Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext.

This commit is contained in:
the_fiddler 2010-11-23 22:08:53 +00:00
parent 45a623a873
commit 23eaef0c70

View file

@ -24,9 +24,9 @@ namespace OpenTK.Platform.Windows
delegatesClass = wglClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
importsClass = wglClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
// Ensure core entry points are ready prior to accessing any method.
// Resolves bug [#993]: "Possible bug in GraphicsContext.CreateDummyContext()"
LoadAll();
//// Ensure core entry points are ready prior to accessing any method.
//// Resolves bug [#993]: "Possible bug in GraphicsContext.CreateDummyContext()"
//LoadAll();
}
#endregion
@ -42,6 +42,8 @@ namespace OpenTK.Platform.Windows
private static bool rebuildExtensionList = true;
static readonly object SyncRoot = new object();
#endregion
#region static Delegate LoadDelegate(string name, Type signature)
@ -107,9 +109,12 @@ namespace OpenTK.Platform.Windows
/// Loads all Wgl entry points, core and extensions.
/// </summary>
public static void LoadAll()
{
lock (SyncRoot)
{
OpenTK.Platform.Utilities.LoadExtensions(typeof(Wgl));
}
}
#endregion