This commit is contained in:
the_fiddler 2006-09-28 22:12:46 +00:00
parent 22fa16be89
commit 2b3aeeb7ae
36 changed files with 0 additions and 9866 deletions

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bin\Debug\DisplayLists.exe
bin\Debug\DisplayLists.pdb
bin\Debug\OpenGL.dll
bin\Debug\OpenGL.pdb

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obj\Debug\ResolveAssemblyReference.cache
obj\Debug\OpenTK.OpenGL.Examples.DisplayLists.Properties.Resources.resources
obj\Debug\OpenTK.OpenGL.DisplayLists.csproj.GenerateResource.Cache

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obj\Debug\ResolveAssemblyReference.cache
obj\Debug\OpenTK.OpenGL.Examples.TwoContexts.Properties.Resources.resources
obj\Debug\OpenTK.OpenGL.Test.TwoContexts.resources
obj\Debug\OpenTK.OpenGL.TwoContexts.csproj.GenerateResource.Cache

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obj\Debug\ResolveAssemblyReference.cache
obj\Debug\OpenTK.OpenGL.Examples.Window.Properties.Resources.resources
obj\Debug\OpenTK.OpenGL.Window.csproj.GenerateResource.Cache

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bin\Debug\Window.exe
bin\Debug\Window.pdb
bin\Debug\OpenGL.dll
bin\Debug\OpenGL.pdb
..\Binaries\Debug\Window.exe
..\Binaries\Debug\Window.pdb

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.OpenGL.Bind
{
/// <summary>
/// Represents an opengl constant in C# format. Both the constant name and value
/// can be retrieved or set. All opengl constants are translated to 'const uint'.
/// </summary>
public class Constant
{
#region Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
/// </summary>
public string Name
{
get { return _name; }
set
{
if (!String.IsNullOrEmpty(value))
_name = value.Trim();
}
}
#endregion
#region Value
string _value;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Value
{
get { return _value; }
set
{
if (!String.IsNullOrEmpty(value))
_value = value.Trim();
}
}
#endregion
#region Constructors
/// <summary>
/// Creates an empty Constant.
/// </summary>
public Constant()
{
}
/// <summary>
/// Creates a Constant with the given name and value.
/// </summary>
/// <param name="name">The Name of the Constant.</param>
/// <param name="value">The Type of the Constant.</param>
public Constant(string name, string value)
{
Name = name;
Value = value;
}
#endregion
#region Helper functions
/// <summary>
/// Returns a string that represents the full constant declaration without decorations
/// (eg const uint GL_XXX_YYY = 0xDEADBEEF).
/// </summary>
/// <returns></returns>
new public string ToString()
{
return "uint " + Name + " = " + Value;
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.OpenGL.Bind
{
public class Enum
{
public Enum()
{
}
string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
System.Collections.Hashtable _constant_collection = new System.Collections.Hashtable();
public System.Collections.Hashtable ConstantCollection
{
get { return _constant_collection; }
set { _constant_collection = value; }
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine(" public enum " + Name + " : uint");
sb.AppendLine(" {");
foreach (Constant c in ConstantCollection.Values)
{
sb.AppendLine(" " + c.Name + " = " + c.Value + ",");
}
sb.AppendLine(" }");
return sb.ToString();
}
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.OpenGL.Bind
{
/// <summary>
/// Represents an opengl function.
/// The return value, function name, function parameters and opengl version can be retrieved or set.
/// </summary>
public class Function
{
#region Needs wrapper property
bool _needs_wrapper;
/// <summary>
/// Indicates whether this function needs to be wrapped with a Marshaling function.
/// This flag is set if a function contains an Array parameter, or returns
/// an Array or string.
/// </summary>
public bool NeedsWrapper
{
get { return _needs_wrapper; }
set { _needs_wrapper = value; }
}
#endregion
#region Return value property
string _return_value;
/// <summary>
/// Gets or sets the return value of the opengl function.
/// </summary>
public string ReturnValue
{
get { return _return_value; }
set { _return_value = value; }
}
#endregion
#region Name property
string _name;
/// <summary>
/// Gets or sets the name of the opengl function.
/// </summary>
public string Name
{
get { return _name; }
set
{
if (!String.IsNullOrEmpty(value))
_name = value.Trim();
else
_name = value;
}
}
#endregion
#region Parameter collection property
ParameterCollection _parameters = new ParameterCollection();
public ParameterCollection Parameters
{
get { return _parameters; }
set { _parameters = value; }
}
#endregion
#region Version property
string _version;
/// <summary>
/// Defines the opengl version that introduced this function.
/// </summary>
public string Version
{
get { return _version; }
set { _version = value; }
}
#endregion
#region Extension property
bool _extension = false;
public bool Extension
{
get { return _extension; }
set { _extension = value; }
}
#endregion
#region Constructor
public Function()
{
}
#endregion
#region ToString function
/// <summary>
/// Gets the string representing the full function declaration without decorations
/// (ie "void glClearColor(float red, float green, float blue, float alpha)"
/// </summary>
override public string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append(ReturnValue + " " + Name + Parameters.ToString());
return sb.ToString();
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace OpenTK.OpenGL.Bind
{
/// <summary>
/// Represents a single parameter of an opengl function.
/// </summary>
public class Parameter
{
#region Name property
string _name;
/// <summary>
/// Gets or sets the name of the parameter.
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
#endregion
#region MarshalAs property
UnmanagedType _unmanaged_type;
/// <summary>
/// Gets or sets the name of the parameter.
/// </summary>
public UnmanagedType UnmanagedType
{
get { return _unmanaged_type; }
set { _unmanaged_type = value; }
}
#endregion
#region Type property
string _type;
/// <summary>
/// Gets the type of the parameter.
/// </summary>
public string Type
{
get { return _type; }
set { _type = value; }
}
#endregion
#region Flow property
/// <summary>
/// Enumarates the possible flows of a parameter (ie. is this parameter
/// used as input or as output?)
/// </summary>
public enum FlowDirection
{
Undefined = 0,
In,
Out
}
FlowDirection _flow;
/// <summary>
/// Gets or sets the flow of the parameter.
/// </summary>
public FlowDirection Flow
{
get { return _flow; }
set { _flow = value; }
}
#endregion
#region Array property
bool _array = false;
public bool Array
{
get { return _array; }
set { _array = value; }
}
#endregion
#region Constructors
/// <summary>
/// Creates a new Parameter without type and name.
/// </summary>
public Parameter() { }
#endregion
#region ToString function
override public string ToString()
{
StringBuilder sb = new StringBuilder();
if (UnmanagedType == UnmanagedType.AsAny && Flow == FlowDirection.In)
sb.Append("[MarshalAs(UnmanagedType.AsAny)] ");
if (Flow == FlowDirection.Out)
sb.Append("out ");
sb.Append(Type);
sb.Append(" ");
sb.Append(Name);
return sb.ToString();
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.OpenGL.Bind
{
public class ParameterCollection : List<Parameter>
{
#region Constructors
public ParameterCollection()
{
}
#endregion
override public string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("(");
if (this.Count > 0)
{
foreach (Parameter p in this)
{
sb.Append(p.ToString());
sb.Append(", ");
}
sb.Replace(", ", ")", sb.Length - 2, 2);
}
else
sb.Append(")");
return sb.ToString();
}
public bool ContainsType(string type)
{
foreach (Parameter p in this)
if (p.Type == type)
return true;
return false;
}
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
namespace OpenTK.OpenGL.Bind
{
partial class Process
{
#region Enum collection property
System.Collections.Hashtable _enum_collection = new System.Collections.Hashtable();
public System.Collections.Hashtable EnumCollection
{
get { return _enum_collection; }
set { _enum_collection = value; }
}
#endregion
#region Function collection property
List<Function> _function_collection = new List<Function>();
public List<Function> FunctionCollection
{
get { return _function_collection; }
set { _function_collection = value; }
}
#endregion
#region Wrapper collection property
List<Function> _wrapper_collection = new List<Function>();
public List<Function> WrapperCollection
{
get { return _wrapper_collection; }
set { _wrapper_collection = value; }
}
#endregion
#region Constructor
/// <summary>
/// Processes the file given in the input_file parameter and writes the output
/// to the path sepcified by the Properties.Bind.Default.OutputPath parameter. The Block parameter
/// contains the complete list of bindings for this class.
/// </summary>
/// <param name="Properties.Bind.Default.InputPath">A string containing the path to the input file.</param>
/// <param name="Properties.Bind.Default.OutputPath">A string containing the path to the output directory.</param>
/// <param name="complete_block">Contains the full list of constants and functions generated by this processor.</param>
public Process()
{
long ticks = System.DateTime.Now.Ticks;
ReadSpecs("gl.spec");
ReadSpecs("enum.spec");
ReadSpecs("enumext.spec");
Translation.Translate(FunctionCollection, WrapperCollection);
Translation.Translate(EnumCollection);
WriteFunctions(Properties.Bind.Default.OutputPath);
WriteEnums(Properties.Bind.Default.OutputPath);
WriteWrappers(Properties.Bind.Default.OutputPath);
WritePerContextLoad(Properties.Bind.Default.OutputPath, "WindowsContext", "1.0", "1.1");
WritePerContextLoad(Properties.Bind.Default.OutputPath, "WindowsVistaContext", "1.0", "1.1", "1.2", "1.3", "1.4");
WritePerContextLoad(Properties.Bind.Default.OutputPath, "X11Context", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "2.0");
ticks = System.DateTime.Now.Ticks - ticks;
Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
Thread.Sleep(1000); // In order to allow new files to be copied to be parsed by the OpenTK build target.
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
/* There are several errors in the spec files.
* enum.spec:
* A missing "#" to comment out a constant for a commented-out SGI extension (inoffensive, but erroneous nonetheless).
* Uses LightProperty instead of the correct LightParameter.
* References the commented out SGIX_icc_texture enum.
*
* enumext.spec
* The renaming scheme for the 2.0 version (e.g. SRC_ALPHA2 instead of SOURCE_ALPHA2) references the GL_* versions
* instead of the * which will break when a generator does not add the GL_ prefix. Moreover these reside in different enums
* so the reference will only work for the C preprocessor. As a workaround I added the missing constants outside of any enum.
*/
namespace OpenTK.OpenGL.Bind
{
public partial class Process
{
void ReadSpecs(string specfile)
{
string path = Path.Combine(Properties.Bind.Default.InputPath, specfile);
StreamReader sr;
try
{
sr = new StreamReader(path);
}
catch (Exception)
{
Console.WriteLine("Error opening spec file: {0}", path);
return;
}
Console.WriteLine("Reading specs from: {0}", specfile);
do
{
string line = sr.ReadLine().Trim();
if (String.IsNullOrEmpty(line) ||
line.StartsWith("#") || // Disregard comments.
line.StartsWith("passthru") || // Disregard passthru statements.
line.StartsWith("required-props:") ||
line.StartsWith("param:") ||
line.StartsWith("dlflags:") ||
line.StartsWith("glxflags:") ||
line.StartsWith("vectorequiv:") ||
line.StartsWith("category:") ||
line.StartsWith("version:") ||
line.StartsWith("glxsingle:") ||
line.StartsWith("glxropcode:") ||
line.StartsWith("glxvendorpriv:") ||
line.StartsWith("glsflags:") ||
line.StartsWith("glsopcode:") ||
line.StartsWith("glsalias:") ||
line.StartsWith("wglflags:") ||
line.StartsWith("extension:") ||
line.StartsWith("alias:") ||
line.StartsWith("offset:"))
continue;
while (line.Contains("(") && !sr.EndOfStream)
//complete_block.Functions.Add(ReadFunction(sr, line));
FunctionCollection.Add(ReadFunction(sr, ref line));
while (line.Contains("enum") && !sr.EndOfStream)
{
Enum e = ReadEnum(sr, ref line);
if (EnumCollection.ContainsKey(e.Name))
{
//Merge keys:
foreach (Constant c in e.ConstantCollection.Values)
{
if (!((Enum)EnumCollection[e.Name]).ConstantCollection.ContainsKey(c.Name))
((Enum)EnumCollection[e.Name]).ConstantCollection.Add(c.Name, c);
}
}
else
EnumCollection.Add(e.Name, e);
}
// EnumCollection.Add(ReadEnum(sr, ref line));
}
while (!sr.EndOfStream);
}
#region Read enumeration function
private Enum ReadEnum(StreamReader sr, ref string line)
{
Enum e = new Enum();
e.Name = line.Split(Translation.Separators, StringSplitOptions.RemoveEmptyEntries)[0];
do
{
line = sr.ReadLine();
if (String.IsNullOrEmpty(line) || line.StartsWith("#"))
continue;
if (line.Contains("enum:") || sr.EndOfStream)
break;
line = line.Replace('\t', ' ');
string[] words = line.Split(Translation.Separators, StringSplitOptions.RemoveEmptyEntries);
if (words.Length == 0)
continue;
Constant c = new Constant();
if (words[0] == "use")
{
c.Name = words[2];
c.Value = words[1] + "." + words[2];
}
if (line.Contains("="))
{
c.Name = words[0];
c.Value = words[2];
}
if (!String.IsNullOrEmpty(c.Name) && !e.ConstantCollection.ContainsKey(c.Name))
e.ConstantCollection.Add(c.Name, c);
}
while (!sr.EndOfStream);
return e;
}
#endregion
#region Read function function
Function ReadFunction(StreamReader sr, ref string line)
{
Function f = new Function();
//string line = sr.ReadLine();
f.Name = line.Split(Translation.Separators, StringSplitOptions.RemoveEmptyEntries)[0];
if (f.Name.EndsWith("ARB") ||
f.Name.EndsWith("EXT") ||
f.Name.EndsWith("ATI") ||
f.Name.EndsWith("NV") ||
f.Name.EndsWith("SUN") ||
f.Name.EndsWith("SUNX") ||
f.Name.EndsWith("SGI") ||
f.Name.EndsWith("SGIS") ||
f.Name.EndsWith("SGIX") ||
f.Name.EndsWith("MESA") ||
f.Name.EndsWith("3DFX") ||
f.Name.EndsWith("IBM") ||
f.Name.EndsWith("GREMEDY") ||
f.Name.EndsWith("HP") ||
f.Name.EndsWith("INTEL") ||
f.Name.EndsWith("PGI") ||
f.Name.EndsWith("INGR") ||
f.Name.EndsWith("APPLE"))
f.Extension = true;
do
{
line = sr.ReadLine();
line = line.Replace('\t', ' ');
string[] words = line.Split(Translation.Separators, StringSplitOptions.RemoveEmptyEntries);
if (String.IsNullOrEmpty(line) || words.Length == 0)
break;
switch (words[0])
{
case "return":
f.ReturnValue = words[1];
break;
case "param":
Parameter p = new Parameter();
p.Name = words[1];
p.Flow = words[3] == "in" ? Parameter.FlowDirection.In : Parameter.FlowDirection.Out;
p.Type = words[2];
if (words[4] == "array")
p.Array = true;
f.Parameters.Add(p);
break;
case "version":
f.Version = words[1];
break;
}
}
while (!sr.EndOfStream);
return f;
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.OpenGL.Bind
{
partial class Process
{
#region Write the per-context load function
/// <summary>
/// Write the platform specific Load() and LoadExtensions() functions.
/// </summary>
/// <param name="Properties.Bind.Default.OutputPath">The folder where the generated file will be saved.</param>
/// <param name="class_name">The name of the partial class that contains the load functions.</param>
/// <param name="core_blocks">The names of the function groups that are considered "core" for the specified platform. (e.g. GL_VERSION_1_1 for Windows prior to Vista)</param>
void WritePerContextLoad(string output_path, string class_name, params string[] import_functions)
{
if (!Directory.Exists(output_path))
Directory.CreateDirectory(output_path);
string filename = Path.Combine(output_path, class_name + "Load.cs");
StreamWriter sw = new StreamWriter(filename, false);
Console.WriteLine("Writing {0} to {1}", class_name, output_path);
// Write using directives.
sw.WriteLine("using System;");
sw.WriteLine("using System.Runtime.InteropServices;");
sw.WriteLine("using {0};", Properties.Bind.Default.OutputNamespace);
sw.WriteLine();
// Open namespace and class.
sw.WriteLine("namespace {0}.{1}", Properties.Bind.Default.OutputNamespace, Properties.Bind.Default.OutputPlatformNamespace);
sw.WriteLine("{");
sw.WriteLine(" public partial class {0}", class_name);
sw.WriteLine(" {");
#region Write the DllImports
// Write the [DllImported] functions.
sw.WriteLine(" #region DllImports");
sw.WriteLine();
sw.WriteLine(" internal class Imports");
sw.WriteLine(" {");
foreach (Function f in FunctionCollection)
{
if (IsImportFunction(f, import_functions))
{
sw.WriteLine(" [DllImport(_dll_name, EntryPoint = \"{0}\")]", "gl" + f.Name);
sw.WriteLine(" public static extern {0};", f.ToString());
sw.WriteLine();
}
}
sw.WriteLine(" }");
sw.WriteLine(" #endregion");
sw.WriteLine();
#endregion
#region Write the Load function for the opengl core.
// Write the Load function.
sw.WriteLine(" #region Load core");
sw.WriteLine();
sw.WriteLine(" /// <summary>");
sw.WriteLine(" /// Loads the core opengl functions (versions 1.0-2.0).");
sw.WriteLine(" /// </summary>");
sw.WriteLine(" public override void Load()");
sw.WriteLine(" {");
sw.WriteLine(" if ({0}.CoreLoaded) return;", Properties.Bind.Default.OutputGLClass);
sw.WriteLine(" if ({0}.ExtensionsLoaded) return;", Properties.Bind.Default.OutputGLClass);
foreach (Function f in FunctionCollection)
{
if (!f.Extension)
{
if (IsImportFunction(f, import_functions))
sw.WriteLine(" {0}.{1} = new {0}.Delegates.{1}(Imports.{1});",
Properties.Bind.Default.OutputGLClass,
f.Name);
else
sw.WriteLine(" {0}.{1} = ({0}.Delegates.{1}) GetAddress(\"gl{1}\", typeof({0}.Delegates.{1}));",
Properties.Bind.Default.OutputGLClass,
f.Name);
}
}
sw.WriteLine(" CoreLoaded = true;");
sw.WriteLine(" }");
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine();
#endregion
#region Write the LoadExtensions function for the opengl extensions.
// Write the LoadExtensions function.
sw.WriteLine(" #region Load extensions");
sw.WriteLine();
sw.WriteLine(" /// <summary>");
sw.WriteLine(" /// Loads the opengl extensions (e.g. ARB, EXT, vendor and platform specific functions).");
sw.WriteLine(" /// </summary>");
sw.WriteLine(" public override void LoadExtensions()");
sw.WriteLine(" {");
foreach (Function f in FunctionCollection)
{
if (f.Extension)
sw.WriteLine(" {0}.{1} = ({0}.Delegates.{1}) GetAddress(\"gl{1}\", typeof({0}.Delegates.{1}));",
Properties.Bind.Default.OutputGLClass,
f.Name);
}
sw.WriteLine(" CoreLoaded = true;");
sw.WriteLine(" }");
sw.WriteLine();
sw.WriteLine(" #endregion");
#endregion
sw.WriteLine(" }");
sw.WriteLine("}");
sw.Flush();
sw.Close();
}
private bool IsImportFunction(Function f, string[] import_functions)
{
if (f.Extension)
return false;
foreach (string s in import_functions)
if (f.Version == s)
return true;
return false;
}
#endregion
}
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.OpenGL.Bind
{
/*
partial class Process
{
#region Write Delegates.
/// <summary>
/// Writes the full list of delegates for opengl functions.
/// </summary>
/// <param name="output_path">The path where the GL class will be written to.</param>
void WriteDelegates(string output_path, string class_name)
{
if (!Directory.Exists(output_path))
Directory.CreateDirectory(output_path);
string delegates_path = Path.Combine(output_path, "GLFunctions.cs");
StreamWriter sw = new StreamWriter(delegates_path, false);
Console.WriteLine("Writing delegates to: {0}", delegates_path);
sw.WriteLine("using System;");
sw.WriteLine("using System.Runtime.InteropServices;");
sw.WriteLine("using {0};", _opengl_delegates_namespace);
sw.WriteLine();
sw.WriteLine("namespace {0}", _opengl_namespace);
sw.WriteLine("{");
sw.WriteLine(" public partial class {0}", class_name);
sw.WriteLine(" {");
sw.WriteLine(" #region OpenGL Function Declarations.");
sw.WriteLine();
foreach (Block b in BlockList)
{
sw.WriteLine(" #region {0} Functions", b.Name);
sw.WriteLine();
foreach (Function f in b.Functions)
{
//sw.WriteLine(" public static {0} {1};", f.Name, f.Name.TrimStart('g', 'l'));
if (!f.NeedsWrapper)
sw.WriteLine(" public static {0} {1};", f.Name, f.Name.TrimStart('g', 'l'));
else
sw.WriteLine(" public static {0} _{1};", f.Name, f.Name.TrimStart('g', 'l'));
}
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine();
}
sw.WriteLine(" #endregion");
sw.WriteLine(" }");
sw.WriteLine("}");
sw.Flush();
sw.Close();
}
#endregion
}
*/
}

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/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.OpenGL.Bind
{
partial class Process
{
public void WriteEnums(string output_path)
{
if (!Directory.Exists(output_path))
Directory.CreateDirectory(output_path);
StreamWriter sw = new StreamWriter(Path.Combine(output_path, "GLConstants.cs"), false);
Console.WriteLine("Writing opengl constants to: {0}", output_path);
sw.WriteLine("using System;");
sw.WriteLine();
sw.WriteLine("namespace {0}", Properties.Bind.Default.OutputNamespace);
sw.WriteLine("{");
sw.WriteLine(" public static class Enums");
sw.WriteLine(" {");
WriteMissingConstants(sw);
sw.WriteLine(" #region OpenGL enums");
sw.WriteLine();
foreach (Enum e in EnumCollection.Values)
{
sw.WriteLine(e.ToString());
}
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine(" }");
sw.WriteLine("}");
sw.WriteLine();
sw.Flush();
sw.Close();
}
private void WriteMissingConstants(StreamWriter sw)
{
sw.WriteLine(" #region Missing Constants");
sw.WriteLine();
// Version 1.4 enum
sw.WriteLine(" const uint GL_FOG_COORDINATE_SOURCE = 0x8450;");
sw.WriteLine(" const uint GL_FOG_COORDINATE = 0x8451;");
sw.WriteLine(" const uint GL_CURRENT_FOG_COORDINATE = 0x8453;");
sw.WriteLine(" const uint GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;");
sw.WriteLine(" const uint GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;");
sw.WriteLine(" const uint GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;");
sw.WriteLine(" const uint GL_FOG_COORDINATE_ARRAY = 0x8457;");
// Version 1.5 enum
sw.WriteLine(" const uint GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;");
// Version 1.3 enum
sw.WriteLine(" const uint GL_SOURCE0_RGB = 0x8580;");
sw.WriteLine(" const uint GL_SOURCE1_RGB = 0x8581;");
sw.WriteLine(" const uint GL_SOURCE2_RGB = 0x8582;");
sw.WriteLine(" const uint GL_SOURCE0_ALPHA = 0x8588;");
sw.WriteLine(" const uint GL_SOURCE1_ALPHA = 0x8589;");
sw.WriteLine(" const uint GL_SOURCE2_ALPHA = 0x858A;");
// Version 2.0 enum
sw.WriteLine(" const uint GL_BLEND_EQUATION = 0x8009;");
sw.WriteLine(" const uint GL_MODELVIEW_MATRIX = 0x0BA6;");
sw.WriteLine(" const uint GL_MODELVIEW = 0x1700;");
sw.WriteLine(" const uint GL_MODELVIEW_STACK_DEPTH = 0x0BA3;");
// NV_texture_shader enum
sw.WriteLine(" const uint GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1;");
sw.WriteLine(" const uint GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2;");
sw.WriteLine(" const uint GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3;");
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine();
}
}
}

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@ -1,71 +0,0 @@
/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.OpenGL.Bind
{
public partial class Process
{
/// <summary>
/// Writes the Translated opengl functions and function prototypes to the static opengl class.
/// </summary>
/// <param name="output_path">The folder wherein the class will be written.</param>
public void WriteFunctions(string output_path)
{
if (!Directory.Exists(output_path))
Directory.CreateDirectory(output_path);
StreamWriter sw = new StreamWriter(Path.Combine(output_path, "GLFunctions.cs"), false);
Console.WriteLine("Writing opengl functions to: {0}", output_path);
sw.WriteLine("using System;");
sw.WriteLine("using System.Runtime.InteropServices;");
sw.WriteLine();
sw.WriteLine("namespace {0}", Properties.Bind.Default.OutputNamespace);
sw.WriteLine("{");
sw.WriteLine(" public static partial class {0}", Properties.Bind.Default.OutputGLClass);
sw.WriteLine(" {");
sw.WriteLine(" public static bool ExtensionsLoaded = false;");
sw.WriteLine(" public static bool CoreLoaded = false;");
sw.WriteLine();
sw.WriteLine(" #region OpenGL functions");
sw.WriteLine();
foreach (Function f in FunctionCollection)
{
sw.WriteLine(" public static Delegates.{0} {0};", f.Name);
}
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine();
sw.WriteLine(" #region OpenGL function prototypes");
sw.WriteLine();
sw.WriteLine(" public static class Delegates");
sw.WriteLine(" {");
foreach (Function f in FunctionCollection)
{
sw.WriteLine(" public delegate {0};", f.ToString());
}
sw.WriteLine(" }");
sw.WriteLine();
sw.WriteLine(" #endregion");
sw.WriteLine(" }");
sw.WriteLine("}");
sw.WriteLine();
sw.Flush();
sw.Close();
}
}
}

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@ -1,241 +0,0 @@
/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.OpenGL.Bind
{
partial class Process
{
#region Write Wrappers
void WriteWrappers(string output_path)
{
if (!Directory.Exists(output_path))
Directory.CreateDirectory(output_path);
output_path = Path.Combine(output_path, "GLWrappers.cs");
StreamWriter sw = new StreamWriter(output_path, false);
Console.WriteLine("Writing wrappers to {0}", output_path);
sw.WriteLine("using System;");
sw.WriteLine("using System.Runtime.InteropServices;");
sw.WriteLine();
sw.WriteLine("namespace {0}", Properties.Bind.Default.OutputNamespace);
sw.WriteLine("{");
sw.WriteLine(" public partial class {0}", Properties.Bind.Default.OutputGLClass);
sw.WriteLine(" {");
sw.WriteLine(" #region Wrappers");
sw.WriteLine();
foreach (Function fw in WrapperCollection)
{
sw.WriteLine(" // Wrapper for function {0}", fw.Name);
if (fw.Parameters.ContainsType("object"))
{
Function f = WeakNameLookup(fw.Name, FunctionCollection);
sw.WriteLine(" public {0} {1}{2}", fw.ReturnValue, fw.Name, fw.Parameters.ToString());
sw.WriteLine(" {");
int i = 0;
StringBuilder sb = new StringBuilder();
sb.Append("(");
foreach (Parameter p in fw.Parameters)
{
if (p.Type == "object")
{
sw.WriteLine(" GCHandle h{0} = GCHandle.Alloc({1}, GCHandleType.Pinned);", i, p.Name);
sb.Append("h" + i + ".AddrOfPinnedObject()" + ", ");
i++;
}
else
{
sb.Append(p.Name + ", ");
}
}
sb.Replace(", ", ")", sb.Length - 2, 2);
sw.WriteLine(" try");
sw.WriteLine(" {");
if (fw.ReturnValue == "void")
sw.WriteLine(" {0}{1};", f.Name, sb.ToString());
else
sw.WriteLine(" return {0}{1};", f.Name, sb.ToString());
sw.WriteLine(" }");
sw.WriteLine(" finally");
sw.WriteLine(" {");
while (i > 0)
{
sw.WriteLine(" h{0}.Free();", --i);
}
sw.WriteLine(" }");
sw.WriteLine(" }");
sw.WriteLine();
}
}
#region Commented out
/*
foreach (Function f in FunctionCollection)
{
if (f.NeedsWrapper)
{
sw.WriteLine(" // Wrapper for function {0}", f.Name);
if (f.ReturnValue == "IntPtr")
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimEnd('_'), f.Parameters.ToString());
sw.WriteLine(" {");
// sw.WriteLine(" return Marshal.PtrToStructure(_{0}{1}, new byte[]);", f.Name.TrimStart('g', 'l'), f.Parameters.GetNameString());
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
sw.WriteLine(" }");
sw.WriteLine();
}
}
}
*/
/*
foreach (Block b in BlockCollection)
{
foreach (Function f in b.Functions)
{
if (f.NeedsWrapper)
{
sw.WriteLine(" // Wrapper for function _{0}", f.Name);
if (f.Name == "glGetString") // Wraps GLubyte* glGetString(GLenum name);
{
sw.WriteLine(" public {0} {1}{2}", "string", f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
sw.WriteLine(" return Marshal.PtrToStringAnsi(_{0}{1});", f.Name.TrimStart('g', 'l'), f.Parameters.GetNameString());
sw.WriteLine(" }");
sw.WriteLine();
}
else if (f.ReturnValue == "Array") // For the 3 functions that return a GLvoid*.
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
// sw.WriteLine(" return Marshal.PtrToStructure(_{0}{1}, new byte[]);", f.Name.TrimStart('g', 'l'), f.Parameters.GetNameString());
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
sw.WriteLine(" }");
sw.WriteLine();
}
else if (f.Parameters.ToString().Contains("out Object[]"))
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
sw.WriteLine(" }");
sw.WriteLine();
}
else if (f.Parameters.ToString().Contains("Object[]"))
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
sw.WriteLine(" }");
sw.WriteLine();
}
else if (f.Parameters.ToString().Contains("out Object")) // For those functions that have an Array 'out' parameter:
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
// HACK: The Array parameter is always the last one (I think)
// sw.WriteLine(" GCHandle h = GCHandle.Alloc({0}, GCHandleType.Pinned);", f.Parameters[f.Parameters.Count-1].Name);
// sw.WriteLine(" try");
// sw.WriteLine(" {");
// sw.WriteLine(" _{0}{1};", f.Name, f.ParameterNamesWithArrayRenamingString);
// sw.WriteLine(" }");
// sw.WriteLine(" finally");
// sw.WriteLine(" {");
// sw.WriteLine(" h.Free();");
// sw.WriteLine(" }");
sw.WriteLine(" }");
sw.WriteLine();
}
else if (f.Parameters.ToString().Contains("Object"))
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
int i = 0;
StringBuilder sb = new StringBuilder();
sb.Append("(");
foreach (Parameter p in f.Parameters)
{
if (p.Type == "Object")
{
sw.WriteLine(" GCHandle h{0} = GCHandle.Alloc({1}, GCHandleType.Pinned);", i, p.Name);
sb.Append("h" + i + ".AddrOfPinnedObject()" + ", ");
i++;
}
else
{
sb.Append(p.Name + ", ");
}
}
sb.Replace(", ", ")", sb.Length - 2, 2);
sw.WriteLine(" try");
sw.WriteLine(" {");
if (f.ReturnValue == "void")
sw.WriteLine(" _{0}{1};", f.Name.TrimStart('g', 'l'), sb.ToString());
else
sw.WriteLine(" return _{0}{1};", f.Name.TrimStart('g', 'l'), sb.ToString());
sw.WriteLine(" }");
sw.WriteLine(" finally");
sw.WriteLine(" {");
while (i > 0)
{
sw.WriteLine(" h{0}.Free();", --i);
}
sw.WriteLine(" }");
sw.WriteLine(" }");
sw.WriteLine();
}
else
{
sw.WriteLine(" public {0} {1}{2}", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.Parameters.ToString());
sw.WriteLine(" {");
sw.WriteLine(" throw new NotImplementedException(\"Wrapper not implemented yet.\");");
sw.WriteLine(" }");
sw.WriteLine();
}
//sw.WriteLine(" public static extern {0} {1} {2};", f.ReturnValue, f.Name.TrimStart('g', 'l'), f.ParameterString);
}
}
}
*/
#endregion
sw.WriteLine(" #endregion");
sw.WriteLine(" }");
sw.WriteLine("}");
sw.Flush();
sw.Close();
}
#endregion
Function WeakNameLookup(string name, List<Function> function_list)
{
foreach (Function f in FunctionCollection)
{
if (f.Name.Contains(name))
return f;
}
return null;
}
}
}

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@ -1,465 +0,0 @@
/* Copyright (c) 2006 Stephen Apostolopoulos
* See license.txt for license info
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.OpenGL.Bind
{
static class Translation
{
public static char[] Separators = { ' ', '\n', ',', '(', ')', ';', '#' };
public static char[] Whitespace = { ' ' };
public static char[] Braces = { '(', ')' };
public static char[] Comma = { ',' };
/// <summary>
/// Searches for a possible translation for the parameter given.
/// </summary>
/// <param name="str">The parameter to be translated.</param>
/// <returns>The translation of the parameter, or the parameter itself if no translation is found.</returns>
public static string Get(string str)
{
foreach (KeyValuePair<string, string> pair in translations)
if (pair.Key == str)
return pair.Value;
return str;
}
static Dictionary<string, string> parameter_names = new Dictionary<string, string>();
static Dictionary<string, string> parameter_types = new Dictionary<string, string>();
static Dictionary<string, string> old_dictionary = new Dictionary<string, string>();
#region Constructor
static Translation()
{
parameter_names.Add("base", "@base");
parameter_names.Add("object", "@object");
parameter_names.Add("string", "@string");
parameter_names.Add("ref", "reference");
parameter_names.Add("params", "parameters");
parameter_names.Add("in", "@in");
parameter_types.Add("Boolean", "bool");
parameter_types.Add("BooleanPointer", "bool[]");
parameter_types.Add("Char", "char");
parameter_types.Add("CharPointer", "string");
parameter_types.Add("CheckedFloat32", "float");
parameter_types.Add("CheckedInt32", "int");
parameter_types.Add("ClampedColorF", "float");
parameter_types.Add("ClampedFloat32", "float");
parameter_types.Add("ClampedFloat64", "double");
parameter_types.Add("ClampedStencilValue", "int");
parameter_types.Add("ColorB", "byte");
parameter_types.Add("ColorS", "short");
parameter_types.Add("ColorI", "int");
parameter_types.Add("ColorUB", "byte");
parameter_types.Add("ColorUS", "ushort");
parameter_types.Add("ColorUI", "uint");
parameter_types.Add("ColorF", "float");
parameter_types.Add("ColorD", "double");
parameter_types.Add("ColorIndexValueD", "double");
parameter_types.Add("ColorIndexValueF", "float");
parameter_types.Add("ColorIndexValueI", "int");
parameter_types.Add("ColorIndexValueS", "short");
parameter_types.Add("ColorIndexValueUB", "byte");
parameter_types.Add("CompressedTextureARB", "void");
parameter_types.Add("ControlPointNV", "void");
parameter_types.Add("CoordF", "float");
parameter_types.Add("CoordD", "double");
parameter_types.Add("CoordI", "int");
parameter_types.Add("CoordS", "short");
parameter_types.Add("FeedbackElement", "float");
parameter_types.Add("FenceNV", "uint");
/////////////////////////////////////
parameter_types.Add("Int8", "byte");
parameter_types.Add("Int16", "short");
parameter_types.Add("Int32", "int");
parameter_types.Add("UInt8", "byte");
parameter_types.Add("UInt16", "ushort");
parameter_types.Add("UInt32", "uint");
parameter_types.Add("Float32", "float");
parameter_types.Add("Float64", "double");
parameter_types.Add("ConstFloat32", "float");
parameter_types.Add("ConstInt32", "double");
parameter_types.Add("ConstUInt32", "uint");
parameter_types.Add("ConstVoid", "object");
parameter_types.Add("ConstVoidPointer", "object");
parameter_types.Add("String", "string");
parameter_types.Add("Void", "object");
parameter_types.Add("VoidPointer", "object");
parameter_types.Add("void", "void");
parameter_types.Add("Float32Pointer", "float");
parameter_types.Add("Float32Double", "double");
///////////////////////////////////////
parameter_types.Add("List", "uint");
parameter_types.Add("SizeI", "int");
parameter_types.Add("LineStipple", "ushort");
parameter_types.Add("WinCoord", "int");
parameter_types.Add("Texture", "uint");
parameter_types.Add("TextureComponentCount", "int");
parameter_types.Add("SelectName", "uint");
parameter_types.Add("MaskedColorIndexValueF", "float");
parameter_types.Add("MaskedColorIndexValueI", "uint");
parameter_types.Add("MaskedStencilValue", "uint");
parameter_types.Add("StencilValue", "int");
parameter_types.Add("DrawElementsType", "uint");
parameter_types.Add("BlendEquationMode", "Enums.BlendEquationModeEXT");
parameter_types.Add("ColorTableTarget", "Enums.ColorTableTargetSGI");
parameter_types.Add("ColorTableParameterPName", "Enums.ColorTableParameterPNameSGI");
parameter_types.Add("ConvolutionTarget", "Enums.ConvolutionTargetEXT");
parameter_types.Add("ConvolutionParameter", "Enums.ConvolutionParameterEXT");
parameter_types.Add("GetColorTableParameterPName", "Enums.GetColorTableParameterPNameSGI");
parameter_types.Add("GetConvolutionParameterPName", "Enums.GetConvolutionParameter"); // May not be correct, but was the closest I could find.
parameter_types.Add("SeparableTarget", "Enums.SeparableTargetEXT");
parameter_types.Add("HistogramTarget", "Enums.HistogramTargetEXT");
parameter_types.Add("GetHistogramParameterPName", "Enums.GetHistogramParameterPNameEXT");
parameter_types.Add("MinmaxTarget", "Enums.MinmaxTargetEXT");
parameter_types.Add("GetMinmaxParameterPName", "Enums.GetMinmaxParameterPNameEXT");
parameter_types.Add("TextureUnit", "uint");
parameter_types.Add("BlendFuncSeparateParameterEXT", "uint");
parameter_types.Add("FogPointerTypeEXT", "uint");
parameter_types.Add("PointParameterNameARB", "Enums.PointParameterNameSGIS");
parameter_types.Add("GLenum", "uint");
parameter_types.Add("VertexBufferTargetARB", "uint");
parameter_types.Add("VertexBufferUsageARB", "uint");
parameter_types.Add("VertexBufferSize", "IntPtr");
parameter_types.Add("VertexBufferOffset", "IntPtr");
parameter_types.Add("VertexBufferPNameARB", "uint");
parameter_types.Add("VertexBufferAccessARB", "uint");
parameter_types.Add("VertexBufferPointerNameARB", "uint");
parameter_types.Add("VertexAttribPropertyARB", "uint");
parameter_types.Add("VertexAttribPointerPropertyARB", "uint");
parameter_types.Add("VertexAttribPointerTypeARB", "uint");
parameter_types.Add("VertexBufferSizeARB", "IntPtr");
parameter_types.Add("VertexBufferOffsetARB", "IntPtr");
parameter_types.Add("DrawBufferModeATI", "Enums.DrawBufferMode");
parameter_types.Add("StencilFaceDirection", "uint");
parameter_types.Add("WeightPointerTypeARB", "uint");
parameter_types.Add("MatrixIndexPointerTypeARB", "uint");
parameter_types.Add("ProgramFormatARB", "uint");
parameter_types.Add("ProgramPropertyARB", "uint");
parameter_types.Add("ProgramTargetARB", "uint");
parameter_types.Add("ProgramStringPropertyARB", "uint");
parameter_types.Add("handleARB", "uint");
parameter_types.Add("charARB", "char"); // Maybe this should be byte?
parameter_types.Add("charPointerARB", "string");
parameter_types.Add("ClampColorTargetARB", "uint");
parameter_types.Add("ClampColorModeARB", "uint");
parameter_types.Add("TextureFilterSGIS", "uint");
parameter_types.Add("PixelTexGenModeSGIX", "uint");
parameter_types.Add("SpriteParameterNameSGIX", "uint");
parameter_types.Add("ImageTransformTargetHP", "uint");
parameter_types.Add("ImageTransformPNameHP", "uint");
parameter_types.Add("HintTargetPGI", "uint");
parameter_types.Add("IndexMaterialParameterEXT", "uint");
parameter_types.Add("IndexFunctionEXT", "uint");
parameter_types.Add("CullParameterEXT", "uint");
parameter_types.Add("FragmentLightParameterSGIX", "uint");
parameter_types.Add("FragmentLightNameSGIX", "uint");
parameter_types.Add("LightTextureModeEXT", "uint");
parameter_types.Add("LightTexturePNameEXT", "uint");
parameter_types.Add("PixelTransformTargetEXT", "uint");
parameter_types.Add("PixelTransformPNameEXT", "uint");
parameter_types.Add("TextureNormalModeEXT", "uint");
parameter_types.Add("TangentPointerTypeEXT", "uint");
parameter_types.Add("BinormalPointerTypeEXT", "uint");
parameter_types.Add("ReplacementCodeTypeSUN", "uint");
parameter_types.Add("ReplacementCodeSUN", "uint");
parameter_types.Add("VertexWeightPointerTypeEXT", "uint");
parameter_types.Add("CombinerParameterNV", "uint");
parameter_types.Add("CombinerMappingNV", "uint");
parameter_types.Add("CombinerPortionNV", "uint");
parameter_types.Add("CombinerRegisterNV", "uint");
parameter_types.Add("CombinerStageNV", "uint");
parameter_types.Add("CombinerVariableNV", "uint");
parameter_types.Add("CombinerScaleNV", "uint");
parameter_types.Add("CombinerBiasNV", "uint");
parameter_types.Add("CombinerComponentUsageNV", "uint");
parameter_types.Add("SecondaryColorPointerTypeIBM", "uint");
parameter_types.Add("FogPointerTypeIBM", "uint");
parameter_types.Add("SamplePatternEXT", "uint");
parameter_types.Add("IglooParameterSGIX", "object");
parameter_types.Add("IglooFunctionSelectSGIX", "uint");
parameter_types.Add("FenceParameterNameNV", "uint");
parameter_types.Add("FenceConditionNV", "uint");
parameter_types.Add("MapTypeNV", "uint");
parameter_types.Add("EvalTargetNV", "uint");
parameter_types.Add("MapParameterNV", "uint");
parameter_types.Add("MapAttribParameterNV", "uint");
parameter_types.Add("EvalMapsModeNV", "uint");
parameter_types.Add("VertexAttribEnumNV", "uint");
parameter_types.Add("ProgramCharacterNV", "uint");
parameter_types.Add("TexBumpParameterATI", "uint");
parameter_types.Add("GetTexBumpParameterATI", "uint");
parameter_types.Add("SwizzleOpATI", "uint");
parameter_types.Add("FragmentOpATI", "uint");
parameter_types.Add("PNTrianglesPNameATI", "uint");
parameter_types.Add("ArrayObjectUsageATI", "uint");
parameter_types.Add("PreserveModeATI", "uint");
parameter_types.Add("ArrayObjectPNameATI", "uint");
parameter_types.Add("ScalarType", "uint");
parameter_types.Add("VertexShaderOpEXT", "uint");
parameter_types.Add("VertexShaderCoordOutEXT", "uint");
parameter_types.Add("VertexShaderWriteMaskEXT", "uint");
parameter_types.Add("ParameterRangeEXT", "uint");
parameter_types.Add("DataTypeEXT", "uint");
parameter_types.Add("VertexShaderStorageTypeEXT", "uint");
parameter_types.Add("VertexShaderTextureUnitParameter", "uint");
parameter_types.Add("VertexShaderParameterEXT", "uint");
parameter_types.Add("VariantCapEXT", "uint");
parameter_types.Add("GetVariantValueEXT", "uint");
parameter_types.Add("VertexStreamATI", "uint");
parameter_types.Add("ElementPointerTypeATI", "uint");
parameter_types.Add("OcclusionQueryParameterNameNV", "uint");
parameter_types.Add("ObjectTypeAPPLE", "uint");
parameter_types.Add("VertexArrayPNameAPPLE", "uint");
parameter_types.Add("Half16NV", "ushort");
parameter_types.Add("PixelDataRangeTargetNV", "uint");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
//parameter_types.Add("", "");
}
#endregion
#region Old key pairs
static KeyValuePair<string, string>[] translations = new KeyValuePair<string, string>[]
{
// Pointer types.
//new KeyValuePair<string, string>("GLhandleARB*", "IntPtr"),
//new KeyValuePair<string, string>("GLhalfARB*", "IntPtr"),
//new KeyValuePair<string, string>("GLhalfNV*", "IntPtr"),
//new KeyValuePair<string, string>("GLcharARB*", "IntPtr"),
//new KeyValuePair<string, string>("GLenum*", "IntPtr"),
//new KeyValuePair<string, string>("GLboolean*", "IntPtr"),
//new KeyValuePair<string, string>("GLbitfield*", "IntPtr"),
//new KeyValuePair<string, string>("GLvoid*", "IntPtr"),
//new KeyValuePair<string, string>("GLchar*", "IntPtr"),
//new KeyValuePair<string, string>("GLbyte*", "IntPtr"),
//new KeyValuePair<string, string>("GLshort*", "IntPtr"),
//new KeyValuePair<string, string>("GLint*", "IntPtr"),
//new KeyValuePair<string, string>("GLubyte*", "IntPtr"),
//new KeyValuePair<string, string>("GLushort*", "IntPtr"),
//new KeyValuePair<string, string>("GLuint*", "IntPtr"),
//new KeyValuePair<string, string>("GLsizei*", "IntPtr"),
//new KeyValuePair<string, string>("GLfloat*", "IntPtr"),
//new KeyValuePair<string, string>("GLclampf*", "IntPtr"),
//new KeyValuePair<string, string>("GLdouble*", "IntPtr"),
//new KeyValuePair<string, string>("GLclampd*", "IntPtr"),
new KeyValuePair<string, string>("GLvoid*", "Array"),
// ARB and NV types (these should come before normal types to guard against double translation).
new KeyValuePair<string, string>("GLsizeiptrARB", "IntPtr"),
new KeyValuePair<string, string>("GLintptrARB", "IntPtr"),
new KeyValuePair<string, string>("GLhandleARB", "uint"),
new KeyValuePair<string, string>("GLhalfARB", "ushort"),
new KeyValuePair<string, string>("GLhalfNV", "ushort"),
new KeyValuePair<string, string>("GLcharARB", "char"),
// Normal types.
new KeyValuePair<string, string>("GLsizeiptr", "IntPtr"),
new KeyValuePair<string, string>("GLintptr", "IntPtr"),
new KeyValuePair<string, string>("GLenum", "uint"),
new KeyValuePair<string, string>("GLboolean", "bool"),
new KeyValuePair<string, string>("GLbitfield", "uint"),
new KeyValuePair<string, string>("GLvoid", "void"),
new KeyValuePair<string, string>("GLchar", "char"),
new KeyValuePair<string, string>("GLbyte", "sbyte"),
new KeyValuePair<string, string>("GLshort", "short"),
new KeyValuePair<string, string>("GLint", "int"),
new KeyValuePair<string, string>("GLubyte", "byte"),
new KeyValuePair<string, string>("GLushort", "ushort"),
new KeyValuePair<string, string>("GLuint", "uint"),
new KeyValuePair<string, string>("GLsizei", "int"),
new KeyValuePair<string, string>("GLfloat", "float"),
new KeyValuePair<string, string>("GLclampf", "float"),
new KeyValuePair<string, string>("GLdouble", "double"),
new KeyValuePair<string, string>("GLclampd", "double"),
new KeyValuePair<string, string>("void", "void"), // For return parameters.
// Special.
//new KeyValuePair<string, string>("*", "[]"),
new KeyValuePair<string, string>("const", String.Empty),
// Since we cannot marshal nested arrays...
//new KeyValuePair<string, string>("char[][]", "string[]"),
//new KeyValuePair<string, string>("#define", "const uint "),
//new KeyValuePair<string, string>(" *", "[] "),
//new KeyValuePair<string, string>("GLAPI", String.Empty),
//new KeyValuePair<string, string>("APIENTRY", String.Empty),
//new KeyValuePair<string, string>("APIENTRYP", String.Empty),
//new KeyValuePair<string, string>("\n", ""),
//new KeyValuePair<string, string>(" out", " output"),
//new KeyValuePair<string, string>(" ", " "),
};
#endregion
#region Translate function list
public static void Translate(List<Function> function_list, List<Function> wrapper_list)
{
string s;
foreach (Function f in function_list)
{
Function wf = new Function();
wf.ReturnValue = f.ReturnValue;
wf.Name = f.Name;
if (parameter_types.TryGetValue(f.ReturnValue, out s))
f.ReturnValue = s;
else
f.ReturnValue = "Enums." + f.ReturnValue;
// You may not marshal by return type (the return type must be defined).
if (f.ReturnValue == "object")
{
f.ReturnValue = "IntPtr";
wf.ReturnValue = "object";
f.NeedsWrapper = true;
}
foreach (Parameter p in f.Parameters)
{
Parameter wp = new Parameter();
wp.Name = p.Name;
wp.Type = p.Type;
wp.Array = p.Array;
wp.Flow = p.Flow;
wf.Parameters.Add(wp);
if (parameter_names.TryGetValue(p.Name, out s))
{
p.Name = s;
wp.Name = s;
}
if (parameter_types.TryGetValue(p.Type, out s))
{
p.Type = s;
wp.Type = s;
}
else
{
p.Type = "Enums." + p.Type;
wp.Type = p.Type;
}
if (p.Type == "object")
{
p.Array = false;
p.Type = "object";
p.UnmanagedType = System.Runtime.InteropServices.UnmanagedType.AsAny;
//p.Type = "IntPtr";
//wp.Array = false;
//f.NeedsWrapper = true;
}
if (p.Type == "void" && p.Array)
{
p.Array = false;
p.Type = "object";
p.UnmanagedType = System.Runtime.InteropServices.UnmanagedType.AsAny;
//p.Type = "IntPtr";
//wp.Type = "object";
//wp.Array = true;
//f.NeedsWrapper = true;
}
if (p.Array)
{
p.Type = p.Type + "[]";
wp.Type = wp.Type + "[]";
}
//if (p.Flow == Parameter.FlowDirection.Out && p.Type.Contains("string"))
// p.Type.Replace("string", "StringBuilder");
if (p.Type.Contains("[][]"))
{
p.Type = "ref " + p.Type.Replace("[][]", "[]");
wp.Type = "ref " + wp.Type.Replace("[][]", "[]");
}
}
if (f.NeedsWrapper)
{
f.Name = f.Name + "_";
wrapper_list.Add(wf);
}
}
}
#endregion
#region Translate enum hashtable
public static void Translate(System.Collections.Hashtable e_table)
{
foreach (Enum e in e_table.Values)
{
if (Char.IsDigit(e.Name[0]))
e.Name = e.Name.Insert(0, "_");
if (e.Name == "Boolean")
continue;
foreach (Constant c in e.ConstantCollection.Values)
{
if (Char.IsDigit(c.Name[0]))
c.Name = c.Name.Insert(0, "_");
if (c.Value.Contains(".") && Char.IsDigit(c.Value[c.Value.IndexOf('.') + 1]))
c.Value = c.Value.Insert(c.Value.IndexOf('.') + 1, "_");
}
}
}
#endregion
}
}

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@ -1,4 +0,0 @@
..\Binaries\Debug\Bind.exe.config
$(SolutionDir)Binaries\Debug\Bind.exe.config
$(SolutionDir)Binaries\Debug\Bind.exe
$(SolutionDir)Binaries\Debug\Bind.pdb

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@ -1,3 +0,0 @@
..\..\Binaries\Debug\OpenTK.OpenGL.Bind.exe.config
..\..\Binaries\Debug\OpenTK.OpenGL.Bind.exe
..\..\Binaries\Debug\OpenTK.OpenGL.Bind.pdb

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -1,15 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace OpenTK.OpenGL
{
public partial class GL
{
#region Wrappers
// Wrapper for function MapBuffer
// Wrapper for function MapBufferARB
// Wrapper for function MapObjectBufferATI
#endregion
}
}

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@ -1,6 +0,0 @@
bin\Release\OpenGL.dll
bin\Release\OpenGL.pdb
bin\Debug\OpenGL.dll
bin\Debug\OpenGL.pdb
..\Binaries\Debug\OpenGL.dll
..\Binaries\Debug\OpenGL.pdb

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@ -1,5 +0,0 @@
obj\Debug\OpenGL.dll
obj\Debug\OpenGL.pdb
..\..\Binaries\Debug\OpenGL.dll
..\..\Binaries\Debug\OpenGL.pdb
obj\Debug\ResolveAssemblyReference.cache