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Actually sort wrapper methods in GL.cs.
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8bafa218e6
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@ -462,8 +462,13 @@ namespace Bind.GL2
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if (!Directory.Exists(Settings.OutputPath))
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Directory.CreateDirectory(Settings.OutputPath);
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string temp_enums_file = Path.GetTempFileName();
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string temp_delegates_file = Path.GetTempFileName();
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string temp_core_file = Path.GetTempFileName();
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string temp_wrappers_file = Path.GetTempFileName();
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// Enums
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using (BindStreamWriter sw = new BindStreamWriter(Path.Combine(Settings.OutputPath, enumsFile)))
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using (BindStreamWriter sw = new BindStreamWriter(temp_enums_file))
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{
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WriteLicense(sw);
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@ -496,7 +501,7 @@ namespace Bind.GL2
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}
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// Delegates
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using (BindStreamWriter sw = new BindStreamWriter(Path.Combine(Settings.OutputPath, delegatesFile)))
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using (BindStreamWriter sw = new BindStreamWriter(temp_delegates_file))
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{
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WriteLicense(sw);
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sw.WriteLine("namespace {0}", Settings.OutputNamespace);
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@ -514,7 +519,7 @@ namespace Bind.GL2
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}
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// Core
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using (BindStreamWriter sw = new BindStreamWriter(Path.Combine(Settings.OutputPath, importsFile)))
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using (BindStreamWriter sw = new BindStreamWriter(temp_core_file))
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{
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WriteLicense(sw);
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sw.WriteLine("namespace {0}", Settings.OutputNamespace);
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@ -531,7 +536,7 @@ namespace Bind.GL2
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}
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// Wrappers
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using (BindStreamWriter sw = new BindStreamWriter(Path.Combine(Settings.OutputPath, wrappersFile)))
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using (BindStreamWriter sw = new BindStreamWriter(temp_wrappers_file))
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{
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WriteLicense(sw);
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sw.WriteLine("namespace {0}", Settings.OutputNamespace);
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@ -546,6 +551,11 @@ namespace Bind.GL2
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sw.Unindent();
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sw.WriteLine("}");
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}
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File.Replace(temp_enums_file, Path.Combine(Settings.OutputPath, enumsFile), null);
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File.Replace(temp_delegates_file, Path.Combine(Settings.OutputPath, delegatesFile), null);
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File.Replace(temp_core_file, Path.Combine(Settings.OutputPath, importsFile), null);
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File.Replace(temp_wrappers_file, Path.Combine(Settings.OutputPath, wrappersFile), null);
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}
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#endregion
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@ -667,6 +677,7 @@ namespace Bind.GL2
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sw.Indent();
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}
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wrappers[key].Sort();
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foreach (Function f in wrappers[key])
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{
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if ((Settings.Compatibility & Settings.Legacy.NoDocumentation) == 0)
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@ -20,7 +20,7 @@ namespace Bind.Structures
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/// Represents an opengl function.
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/// The return value, function name, function parameters and opengl version can be retrieved or set.
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/// </summary>
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public class Delegate
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public class Delegate : IComparable<Delegate>
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{
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internal static DelegateCollection Delegates;
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@ -624,6 +624,15 @@ namespace Bind.Structures
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}
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#endregion
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#region IComparable<Delegate> Members
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public int CompareTo(Delegate other)
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{
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return Name.CompareTo(other.Name);
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}
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#endregion
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}
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#region class DelegateCollection : SortedDictionary<string, Delegate>
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@ -12,7 +12,7 @@ using System.Diagnostics;
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namespace Bind.Structures
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{
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public class Function : Delegate, IEquatable<Function>
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public class Function : Delegate, IEquatable<Function>, IComparable<Function>
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{
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#region Static Members
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@ -564,6 +564,15 @@ namespace Bind.Structures
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}
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#endregion
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#region IComparable<Function> Members
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public int CompareTo(Function other)
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{
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return Name.CompareTo(other.Name);
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}
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#endregion
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}
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#region class FunctionBody : List<string>
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