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Updated to work with the new bindings.
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@ -12,6 +12,7 @@ using System.Drawing.Text;
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using OpenTK.Math;
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using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
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using System.Drawing.Imaging;
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using OpenTK.Platform;
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@ -68,12 +69,12 @@ namespace OpenTK.Fonts
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pack = new TexturePacker<Glyph>(texture_width, texture_height);
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GL.GenTextures(1, out texture);
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GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
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GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MIN_FILTER, (int)GL.Enums.All.LINEAR);
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GL.TexParameter(GL.Enums.TextureTarget.TEXTURE_2D, GL.Enums.TextureParameterName.TEXTURE_MAG_FILTER, (int)GL.Enums.All.LINEAR);
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GL.BindTexture(TextureTarget.Texture2d, texture);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)All.Linear);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)All.Linear);
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GL.TexImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, GL.Enums.PixelInternalFormat.ALPHA, texture_width, texture_height, 0,
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GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, IntPtr.Zero);
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GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
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}
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#endregion
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@ -105,11 +106,11 @@ namespace OpenTK.Fonts
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Glyph g = new Glyph(c, font);
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Rectangle rect = pack.Add(g);
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using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb))
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using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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using (Graphics gfx = Graphics.FromImage(bmp))
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{
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// Upload texture and create Display List:
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GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
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GL.BindTexture(TextureTarget.Texture2d, texture);
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
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@ -118,9 +119,10 @@ namespace OpenTK.Fonts
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gfx.Clear(Color.Transparent);
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gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f);
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BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, bmp_data.Scan0);
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BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
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bmp.UnlockBits(bmp_data);
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RectangleF f_rect = RectangleF.FromLTRB(
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