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Fix wrap around bug in XInput.
Fixes #209. Negating short.MinValue would cause a wrap around back to short.MinValue. This resulted in joystick inputs like 0.8, 0.9, -1.00031.
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@ -59,10 +59,10 @@ namespace OpenTK.Platform.Windows
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state.SetIsConnected(true);
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state.SetAxis(JoystickAxis.Axis0, (short)xstate.GamePad.ThumbLX);
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state.SetAxis(JoystickAxis.Axis1, (short)(-xstate.GamePad.ThumbLY));
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state.SetAxis(JoystickAxis.Axis1, (short)Math.Min(short.MaxValue, -xstate.GamePad.ThumbLY));
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state.SetAxis(JoystickAxis.Axis2, (short)Common.HidHelper.ScaleValue(xstate.GamePad.LeftTrigger, 0, byte.MaxValue, short.MinValue, short.MaxValue));
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state.SetAxis(JoystickAxis.Axis3, (short)xstate.GamePad.ThumbRX);
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state.SetAxis(JoystickAxis.Axis4, (short)(-xstate.GamePad.ThumbRY));
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state.SetAxis(JoystickAxis.Axis4, (short)Math.Min(short.MaxValue, -xstate.GamePad.ThumbRY));
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state.SetAxis(JoystickAxis.Axis5, (short)Common.HidHelper.ScaleValue(xstate.GamePad.RightTrigger, 0, byte.MaxValue, short.MinValue, short.MaxValue));
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state.SetButton(JoystickButton.Button0, (xstate.GamePad.Buttons & XInputButtons.A) != 0);
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