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Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow.
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@ -362,8 +362,8 @@ namespace OpenTK.Platform.Windows
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//glContext.PrepareContext(this.Handle);
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glContext.CreateContext();
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//glContext.MakeCurrent();
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GL.LoadAll();
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Glu.LoadAll();
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//GL.LoadAll();
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//Glu.LoadAll();
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}
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catch (ApplicationException expt)
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{
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