Use correct casing on Du8dv8Ati.

This commit is contained in:
the_fiddler 2010-10-12 17:34:59 +00:00
parent 88594afe37
commit 32368a8dc3

View file

@ -2261,7 +2261,7 @@ namespace OpenTK.Graphics.OpenGL
BumpNumTexUnitsAti = ((int)0x8777),
BumpTexUnitsAti = ((int)0x8778),
DudvAti = ((int)0x8779),
Du8dv8Ati = ((int)0x877A),
Du8Dv8Ati = ((int)0x877A),
BumpEnvmapAti = ((int)0x877B),
BumpTargetAti = ((int)0x877C),
VertexShaderExt = ((int)0x8780),
@ -4939,7 +4939,7 @@ namespace OpenTK.Graphics.OpenGL
BumpNumTexUnitsAti = ((int)0x8777),
BumpTexUnitsAti = ((int)0x8778),
DudvAti = ((int)0x8779),
Du8dv8Ati = ((int)0x877A),
Du8Dv8Ati = ((int)0x877A),
BumpEnvmapAti = ((int)0x877B),
BumpTargetAti = ((int)0x877C),
}
@ -7826,8 +7826,6 @@ namespace OpenTK.Graphics.OpenGL
TextureGreenType = ((int)0x8C11),
TextureBlueType = ((int)0x8C12),
TextureAlphaType = ((int)0x8C13),
TextureLuminanceType = ((int)0x8C14),
TextureIntensityType = ((int)0x8C15),
TextureDepthType = ((int)0x8C16),
TextureSharedSize = ((int)0x8C3F),
TextureSamples = ((int)0x9106),