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Add test for new text input events
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@ -21,6 +21,7 @@ namespace Examples.Tests
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{
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{
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static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11);
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static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11);
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Bitmap TextBitmap = new Bitmap(1024, 1024);
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Bitmap TextBitmap = new Bitmap(1024, 1024);
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StringBuilder TypedText = new StringBuilder();
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int texture;
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int texture;
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bool mouse_in_window = false;
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bool mouse_in_window = false;
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bool viewport_changed = true;
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bool viewport_changed = true;
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@ -33,7 +34,8 @@ namespace Examples.Tests
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{
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{
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VSync = VSyncMode.On;
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VSync = VSyncMode.On;
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Keyboard.KeyRepeat = true;
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Keyboard.KeyRepeat = true;
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Keyboard.KeyDown += KeyDownHandler;
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KeyDown += KeyDownHandler;
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KeyPress += KeyPressHandler;
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MouseEnter += delegate { mouse_in_window = true; };
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MouseEnter += delegate { mouse_in_window = true; };
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MouseLeave += delegate { mouse_in_window = false; };
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MouseLeave += delegate { mouse_in_window = false; };
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@ -54,6 +56,14 @@ namespace Examples.Tests
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}
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}
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}
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}
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private void KeyPressHandler(object sender, KeyPressEventArgs e)
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{
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if (TypedText.Length > 32)
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TypedText.Remove(0, 1);
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TypedText.Append(e.KeyChar);
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}
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void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
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void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
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{
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{
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switch (e.Key)
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switch (e.Key)
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@ -222,10 +232,10 @@ namespace Examples.Tests
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DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
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DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
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DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++);
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DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++);
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DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
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DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
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DrawString(gfx, TypedText.ToString(), line++);
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DrawKeyboard(gfx, keyboard, line++);
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DrawKeyboard(gfx, keyboard, line++);
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DrawMouse(gfx, mouse, line++);
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DrawMouse(gfx, mouse, line++);
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DrawJoysticks(gfx, Joysticks, line++);
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DrawJoysticks(gfx, Joysticks, line++);
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}
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}
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}
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}
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