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Updated Changelog.txt and Todo.txt
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OpenTK 0.3.5 -> 0.3.6
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+ Updated the build system to include txt files in the project generation.
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+ OpenTK.OpenGL.Bind
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+ Synced with Tao.GlBindGen codebase.
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+ Uses CodeDOM internally for code generation.
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+ Updated to latest specs (which include shader model 4).
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+ OpenTK.OpenGL (Low level)
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+ All OpenGL extensions are now generated (up to shader model 4).
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+ Decorated imports and delegates with the SuppressUnmanagedCodeSecurity attribute. Major speed improvements in CPU-bound applications.
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+ More robust and faster static initialisation for the GL class.
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+ Updated GLHelper.cs, with methods to obtain or reload OpenGL entry points, as well as query for supported extensions.
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+ Got rid of "object" overloads for typed arrays.
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+ All known bugs are now fixed.
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+ OpenTK.OpenGL (High level)
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+ Added the DisplayList class.
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+ OpenTK.Examples.OpenGL
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+ Added the Basic.DisplayLists example.
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OpenTK 0.3.4 -> 0.3.5
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+ Thanks to Erik Ylvisaker's hard work, OpenTK now works under both Windows and X11.
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+ The GLContext class now contains all needed code for mode switching.
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7
Todo.txt
7
Todo.txt
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@ -12,18 +12,17 @@ OpenTK.OpenGL todos:
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+ OpenGL function overloads.
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(Low level)
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+ Restore the Extensions.
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+ Mark the GL class as CLS compliant.
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+ Inline XML documentation.
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+ Add support for the MacOS X platform.
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+ Add complete Wgl, Glx, Agl and Glu bindings.
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+ Get rid of the "object" overloads in favour of generics.
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Context class:
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+ Add more constructors.
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+ Add support for the MacOS X platform.
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+ Add native support for the MacOS X platform (now goes through X).
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Examples:
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+ Homogenize the example layout.
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+ Reorganize the example layout.
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+ Add comments were needed.
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