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[Input] MouseState position is now stored in floating point
Several platforms provide subpixel accuracy for mouse position. OpenTK can now take advantage of that.
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c81833a201
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@ -38,7 +38,8 @@ namespace OpenTK.Input
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{
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#region Fields
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int x, y;
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internal const int MaxButtons = 16; // we are storing in an ushort
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Vector2 position;
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MouseScroll scroll;
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ushort buttons;
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bool is_connected;
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@ -101,7 +102,7 @@ namespace OpenTK.Input
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}
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/// <summary>
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/// Gets a <see cref="OpenTK.Input.MouseScrollWheel"/> instance,
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/// Gets a <see cref="OpenTK.Input.MouseScroll"/> instance,
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/// representing the current state of the mouse scroll wheel.
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/// </summary>
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public MouseScroll Scroll
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@ -114,8 +115,8 @@ namespace OpenTK.Input
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/// </summary>
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public int X
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{
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get { return x; }
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internal set { x = value; }
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get { return (int)Math.Round(position.X); }
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internal set { position.X = value; }
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}
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/// <summary>
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@ -123,8 +124,8 @@ namespace OpenTK.Input
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/// </summary>
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public int Y
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{
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get { return y; }
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internal set { y = value; }
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get { return (int)Math.Round(position.Y); }
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internal set { position.Y = value; }
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}
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/// <summary>
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@ -272,6 +273,12 @@ namespace OpenTK.Input
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#region Internal Members
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internal Vector2 Position
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{
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get { return position; }
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set { position = value; }
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}
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internal bool ReadBit(int offset)
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{
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ValidateOffset(offset);
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