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Commented out an unused line in DummyGLContext. Moved TexturePacker.
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK
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{
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/// <summary>
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/// Represents an item that can be packed with the TexturePacker.
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/// </summary>
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/// <typeparam name="T">The type of the packable item.</typeparam>
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interface IPackable<T> : IEquatable<T>
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{
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int Width { get; }
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int Height { get; }
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}
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}
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@ -63,7 +63,7 @@ namespace OpenTK.Platform
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}
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public IntPtr GetAddress(string function) { return IntPtr.Zero; }
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public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
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//public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
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public bool VSync { get { return vsync; } set { vsync = value; } }
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@ -1,192 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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namespace OpenTK
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{
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class TexturePacker<T> where T : IPackable<T>
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{
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Node root;
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#region --- Constructors ---
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public TexturePacker(int width, int height)
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{
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if (width <= 0)
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throw new ArgumentOutOfRangeException("width", width, "Must be greater than zero.");
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if (height <= 0)
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throw new ArgumentOutOfRangeException("height", height, "Must be greater than zero.");
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root = new Node();
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root.Rect = new Rectangle(0, 0, width, width);
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}
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#endregion
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#region public Rectangle Add(T item)
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/// <summary>
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/// Packs the given item into the free space of the TexturePacker.
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/// </summary>
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/// <param name="item">The item to pack.</param>
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/// <returns>A System.Drawing.Rectangle containing the coordinates of the packed item.</returns>
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/// <exception cref="InvalidOperationException">Occurs if the item is larger than the available TexturePacker area</exception>
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/// <exception cref="ArgumentException">Occurs if the item already exists in the TexturePacker.</exception>
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public void Add(T item, out Rectangle rect)
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{
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if (item.Width > root.Rect.Width || item.Height > root.Rect.Height)
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throw new InvalidOperationException("The item is too large for this TexturePacker");
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Node node;
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//if (!items.ContainsKey(item))
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{
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node = root.Insert(item);
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// Tree is full and insertion failed:
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if (node == null)
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throw new InvalidOperationException("There is not enough space to add this item. Consider calling the Clear() method.");
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//items.Add(item, node);
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rect = node.Rect;
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}
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//throw new ArgumentException("The item already exists in the TexturePacker.", "item");
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}
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#endregion
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#region public void Clear()
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/// <summary>
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/// Discards all packed items.
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/// </summary>
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public void Clear()
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{
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//items.Clear();
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root.Clear();
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}
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#endregion
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#region public void ChangeSize(int new_width, int new_height)
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/// <summary>
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/// Changes the dimensions of the TexturePacker surface.
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/// </summary>
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/// <param name="new_width">The new width of the TexturePacker surface.</param>
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/// <param name="new_height">The new height of the TexturePacker surface.</param>
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/// <remarks>Changing the size of the TexturePacker surface will implicitly call TexturePacker.Clear().</remarks>
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/// <seealso cref="Clear"/>
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public void ChangeSize(int new_width, int new_height)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Node
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class Node
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{
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public Node()
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{
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}
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Node left, right;
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Rectangle rect;
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int use_count;
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public Rectangle Rect { get { return rect; } set { rect = value; } }
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public Node Left { get { return left; } set { left = value; } }
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public Node Right { get { return right; } set { right = value; } }
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#region --- Constructor ---
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public bool Leaf
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{
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get { return left == null && right == null; }
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}
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#endregion
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#region public Node Insert(T item)
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public Node Insert(T item)
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{
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if (!this.Leaf)
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{
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// Recurse towards left child, and if that fails, towards the right.
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Node new_node = left.Insert(item);
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return new_node ?? right.Insert(item);
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}
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else
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{
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// We have recursed to a leaf.
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// If it is not empty go back.
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if (use_count != 0)
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return null;
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// If this leaf is too small go back.
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if (rect.Width < item.Width || rect.Height < item.Height)
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return null;
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// If this leaf is the right size, insert here.
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if (rect.Width == item.Width && rect.Height == item.Height)
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{
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use_count = 1;
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return this;
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}
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// This leaf is too large, split it up. We'll decide which way to split
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// by checking the width and height difference between this rectangle and
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// out item's bounding box. If the width difference is larger, we'll split
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// horizontaly, else verticaly.
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left = new Node();
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right = new Node();
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int dw = this.rect.Width - item.Width;
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int dh = this.rect.Height - item.Height;
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if (dw > dh)
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{
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left.rect = new Rectangle(rect.Left, rect.Top, item.Width, rect.Height);
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right.rect = new Rectangle(rect.Left + item.Width, rect.Top, rect.Width - item.Width, rect.Height);
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}
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else
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{
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left.rect = new Rectangle(rect.Left, rect.Top, rect.Width, item.Height);
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right.rect = new Rectangle(rect.Left, rect.Top + item.Height, rect.Width, rect.Height - item.Height);
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}
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return left.Insert(item);
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}
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}
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#endregion
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#region public void Clear()
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public void Clear()
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{
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if (left != null)
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left.Clear();
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if (right != null)
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right.Clear();
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left = right = null;
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}
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#endregion
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}
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#endregion
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}
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}
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