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https://github.com/Ryujinx/Opentk.git
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Merge pull request #153 from thefiddler/xwindowfix
[X11] INativeWindow fixes
This commit is contained in:
commit
358b4ddf35
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@ -77,7 +77,22 @@ namespace OpenTK
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if (control == null)
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throw new ArgumentNullException("control");
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this.mode = mode;
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// Note: the X11 window is created with a default XVisualInfo,
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// that is not necessarily compatible with the desired GraphicsMode.
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// This manifests in Nvidia binary drivers that fail in Glx.MakeCurrent()
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// when GraphicsMode has a 32bpp color format.
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// To work around this issue, we implicitly select a 24bpp color format when 32bpp is
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// requested - this appears to work correctly in all cases.
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// (The loss of the alpha channel does not matter, since WinForms do not support
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// translucent windows on X11 in the first place.)
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this.mode = new GraphicsMode(
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new ColorFormat(mode.ColorFormat.Red, mode.ColorFormat.Green, mode.ColorFormat.Blue, 0),
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mode.Depth,
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mode.Stencil,
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mode.Samples,
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mode.AccumulatorFormat,
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mode.Buffers,
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mode.Stereo);
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if (xplatui == null) throw new PlatformNotSupportedException(
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"System.Windows.Forms.XplatUIX11 missing. Unsupported platform or Mono runtime version, aborting.");
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@ -105,6 +120,8 @@ namespace OpenTK
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info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo));
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// set the X11 colormap.
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// Note: this only affects windows created in the future
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// (do we even need this here?)
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SetStaticFieldValue(xplatui, "CustomVisual", info.Visual);
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SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0));
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@ -248,11 +248,7 @@ namespace OpenTK.Platform
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window.Screen = screen;
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window.Handle = windowHandle;
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window.RootWindow = rootWindow;
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if (visualInfo != IntPtr.Zero)
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{
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window.VisualInfo = (X11.XVisualInfo)Marshal.PtrToStructure(visualInfo, typeof(X11.XVisualInfo));
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}
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window.Visual = visualInfo;
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return window;
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}
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@ -78,13 +78,26 @@ namespace OpenTK.Platform.X11
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}
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}
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Mode = ModeSelector.SelectGraphicsMode(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
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IntPtr visual = IntPtr.Zero;
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IntPtr fbconfig = IntPtr.Zero;
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// Once a window has a visual, we cannot use a different
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// visual on the OpenGL context, or glXMakeCurrent might fail.
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// Note: we should only check X11WindowInfo.Visual, as that
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// is the only property that can be set by Utilities.CreateX11WindowInfo.
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currentWindow = (X11WindowInfo)window;
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currentWindow.VisualInfo = SelectVisual(Mode, currentWindow);
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if (currentWindow.Visual != IntPtr.Zero)
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{
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visual = currentWindow.Visual;
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fbconfig = currentWindow.FBConfig;
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Mode = currentWindow.GraphicsMode;
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}
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if (Mode == null || !Mode.Index.HasValue)
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{
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Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig);
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}
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ContextHandle shareHandle = shared != null ?
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(shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
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@ -99,84 +112,15 @@ namespace OpenTK.Platform.X11
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// HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through
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// GLX_ARB_create_context, including hideous input lag, no vsync and other madness.
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// Use legacy context creation if the user doesn't request a 3.0+ context.
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if ((major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow))
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if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow))
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{
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Debug.Write("Using GLX_ARB_create_context... ");
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unsafe
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{
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// We need the FB config for the current GraphicsMode.
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int count;
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IntPtr* fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen,
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new int[] {
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(int)GLXAttribute.VISUAL_ID,
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(int)Mode.Index,
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0
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}, out count);
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if (count > 0)
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{
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List<int> attributes = new List<int>();
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attributes.Add((int)ArbCreateContext.MajorVersion);
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attributes.Add(major);
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attributes.Add((int)ArbCreateContext.MinorVersion);
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attributes.Add(minor);
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if (flags != 0)
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{
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attributes.Add((int)ArbCreateContext.Flags);
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attributes.Add((int)GetARBContextFlags(flags));
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attributes.Add((int)ArbCreateContext.ProfileMask);
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attributes.Add((int)GetARBProfileFlags(flags));
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}
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// According to the docs, " <attribList> specifies a list of attributes for the context.
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// The list consists of a sequence of <name,value> pairs terminated by the
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// value 0. [...]"
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// Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case).
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attributes.Add(0);
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attributes.Add(0);
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using (new XLock(Display))
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{
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Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs,
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shareHandle.Handle, direct, attributes.ToArray()));
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if (Handle == ContextHandle.Zero)
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{
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Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
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Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs,
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shareHandle.Handle, !direct, attributes.ToArray()));
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}
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}
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if (Handle == ContextHandle.Zero)
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Debug.WriteLine("failed.");
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else
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Debug.WriteLine("success!");
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using (new XLock(Display))
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{
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Functions.XFree((IntPtr)fbconfigs);
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}
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}
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}
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Handle = CreateContextAttribs(Display, currentWindow.Screen,
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fbconfig, direct, major, minor, flags, shareHandle);
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}
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if (Handle == ContextHandle.Zero)
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{
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Debug.Write("Using legacy context creation... ");
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XVisualInfo info = currentWindow.VisualInfo;
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using (new XLock(Display))
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{
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// Cannot pass a Property by reference.
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Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct));
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if (Handle == ContextHandle.Zero)
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{
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Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
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Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct));
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}
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}
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Handle = CreateContextLegacy(Display, visual, direct, shareHandle);
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}
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if (Handle != ContextHandle.Zero)
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@ -208,6 +152,73 @@ namespace OpenTK.Platform.X11
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#region --- Private Methods ---
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static ContextHandle CreateContextAttribs(
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IntPtr display, int screen, IntPtr fbconfig,
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bool direct, int major, int minor,
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GraphicsContextFlags flags, ContextHandle shareContext)
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{
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Debug.Write("Using GLX_ARB_create_context... ");
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IntPtr context = IntPtr.Zero;
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{
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// We need the FB config for the current GraphicsMode.
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List<int> attributes = new List<int>();
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attributes.Add((int)ArbCreateContext.MajorVersion);
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attributes.Add(major);
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attributes.Add((int)ArbCreateContext.MinorVersion);
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attributes.Add(minor);
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if (flags != 0)
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{
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attributes.Add((int)ArbCreateContext.Flags);
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attributes.Add((int)GetARBContextFlags(flags));
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attributes.Add((int)ArbCreateContext.ProfileMask);
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attributes.Add((int)GetARBProfileFlags(flags));
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}
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// According to the docs, " <attribList> specifies a list of attributes for the context.
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// The list consists of a sequence of <name,value> pairs terminated by the
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// value 0. [...]"
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// Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case).
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attributes.Add(0);
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attributes.Add(0);
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using (new XLock(display))
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{
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context = Glx.Arb.CreateContextAttribs(display, fbconfig, shareContext.Handle, direct, attributes.ToArray());
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if (context == IntPtr.Zero)
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{
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Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
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context = Glx.Arb.CreateContextAttribs(display, fbconfig, shareContext.Handle, !direct, attributes.ToArray());
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}
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}
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if (context == IntPtr.Zero)
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Debug.WriteLine("failed.");
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else
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Debug.WriteLine("success!");
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}
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return new ContextHandle(context);
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}
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static ContextHandle CreateContextLegacy(IntPtr display,
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IntPtr info, bool direct, ContextHandle shareContext)
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{
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Debug.Write("Using legacy context creation... ");
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IntPtr context;
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using (new XLock(display))
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{
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context = Glx.CreateContext(display, info, shareContext.Handle, direct);
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if (context == IntPtr.Zero)
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{
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Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
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context = Glx.CreateContext(display, info, shareContext.Handle, !direct);
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}
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}
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return new ContextHandle(context);
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}
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IntPtr Display
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{
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get { return display; }
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@ -221,38 +232,14 @@ namespace OpenTK.Platform.X11
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}
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}
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#region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
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XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
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{
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XVisualInfo info = new XVisualInfo();
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info.VisualID = (IntPtr)mode.Index;
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info.Screen = currentWindow.Screen;
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int items;
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lock (API.Lock)
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{
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IntPtr vs = Functions.XGetVisualInfo(Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items);
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if (items == 0)
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throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode));
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info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo));
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Functions.XFree(vs);
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}
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return info;
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}
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#endregion
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ArbCreateContext GetARBContextFlags(GraphicsContextFlags flags)
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static ArbCreateContext GetARBContextFlags(GraphicsContextFlags flags)
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{
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ArbCreateContext result = 0;
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result |= (flags & GraphicsContextFlags.Debug) != 0 ? ArbCreateContext.DebugBit : 0;
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return result;
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}
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ArbCreateContext GetARBProfileFlags(GraphicsContextFlags flags)
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static ArbCreateContext GetARBProfileFlags(GraphicsContextFlags flags)
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{
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ArbCreateContext result = 0;
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result |= (flags & GraphicsContextFlags.ForwardCompatible) != 0 ?
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@ -140,7 +140,7 @@ namespace OpenTK.Platform.X11
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#region Constructors
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public X11GLNative(int x, int y, int width, int height, string title,
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GraphicsMode mode,GameWindowFlags options, DisplayDevice device)
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GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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: this()
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{
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if (width <= 0)
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@ -154,17 +154,13 @@ namespace OpenTK.Platform.X11
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using (new XLock(window.Display))
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{
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if (!mode.Index.HasValue)
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{
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mode = new X11GraphicsMode().SelectGraphicsMode(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
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}
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IntPtr visual;
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IntPtr fbconfig;
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window.GraphicsMode = new X11GraphicsMode()
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.SelectGraphicsMode(mode, out visual, out fbconfig);
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info.VisualID = mode.Index.Value;
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int dummy;
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window.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(
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Functions.XGetVisualInfo(window.Display, XVisualInfoMask.ID, ref info, out dummy), typeof(XVisualInfo));
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window.Visual = visual;
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window.FBConfig = fbconfig;
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// Create a window on this display using the visual above
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Debug.Write("Opening render window... ");
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@ -825,7 +821,7 @@ namespace OpenTK.Platform.X11
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case XEventName.ClientMessage:
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if (!isExiting && e.ClientMessageEvent.ptr1 == _atom_wm_destroy)
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{
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Debug.WriteLine("Exit message received.");
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Debug.Print("[X11] Exit message received for window {0:X} on display {1:X}", window.Handle, window.Display);
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CancelEventArgs ce = new CancelEventArgs();
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OnClosing(ce);
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@ -892,7 +888,7 @@ namespace OpenTK.Platform.X11
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int x = e.MotionEvent.x;
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int y = e.MotionEvent.y;
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if (x != 0 || y != 0)
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if (x != MouseState.X || y != MouseState.Y)
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{
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OnMouseMove(
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MathHelper.Clamp(x, 0, Width),
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@ -1624,6 +1620,8 @@ namespace OpenTK.Platform.X11
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public void Exit()
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{
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Debug.Print("[X11] Sending exit message window {0:X} on display {1:X}", window.Handle, window.Display);
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XEvent ev = new XEvent();
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ev.type = XEventName.ClientMessage;
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ev.ClientMessageEvent.format = 32;
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@ -1644,10 +1642,12 @@ namespace OpenTK.Platform.X11
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public void DestroyWindow()
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{
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Debug.WriteLine("X11GLNative shutdown sequence initiated.");
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Debug.Print("[X11] Destroying window {0:X} on display {1:X}", window.Handle, window.Display);
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using (new XLock(window.Display))
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{
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Functions.XSync(window.Display, true);
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Functions.XUnmapWindow(window.Display, window.Handle);
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Functions.XSync(window.Display, false);
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Functions.XDestroyWindow(window.Display, window.Handle);
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exists = false;
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}
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|
|
|
@ -16,7 +16,7 @@ using OpenTK.Graphics;
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namespace OpenTK.Platform.X11
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{
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class X11GraphicsMode : IGraphicsMode
|
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class X11GraphicsMode
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{
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// Todo: Add custom visual selection algorithm, instead of ChooseFBConfig/ChooseVisual.
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// It seems the Choose* methods do not take multisampling into account (at least on some
|
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|
@ -32,34 +32,45 @@ namespace OpenTK.Platform.X11
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#region IGraphicsMode Members
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public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum,
|
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int buffers, bool stereo)
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public GraphicsMode SelectGraphicsMode(GraphicsMode desired_mode, out IntPtr visual, out IntPtr fbconfig)
|
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{
|
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GraphicsMode gfx;
|
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// The actual GraphicsMode that will be selected.
|
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IntPtr visual = IntPtr.Zero;
|
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GraphicsMode mode = new GraphicsMode(desired_mode);
|
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visual = IntPtr.Zero;
|
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fbconfig = IntPtr.Zero;
|
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IntPtr display = API.DefaultDisplay;
|
||||
|
||||
do
|
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{
|
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// Try to select a visual using Glx.ChooseFBConfig and Glx.GetVisualFromFBConfig.
|
||||
// This is only supported on GLX 1.3 - if it fails, fall back to Glx.ChooseVisual.
|
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visual = SelectVisualUsingFBConfig(color, depth, stencil, samples, accum, buffers, stereo);
|
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fbconfig = SelectFBConfig(mode);
|
||||
if (fbconfig != IntPtr.Zero)
|
||||
visual = Glx.GetVisualFromFBConfig(display, fbconfig);
|
||||
|
||||
if (visual == IntPtr.Zero)
|
||||
visual = SelectVisualUsingChooseVisual(color, depth, stencil, samples, accum, buffers, stereo);
|
||||
visual = SelectVisual(mode);
|
||||
|
||||
if (visual == IntPtr.Zero)
|
||||
{
|
||||
// Relax parameters and retry
|
||||
if (!Utilities.RelaxGraphicsMode(ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo))
|
||||
if (!Utilities.RelaxGraphicsMode(ref mode))
|
||||
throw new GraphicsModeException("Requested GraphicsMode not available.");
|
||||
}
|
||||
}
|
||||
while (visual == IntPtr.Zero);
|
||||
|
||||
XVisualInfo info = (XVisualInfo)Marshal.PtrToStructure(visual, typeof(XVisualInfo));
|
||||
gfx = CreateGraphicsMode(display, ref info);
|
||||
return gfx;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Members
|
||||
|
||||
static GraphicsMode CreateGraphicsMode(IntPtr display, ref XVisualInfo info)
|
||||
{
|
||||
// See what we *really* got:
|
||||
int r, g, b, a;
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.ALPHA_SIZE, out a);
|
||||
|
@ -71,99 +82,84 @@ namespace OpenTK.Platform.X11
|
|||
Glx.GetConfig(display, ref info, GLXAttribute.ACCUM_RED_SIZE, out ar);
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.ACCUM_GREEN_SIZE, out ag);
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.ACCUM_BLUE_SIZE, out ab);
|
||||
int depth, stencil, samples, buffers;
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.DEPTH_SIZE, out depth);
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.STENCIL_SIZE, out stencil);
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.SAMPLES, out samples);
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.DOUBLEBUFFER, out buffers);
|
||||
++buffers;
|
||||
// the above lines returns 0 - false and 1 - true.
|
||||
int st;
|
||||
Glx.GetConfig(display, ref info, GLXAttribute.STEREO, out st);
|
||||
stereo = st != 0;
|
||||
|
||||
gfx = new GraphicsMode(info.VisualID, new ColorFormat(r, g, b, a), depth, stencil, samples,
|
||||
new ColorFormat(ar, ag, ab, aa), buffers, stereo);
|
||||
|
||||
using (new XLock(display))
|
||||
{
|
||||
Functions.XFree(visual);
|
||||
}
|
||||
|
||||
return gfx;
|
||||
|
||||
// Note: Glx.GetConfig return buffers = 0 (false) or 1 (true).
|
||||
// OpenTK expects buffers = 1 (single-) or 2 (double-buffering),
|
||||
// so increase the GLX value by one.
|
||||
return new GraphicsMode(info.VisualID, new ColorFormat(r, g, b, a), depth, stencil, samples,
|
||||
new ColorFormat(ar, ag, ab, aa), buffers + 1, st != 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Members
|
||||
|
||||
// See http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.opengl/doc/openglrf/glXChooseFBConfig.htm
|
||||
// for the attribute declarations. Note that the attributes are different than those used in Glx.ChooseVisual.
|
||||
IntPtr SelectVisualUsingFBConfig(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum,
|
||||
int buffers, bool stereo)
|
||||
IntPtr SelectFBConfig(GraphicsMode mode)
|
||||
{
|
||||
Debug.Print("Selecting FB config for {0}", mode);
|
||||
|
||||
List<int> visualAttributes = new List<int>();
|
||||
IntPtr visual = IntPtr.Zero;
|
||||
|
||||
Debug.Print("Bits per pixel: {0}", color.BitsPerPixel);
|
||||
|
||||
if (color.BitsPerPixel > 0)
|
||||
if (mode.ColorFormat.BitsPerPixel > 0)
|
||||
{
|
||||
if (!color.IsIndexed)
|
||||
if (!mode.ColorFormat.IsIndexed)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.RGBA);
|
||||
visualAttributes.Add(1);
|
||||
visualAttributes.Add((int)GLXAttribute.RENDER_TYPE);
|
||||
visualAttributes.Add((int)GLXRenderTypeMask.RGBA_BIT);
|
||||
}
|
||||
visualAttributes.Add((int)GLXAttribute.RED_SIZE);
|
||||
visualAttributes.Add(color.Red);
|
||||
visualAttributes.Add(mode.ColorFormat.Red);
|
||||
visualAttributes.Add((int)GLXAttribute.GREEN_SIZE);
|
||||
visualAttributes.Add(color.Green);
|
||||
visualAttributes.Add(mode.ColorFormat.Green);
|
||||
visualAttributes.Add((int)GLXAttribute.BLUE_SIZE);
|
||||
visualAttributes.Add(color.Blue);
|
||||
visualAttributes.Add(mode.ColorFormat.Blue);
|
||||
visualAttributes.Add((int)GLXAttribute.ALPHA_SIZE);
|
||||
visualAttributes.Add(color.Alpha);
|
||||
visualAttributes.Add(mode.ColorFormat.Alpha);
|
||||
}
|
||||
|
||||
Debug.Print("Depth: {0}", depth);
|
||||
|
||||
if (depth > 0)
|
||||
if (mode.Depth > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.DEPTH_SIZE);
|
||||
visualAttributes.Add(depth);
|
||||
visualAttributes.Add(mode.Depth);
|
||||
}
|
||||
|
||||
if (buffers > 1)
|
||||
if (mode.Buffers > 1)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.DOUBLEBUFFER);
|
||||
visualAttributes.Add(1);
|
||||
}
|
||||
|
||||
if (stencil > 1)
|
||||
if (mode.Stereo)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.STENCIL_SIZE);
|
||||
visualAttributes.Add(stencil);
|
||||
visualAttributes.Add(mode.Stereo ? 1 : 0);
|
||||
}
|
||||
|
||||
if (accum.BitsPerPixel > 0)
|
||||
if (mode.AccumulatorFormat.BitsPerPixel > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_ALPHA_SIZE);
|
||||
visualAttributes.Add(accum.Alpha);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Alpha);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_BLUE_SIZE);
|
||||
visualAttributes.Add(accum.Blue);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Blue);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_GREEN_SIZE);
|
||||
visualAttributes.Add(accum.Green);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Green);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_RED_SIZE);
|
||||
visualAttributes.Add(accum.Red);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Red);
|
||||
}
|
||||
|
||||
if (samples > 0)
|
||||
|
||||
if (mode.Samples > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.SAMPLE_BUFFERS);
|
||||
visualAttributes.Add(1);
|
||||
visualAttributes.Add((int)GLXAttribute.SAMPLES);
|
||||
visualAttributes.Add(samples);
|
||||
visualAttributes.Add(mode.Samples);
|
||||
}
|
||||
|
||||
if (stereo)
|
||||
if (mode.Stereo)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.STEREO);
|
||||
visualAttributes.Add(1);
|
||||
|
@ -173,6 +169,7 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
// Select a visual that matches the parameters set by the user.
|
||||
IntPtr display = API.DefaultDisplay;
|
||||
IntPtr result = IntPtr.Zero;
|
||||
using (new XLock(display))
|
||||
{
|
||||
try
|
||||
|
@ -180,7 +177,7 @@ namespace OpenTK.Platform.X11
|
|||
int screen = Functions.XDefaultScreen(display);
|
||||
IntPtr root = Functions.XRootWindow(display, screen);
|
||||
Debug.Print("Display: {0}, Screen: {1}, RootWindow: {2}", display, screen, root);
|
||||
|
||||
|
||||
unsafe
|
||||
{
|
||||
Debug.Print("Getting FB config.");
|
||||
|
@ -190,81 +187,82 @@ namespace OpenTK.Platform.X11
|
|||
if (fbcount > 0 && fbconfigs != null)
|
||||
{
|
||||
// We want to use the first GLXFBConfig from the fbconfigs array (the first one is the best match).
|
||||
visual = Glx.GetVisualFromFBConfig(display, *fbconfigs);
|
||||
Debug.Print("Selected FB config: {0}", *fbconfigs);
|
||||
result = *fbconfigs;
|
||||
Functions.XFree((IntPtr)fbconfigs);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Print("No matching FB config found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (EntryPointNotFoundException)
|
||||
{
|
||||
Debug.Print("Function glXChooseFBConfig not supported.");
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
return visual;
|
||||
return result;
|
||||
}
|
||||
|
||||
// See http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.opengl/doc/openglrf/glXChooseVisual.htm
|
||||
IntPtr SelectVisualUsingChooseVisual(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum,
|
||||
int buffers, bool stereo)
|
||||
IntPtr SelectVisual(GraphicsMode mode)
|
||||
{
|
||||
Debug.Print("Selecting FB config for {0}", mode);
|
||||
|
||||
List<int> visualAttributes = new List<int>();
|
||||
|
||||
Debug.Print("Bits per pixel: {0}", color.BitsPerPixel);
|
||||
|
||||
if (color.BitsPerPixel > 0)
|
||||
if (mode.ColorFormat.BitsPerPixel > 0)
|
||||
{
|
||||
if (!color.IsIndexed)
|
||||
if (!mode.ColorFormat.IsIndexed)
|
||||
visualAttributes.Add((int)GLXAttribute.RGBA);
|
||||
visualAttributes.Add((int)GLXAttribute.RED_SIZE);
|
||||
visualAttributes.Add(color.Red);
|
||||
visualAttributes.Add(mode.ColorFormat.Red);
|
||||
visualAttributes.Add((int)GLXAttribute.GREEN_SIZE);
|
||||
visualAttributes.Add(color.Green);
|
||||
visualAttributes.Add(mode.ColorFormat.Green);
|
||||
visualAttributes.Add((int)GLXAttribute.BLUE_SIZE);
|
||||
visualAttributes.Add(color.Blue);
|
||||
visualAttributes.Add(mode.ColorFormat.Blue);
|
||||
visualAttributes.Add((int)GLXAttribute.ALPHA_SIZE);
|
||||
visualAttributes.Add(color.Alpha);
|
||||
visualAttributes.Add(mode.ColorFormat.Alpha);
|
||||
}
|
||||
|
||||
Debug.Print("Depth: {0}", depth);
|
||||
|
||||
if (depth > 0)
|
||||
if (mode.Depth > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.DEPTH_SIZE);
|
||||
visualAttributes.Add(depth);
|
||||
visualAttributes.Add(mode.Depth);
|
||||
}
|
||||
|
||||
if (buffers > 1)
|
||||
if (mode.Buffers > 1)
|
||||
visualAttributes.Add((int)GLXAttribute.DOUBLEBUFFER);
|
||||
|
||||
if (stencil > 1)
|
||||
if (mode.Stencil > 1)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.STENCIL_SIZE);
|
||||
visualAttributes.Add(stencil);
|
||||
visualAttributes.Add(mode.Stencil);
|
||||
}
|
||||
|
||||
if (accum.BitsPerPixel > 0)
|
||||
if (mode.AccumulatorFormat.BitsPerPixel > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_ALPHA_SIZE);
|
||||
visualAttributes.Add(accum.Alpha);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Alpha);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_BLUE_SIZE);
|
||||
visualAttributes.Add(accum.Blue);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Blue);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_GREEN_SIZE);
|
||||
visualAttributes.Add(accum.Green);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Green);
|
||||
visualAttributes.Add((int)GLXAttribute.ACCUM_RED_SIZE);
|
||||
visualAttributes.Add(accum.Red);
|
||||
visualAttributes.Add(mode.AccumulatorFormat.Red);
|
||||
}
|
||||
|
||||
if (samples > 0)
|
||||
|
||||
if (mode.Samples > 0)
|
||||
{
|
||||
visualAttributes.Add((int)GLXAttribute.SAMPLE_BUFFERS);
|
||||
visualAttributes.Add(1);
|
||||
visualAttributes.Add((int)GLXAttribute.SAMPLES);
|
||||
visualAttributes.Add(samples);
|
||||
visualAttributes.Add(mode.Samples);
|
||||
}
|
||||
|
||||
if (stereo)
|
||||
if (mode.Stereo)
|
||||
visualAttributes.Add((int)GLXAttribute.STEREO);
|
||||
|
||||
visualAttributes.Add(0);
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenTK.Platform.X11
|
||||
|
@ -87,7 +88,17 @@ namespace OpenTK.Platform.X11
|
|||
/// <summary>Gets or sets the X11 screen.</summary>
|
||||
public int Screen { get { return screen; } set { screen = value; } }
|
||||
/// <summary>Gets or sets the X11 VisualInfo.</summary>
|
||||
public XVisualInfo VisualInfo { get { return visualInfo; } set { visualInfo = value; } }
|
||||
public XVisualInfo VisualInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Visual != IntPtr.Zero)
|
||||
{
|
||||
return (XVisualInfo)Marshal.PtrToStructure(Visual, typeof(XVisualInfo));
|
||||
}
|
||||
return default(XVisualInfo);
|
||||
}
|
||||
}
|
||||
/// <summary>Gets or sets the X11 EventMask.</summary>
|
||||
public EventMask EventMask { get { return eventMask; } set { eventMask = value; } }
|
||||
|
||||
|
@ -96,6 +107,10 @@ namespace OpenTK.Platform.X11
|
|||
// (e.g. MonoGame)
|
||||
public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } }
|
||||
|
||||
public IntPtr Visual { get; set; }
|
||||
public IntPtr FBConfig { get; set; }
|
||||
public Graphics.GraphicsMode GraphicsMode { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- IDisposable Members ---
|
||||
|
|
Loading…
Reference in a new issue