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[Linux] Improved mouse cursor behavior
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fd6ff962a1
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@ -255,7 +255,7 @@ namespace OpenTK.Platform.Linux
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(int)Math.Round(CursorPosition.X + CursorOffset.X),
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(int)Math.Round(CursorPosition.Y + CursorOffset.Y));
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DisplayDevice display = DisplayDevice.FromPoint(p.X, p.Y);
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DisplayDevice display = DisplayDevice.FromPoint(p.X, p.Y) ?? DisplayDevice.Default;
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if (display != null)
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{
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LinuxDisplay d = (LinuxDisplay)display.Id;
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@ -465,8 +465,8 @@ namespace OpenTK.Platform.Linux
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}
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CursorPosition = new Vector2(
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MathHelper.Clamp(CursorPosition.X + delta.X, bounds.Left, bounds.Right),
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MathHelper.Clamp(CursorPosition.Y + delta.Y, bounds.Top, bounds.Bottom));
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MathHelper.Clamp(CursorPosition.X + delta.X, bounds.Left, bounds.Right - 1),
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MathHelper.Clamp(CursorPosition.Y + delta.Y, bounds.Top, bounds.Bottom - 1));
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UpdateCursor();
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}
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@ -260,6 +260,7 @@ namespace OpenTK.Platform.Linux
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MouseState ProcessMouse(MouseState mouse)
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{
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// Handle mouse buttons
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for (MouseButton i = 0; i < MouseButton.LastButton; i++)
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{
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if (mouse[i] && !previous_mouse[i])
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@ -273,11 +274,29 @@ namespace OpenTK.Platform.Linux
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}
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}
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if (mouse.X != previous_mouse.X || mouse.Y != previous_mouse.Y)
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// Handle mouse movement
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{
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OnMouseMove(mouse.X, mouse.Y);
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int x = mouse.X;
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int y = mouse.Y;
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// Make sure the mouse cannot leave the GameWindow when captured
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if (!CursorVisible)
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{
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x = MathHelper.Clamp(mouse.X, Bounds.Left, Bounds.Right - 1);
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y = MathHelper.Clamp(mouse.X, Bounds.Top, Bounds.Bottom - 1);
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if (x != mouse.X || y != mouse.Y)
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{
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Mouse.SetPosition(x, y);
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}
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}
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if (X != previous_mouse.X || Y != previous_mouse.Y)
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{
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OnMouseMove(x, y);
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}
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}
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// Handle mouse scroll
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if (mouse.Scroll != previous_mouse.Scroll)
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{
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float dx = mouse.Scroll.X - previous_mouse.Scroll.X;
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@ -285,6 +304,7 @@ namespace OpenTK.Platform.Linux
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OnMouseWheel(dx, dy);
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}
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// Handle mouse focus
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// Note: focus follows mouse. Literally.
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bool cursor_in = Bounds.Contains(new Point(mouse.X, mouse.Y));
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if (!cursor_in && Focused)
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