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Added strongly-typed tokens for GetActiveUniformBlock, which was introduced in OpenGL 3.1. Fixes issue [#1216]: "[GL] GetActiveUniformBlock* methods take ArbUniformBufferObject parameters".
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@ -7573,6 +7573,15 @@ ActiveUniformType enum:
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INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object
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UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle
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UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object
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ActiveUniformBlockParameter enum:
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use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING
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use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE
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use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH
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use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS
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use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
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use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
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use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
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# Non-core
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@ -269,6 +269,10 @@
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<param name="internalformat"><type>SizedInternalFormat</type></param>
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</function>
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<function name="GetActiveUniformBlock" extension="Core">
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<param name="pname"><type>ActiveUniformBlockParameter</type></param>
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</function>
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<!-- Version 3.2 -->
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<function name="TexImage2DMultisample" extension="Core">
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@ -41812,13 +41812,13 @@ namespace OpenTK.Graphics.OpenGL
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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unsafe void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
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unsafe void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32* @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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{
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#endif
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params);
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#if DEBUG
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}
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#endif
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@ -41826,7 +41826,7 @@ namespace OpenTK.Graphics.OpenGL
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
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void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32[] @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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@ -41836,7 +41836,7 @@ namespace OpenTK.Graphics.OpenGL
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{
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fixed (Int32* @params_ptr = @params)
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{
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params_ptr);
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}
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}
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#if DEBUG
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@ -41846,7 +41846,7 @@ namespace OpenTK.Graphics.OpenGL
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
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void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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@ -41856,7 +41856,7 @@ namespace OpenTK.Graphics.OpenGL
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{
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fixed (Int32* @params_ptr = &@params)
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{
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params_ptr);
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@params = *@params_ptr;
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}
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}
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@ -41868,13 +41868,13 @@ namespace OpenTK.Graphics.OpenGL
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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unsafe void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
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unsafe void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32* @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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{
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#endif
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params);
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#if DEBUG
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}
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#endif
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@ -41883,7 +41883,7 @@ namespace OpenTK.Graphics.OpenGL
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
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void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32[] @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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@ -41893,7 +41893,7 @@ namespace OpenTK.Graphics.OpenGL
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{
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fixed (Int32* @params_ptr = @params)
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{
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params_ptr);
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}
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}
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#if DEBUG
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@ -41904,7 +41904,7 @@ namespace OpenTK.Graphics.OpenGL
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformBlockiv")]
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public static
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void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
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void GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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@ -41914,7 +41914,7 @@ namespace OpenTK.Graphics.OpenGL
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{
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fixed (Int32* @params_ptr = &@params)
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{
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
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Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter)pname, (Int32*)@params_ptr);
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@params = *@params_ptr;
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}
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}
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@ -1526,7 +1526,7 @@ namespace OpenTK.Graphics.OpenGL
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internal extern static unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbShaderObjects* type, [OutAttribute] StringBuilder name);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniformBlockiv", ExactSpelling = true)]
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internal extern static unsafe void GetActiveUniformBlockiv(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params);
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internal extern static unsafe void GetActiveUniformBlockiv(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32* @params);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniformBlockName", ExactSpelling = true)]
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internal extern static unsafe void GetActiveUniformBlockName(UInt32 program, UInt32 uniformBlockIndex, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder uniformBlockName);
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@ -1524,7 +1524,7 @@ namespace OpenTK.Graphics.OpenGL
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internal unsafe delegate void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbShaderObjects* type, [OutAttribute] StringBuilder name);
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internal unsafe static GetActiveUniformARB glGetActiveUniformARB;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveUniformBlockiv(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params);
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internal unsafe delegate void GetActiveUniformBlockiv(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32* @params);
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internal unsafe static GetActiveUniformBlockiv glGetActiveUniformBlockiv;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetActiveUniformBlockName(UInt32 program, UInt32 uniformBlockIndex, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder uniformBlockName);
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@ -51,6 +51,17 @@ namespace OpenTK.Graphics.OpenGL
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FloatMat4 = ((int)0x8B5C),
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}
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public enum ActiveUniformBlockParameter : int
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{
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UniformBlockBinding = ((int)0x8A3F),
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UniformBlockDataSize = ((int)0x8A40),
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UniformBlockNameLength = ((int)0x8A41),
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UniformBlockActiveUniforms = ((int)0x8A42),
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UniformBlockActiveUniformIndices = ((int)0x8A43),
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UniformBlockReferencedByVertexShader = ((int)0x8A44),
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UniformBlockReferencedByFragmentShader = ((int)0x8A46),
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}
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public enum ActiveUniformType : int
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{
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Int = ((int)0x1404),
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