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Font renderer implementation.
This commit is contained in:
parent
ef8873904e
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3c79815596
47
Source/OpenTK/Fonts/DisplayListTextPrinter.cs
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47
Source/OpenTK/Fonts/DisplayListTextPrinter.cs
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.OpenGL;
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namespace OpenTK.Fonts
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{
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/// <summary>
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/// Provides text printing through OpenGL 1.1 Display Lists.
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/// </summary>
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class DisplayListTextPrinter : ITextPrinterImplementation
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{
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#region IPrinter Members
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public TextHandle Load(OpenTK.Math.Vector2[] vertices, ushort[] indices)
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{
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DisplayListTextHandle handle = new DisplayListTextHandle(GL.GenLists(1));
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GL.NewList(handle.Handle, OpenTK.OpenGL.Enums.ListMode.Compile);
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GL.Begin(OpenTK.OpenGL.Enums.BeginMode.Triangles);
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foreach (ushort index in indices)
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{
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GL.TexCoord2(vertices[index + 1]);
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GL.Vertex2(vertices[index]);
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}
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GL.End();
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GL.EndList();
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return handle;
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}
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public void Draw(TextHandle handle)
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{
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GL.CallList(handle.Handle);
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}
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#endregion
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}
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public class DisplayListTextHandle : TextHandle
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{
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public DisplayListTextHandle(int handle) : base(handle) { }
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}
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}
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17
Source/OpenTK/Fonts/IPrinterImplementation.cs
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17
Source/OpenTK/Fonts/IPrinterImplementation.cs
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@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Math;
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namespace OpenTK.Fonts
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{
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/// <summary>
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/// Defines the interface for TextPrinter implementations.
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/// </summary>
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interface ITextPrinterImplementation
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{
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TextHandle Load(Vector2[] vertices, ushort[] indices);
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void Draw(TextHandle handle);
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}
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}
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22
Source/OpenTK/Fonts/TextHandle.cs
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22
Source/OpenTK/Fonts/TextHandle.cs
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@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Fonts
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{
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public class TextHandle
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{
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internal TextHandle(int handle)
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{
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Handle = handle;
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}
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public readonly int Handle;
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internal TextureFont font;
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public override string ToString()
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{
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return String.Format("TextHandle: {0}", Handle);
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}
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}
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}
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@ -9,11 +9,11 @@ using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Text.RegularExpressions;
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using System.Runtime.InteropServices;
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using OpenTK.Math;
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using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
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using System.Runtime.InteropServices;
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namespace OpenTK.Fonts
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@ -27,7 +27,7 @@ namespace OpenTK.Fonts
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//static char[] split_chars = new char[] { ' ', '\n', '\t', ',', '.', '/', '?', '!', ';', '\\', '-', '+', '*', '=' };
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static bool use_vbo, use_arb_vbo, use_display_list;
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static bool functionality_checked = false;
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static IPrinter printer;
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static ITextPrinterImplementation printer;
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#region --- Constructor ---
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@ -43,11 +43,12 @@ namespace OpenTK.Fonts
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/// </summary>
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static void CheckNeededFunctionality()
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{
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printer =
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GL.SupportsExtension("VERSION_1_5") ? new VboPrinter() :
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printer = new DisplayListTextPrinter();
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/*
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GL.SupportsExtension("VERSION_1_5") ? new VboTextPrinter() :
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GL.SupportsExtension("ARB_vertex_buffer_object") ? null :
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GL.SupportsExtension("VERSION_1_1") ? null : null;
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*/
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if (printer == null)
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throw new NotSupportedException("DefaultLayoutProvider requires at least OpenGL 1.1 support.");
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@ -79,8 +80,8 @@ namespace OpenTK.Fonts
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if (text == null)
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throw new ArgumentNullException("Parameter cannot be null.", "text");
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if (text.Length > 4096)
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throw new ArgumentOutOfRangeException("text", text.Length, "Text length must be between 1 and 4096 characters");
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if (text.Length > 8192)
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throw new ArgumentOutOfRangeException("text", text.Length, "Text length must be between 1 and 8192 characters");
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Vector2[] vertices = new Vector2[8 * text.Length]; // Interleaved, vertex, texcoord, vertex, etc...
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ushort[] indices = new ushort[6 * text.Length];
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@ -90,6 +91,8 @@ namespace OpenTK.Fonts
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float char_width, char_height, measured_width, measured_height;
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int texture;
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font.LoadGlyphs(text);
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// Every character comprises of 4 vertices, forming two triangles. We generate an index array which
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// indexes vertices in a triangle-strip fashion. To create a single strip for the whole string, we
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// need to add a degenerate triangle (0 height) to connect the last vertex of the previous line with
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@ -168,7 +171,8 @@ namespace OpenTK.Fonts
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.Enable(EnableCap.Blend);
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//GL.Disable(EnableCap.Texture2d);
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GL.BindTexture(TextureTarget.Texture2d, handle.font.Texture);
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printer.Draw(handle);
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@ -179,78 +183,4 @@ namespace OpenTK.Fonts
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#endregion
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}
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public class TextHandle
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{
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internal TextHandle(int handle)
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{
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Handle = handle;
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}
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public readonly int Handle;
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internal TextureFont font;
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}
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class VboTextHandle : TextHandle
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{
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public VboTextHandle(int handle) : base(handle) { }
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internal int vbo_id; // vertex buffer object id.
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internal int ebo_id; // index buffer object id.
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internal int element_count; // Number of elements in the ebo.
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}
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interface IPrinter
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{
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TextHandle Load(Vector2[] vertices, ushort[] indices);
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void Draw(TextHandle handle);
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}
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class VboPrinter : IPrinter
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{
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static int allocated_handles;
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static int vector2_size = Marshal.SizeOf(new Vector2());
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#region --- IPrinter Members ---
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public TextHandle Load(Vector2[] vertices, ushort[] indices)
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{
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VboTextHandle handle = new VboTextHandle(++allocated_handles);
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GL.GenBuffers(1, out handle.vbo_id);
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GL.GenBuffers(1, out handle.ebo_id);
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GL.BindBuffer(Version15.ArrayBuffer, handle.vbo_id);
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GL.BufferData(Version15.ArrayBuffer, (IntPtr)(vertices.Length * vector2_size), vertices,
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Version15.StaticDraw);
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GL.BindBuffer(Version15.ElementArrayBuffer, handle.ebo_id);
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GL.BufferData(Version15.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(ushort)), indices,
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Version15.StaticDraw);
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handle.element_count = indices.Length;
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return handle;
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}
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public void Draw(TextHandle handle)
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{
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VboTextHandle vbo = (VboTextHandle)handle;
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GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
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GL.BindBuffer(Version15.StaticDraw, vbo.vbo_id);
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GL.BindBuffer(Version15.ElementArrayBuffer, vbo.ebo_id);
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GL.EnableClientState(EnableCap.VertexArray);
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GL.EnableClientState(EnableCap.TextureCoordArray);
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GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
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GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, vbo.element_count, All.UnsignedShort, IntPtr.Zero);
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GL.PopClientAttrib();
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}
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#endregion
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}
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}
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@ -15,15 +15,17 @@ using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
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using System.Drawing.Imaging;
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using OpenTK.Platform;
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using System.Drawing;
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namespace OpenTK.Fonts
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{
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public class TextureFont : IFont
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{
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System.Drawing.Font font;
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Font font;
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Dictionary<char, Box2> loaded_glyphs = new Dictionary<char, Box2>(64);
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System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(new System.Drawing.Bitmap(1, 1));
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Bitmap bmp;
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Graphics gfx;
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static int texture;
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static TexturePacker<Glyph> pack;
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static int texture_width, texture_height;
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throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
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this.font = font;
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bmp = new Bitmap(font.Height * 2, font.Height * 2);
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gfx = Graphics.FromImage(bmp);
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}
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#endregion
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@ -94,13 +99,28 @@ namespace OpenTK.Fonts
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#endregion
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#region public void LoadGlyph(char glyph)
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/// <summary>
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/// Prepares the specified glyph for rendering.
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/// </summary>
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/// <param name="glyphs">The glyph to prepare for rendering.</param>
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public void LoadGlyph(char glyph)
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{
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Box2 rect = new Box2();
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if (!loaded_glyphs.ContainsKey(glyph))
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LoadGlyph(glyph, out rect);
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}
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#endregion
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#region private void LoadGlyph(char c, out Box2 rectangle)
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/// <summary>
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/// Adds a glyph to the texture packer.
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/// </summary>
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/// <param name="c">The character of the glyph.</param>
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/// <param name="rectangle">A RectangleF that will hold the data for this glyph.</param>
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/// <param name="rectangle">An OpenTK.Math.Box2 that will hold the data for this glyph.</param>
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private void LoadGlyph(char c, out Box2 rectangle)
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{
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if (pack == null)
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Glyph g = new Glyph(c, font);
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System.Drawing.Rectangle rect = pack.Add(g);
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using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(
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rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
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//using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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//using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
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{
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// Upload texture data.
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GL.BindTexture(TextureTarget.Texture2d, texture);
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
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gfx.TextContrast = 0;
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// Set font rendering mode. Smal sizes look blurry without gridfitting, so turn
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// that on. Increasing contrast also seems to help.
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if (font.Size <= 18.0f)
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{
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
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gfx.TextContrast = 1;
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}
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else
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{
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
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gfx.TextContrast = 0;
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}
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gfx.Clear(System.Drawing.Color.Transparent);
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gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f);
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/*
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BitmapData bmp_data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
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bmp.UnlockBits(bmp_data);
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*/
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int[] data = new int[rect.Width * rect.Height];
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for (int y = 0; y < rect.Height; y++)
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{
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for (int x = 0; x < rect.Width; x++)
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{
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data[y * rect.Width + x] = bmp.GetPixel(x, y).ToArgb();
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}
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}
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unsafe
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{
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fixed (int* ptr = data)
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, (IntPtr)ptr);
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}
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rectangle = new Box2(
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rect.Left / (float)texture_width,
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@ -180,6 +223,18 @@ namespace OpenTK.Fonts
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#endregion
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#region public float Width
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/// <summary>
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/// Gets a float indicating the default line spacing of this font.
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/// </summary>
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public float Width
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{
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get { return font.SizeInPoints; }
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}
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#endregion
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#region internal int Texture
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/// <summary>
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99
Source/OpenTK/Fonts/VboTextPrinter.cs
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99
Source/OpenTK/Fonts/VboTextPrinter.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using OpenTK.OpenGL;
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using OpenTK.Math;
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using OpenTK.OpenGL.Enums;
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namespace OpenTK.Fonts
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{
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/// <summary>
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/// Provides text printing through OpenGL 1.5 vertex buffer objects.
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/// </summary>
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class VboTextPrinter : ITextPrinterImplementation
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{
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static int allocated_handles;
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static int vector2_size = Marshal.SizeOf(new Vector2());
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#region --- IPrinter Members ---
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public TextHandle Load(Vector2[] vertices, ushort[] indices)
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{
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VboTextHandle handle = new VboTextHandle(++allocated_handles);
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GL.GenBuffers(1, out handle.vbo_id);
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GL.BindBuffer(Version15.ArrayBuffer, handle.vbo_id);
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GL.BufferData(Version15.ArrayBuffer, (IntPtr)(vertices.Length * vector2_size), vertices,
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Version15.StaticDraw);
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GL.BindBuffer(Version15.ArrayBuffer, 0);
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GL.GenBuffers(1, out handle.ebo_id);
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GL.BindBuffer(Version15.ElementArrayBuffer, handle.ebo_id);
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GL.BufferData(Version15.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(ushort)), indices,
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Version15.StaticDraw);
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GL.BindBuffer(Version15.ElementArrayBuffer, 0);
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handle.element_count = indices.Length;
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return handle;
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}
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public void Draw(TextHandle handle)
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{
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VboTextHandle vbo = (VboTextHandle)handle;
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//GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
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//GL.EnableClientState(EnableCap.TextureCoordArray);
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GL.EnableClientState(EnableCap.VertexArray);
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GL.BindBuffer(Version15.StaticDraw, vbo.vbo_id);
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GL.BindBuffer(Version15.ElementArrayBuffer, vbo.ebo_id);
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GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
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GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, vbo.element_count, All.UnsignedShort, IntPtr.Zero);
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//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
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GL.BindBuffer(Version15.ArrayBuffer, 0);
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GL.BindBuffer(Version15.ElementArrayBuffer, 0);
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GL.DisableClientState(EnableCap.VertexArray);
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//GL.DisableClientState(EnableCap.TextureCoordArray);
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//GL.PopClientAttrib();
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}
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#endregion
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}
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#region class VboTextHandle : TextHandle
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/// <summary>
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/// Contains the necessary information to print text through the VboTextPrinter implementation.
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/// </summary>
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class VboTextHandle : TextHandle
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{
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public VboTextHandle(int handle) : base(handle) { }
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internal int vbo_id; // vertex buffer object id.
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internal int ebo_id; // index buffer object id.
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internal int element_count; // Number of elements in the ebo.
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public override string ToString()
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{
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return String.Format("TextHandle (vbo): {0} ({1} element(s), vbo id: {2}, ebo id: {3}",
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Handle, element_count / 6, vbo_id, ebo_id);
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}
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}
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#endregion
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}
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