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https://github.com/Ryujinx/Opentk.git
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[Mac] Store a reference to callback delegates
This avoids a potential crashes by the GC reclaiming the delegates prematurely.
This commit is contained in:
parent
e81d8da068
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@ -48,7 +48,7 @@ namespace OpenTK.Platform.MacOS
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// Register a Quit method to be called on cmd-q
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// Register a Quit method to be called on cmd-q
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IntPtr nsapp = Class.Get("NSApplication");
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IntPtr nsapp = Class.Get("NSApplication");
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Class.RegisterMethod(nsapp, new OnQuitDelegate(OnQuit), "quit", "v@:");
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Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:");
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// Fetch the application handle
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// Fetch the application handle
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Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));
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Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));
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@ -102,6 +102,7 @@ namespace OpenTK.Platform.MacOS
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internal static event EventHandler<CancelEventArgs> Quit = delegate { };
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internal static event EventHandler<CancelEventArgs> Quit = delegate { };
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delegate void OnQuitDelegate(IntPtr self, IntPtr cmd);
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delegate void OnQuitDelegate(IntPtr self, IntPtr cmd);
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static OnQuitDelegate OnQuitHandler = OnQuit;
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static void OnQuit(IntPtr self, IntPtr cmd)
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static void OnQuit(IntPtr self, IntPtr cmd)
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{
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{
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var e = new CancelEventArgs();
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var e = new CancelEventArgs();
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@ -146,26 +146,44 @@ namespace OpenTK.Platform.MacOS
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public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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{
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// Create callback methods. We need to store those,
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// otherwise the GC may collect them while they are
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// still active.
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WindowKeyDownHandler = WindowKeyDown;
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WindowDidResizeHandler = WindowDidResize;
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WindowDidMoveHandler = WindowDidMove;
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WindowDidBecomeKeyHandler = WindowDidBecomeKey;
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WindowDidResignKeyHandler = WindowDidResignKey;
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WindowWillMiniaturizeHandler = WindowWillMiniaturize;
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WindowDidMiniaturizeHandler = WindowDidMiniaturize;
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WindowDidDeminiaturizeHandler = WindowDidDeminiaturize;
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WindowShouldZoomToFrameHandler = WindowShouldZoomToFrame;
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WindowShouldCloseHandler = WindowShouldClose;
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AcceptsFirstResponderHandler = AcceptsFirstResponder;
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CanBecomeKeyWindowHandler = CanBecomeKeyWindow;
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CanBecomeMainWindowHandler = CanBecomeMainWindow;
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ResetCursorRectsHandler = ResetCursorRects;
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// Create the window class
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// Create the window class
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int unique_id = Interlocked.Increment(ref UniqueId);
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int unique_id = Interlocked.Increment(ref UniqueId);
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windowClass = Class.AllocateClass("OpenTK_GameWindow" + unique_id, "NSWindow");
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windowClass = Class.AllocateClass("OpenTK_GameWindow" + unique_id, "NSWindow");
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Class.RegisterMethod(windowClass, new WindowKeyDownDelegate(WindowKeyDown), "keyDown:", "v@:@");
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Class.RegisterMethod(windowClass, WindowKeyDownHandler, "keyDown:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidResizeDelegate(WindowDidResize), "windowDidResize:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidResizeHandler, "windowDidResize:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidMoveDelegate(WindowDidMove), "windowDidMove:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidMoveHandler, "windowDidMove:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidBecomeKeyDelegate(WindowDidBecomeKey), "windowDidBecomeKey:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidBecomeKeyHandler, "windowDidBecomeKey:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidResignKeyDelegate(WindowDidResignKey), "windowDidResignKey:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidResignKeyHandler, "windowDidResignKey:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowWillMiniaturizeDelegate(WindowWillMiniaturize), "windowWillMiniaturize:", "v@:@");
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Class.RegisterMethod(windowClass, WindowWillMiniaturizeHandler, "windowWillMiniaturize:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidMiniaturizeDelegate(WindowDidMiniaturize), "windowDidMiniaturize:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidMiniaturizeHandler, "windowDidMiniaturize:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowDidDeminiaturizeDelegate(WindowDidDeminiaturize), "windowDidDeminiaturize:", "v@:@");
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Class.RegisterMethod(windowClass, WindowDidDeminiaturizeHandler, "windowDidDeminiaturize:", "v@:@");
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Class.RegisterMethod(windowClass, new WindowShouldZoomToFrameDelegate(WindowShouldZoomToFrame), "windowShouldZoom:toFrame:", "b@:@{NSRect={NSPoint=ff}{NSSize=ff}}");
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Class.RegisterMethod(windowClass, WindowShouldZoomToFrameHandler, "windowShouldZoom:toFrame:", "b@:@{NSRect={NSPoint=ff}{NSSize=ff}}");
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Class.RegisterMethod(windowClass, new WindowShouldCloseDelegate(WindowShouldClose), "windowShouldClose:", "b@:@");
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Class.RegisterMethod(windowClass, WindowShouldCloseHandler, "windowShouldClose:", "b@:@");
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Class.RegisterMethod(windowClass, new AcceptsFirstResponderDelegate(AcceptsFirstResponder), "acceptsFirstResponder", "b@:");
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Class.RegisterMethod(windowClass, AcceptsFirstResponderHandler, "acceptsFirstResponder", "b@:");
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Class.RegisterMethod(windowClass, new CanBecomeKeyWindowDelegate(CanBecomeKeyWindow), "canBecomeKeyWindow", "b@:");
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Class.RegisterMethod(windowClass, CanBecomeKeyWindowHandler, "canBecomeKeyWindow", "b@:");
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Class.RegisterMethod(windowClass, new CanBecomeMainWindowDelegate(CanBecomeMainWindow), "canBecomeMainWindow", "b@:");
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Class.RegisterMethod(windowClass, CanBecomeMainWindowHandler, "canBecomeMainWindow", "b@:");
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Class.RegisterClass(windowClass);
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Class.RegisterClass(windowClass);
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IntPtr viewClass = Class.AllocateClass("OpenTK_NSView" + unique_id, "NSView");
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IntPtr viewClass = Class.AllocateClass("OpenTK_NSView" + unique_id, "NSView");
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Class.RegisterMethod(viewClass, new ResetCursorRectsDelegate(ResetCursorRects), "resetCursorRects", "v@:");
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Class.RegisterMethod(viewClass, ResetCursorRectsHandler, "resetCursorRects", "v@:");
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Class.RegisterClass(viewClass);
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Class.RegisterClass(viewClass);
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// Create window instance
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// Create window instance
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@ -254,6 +272,21 @@ namespace OpenTK.Platform.MacOS
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delegate bool CanBecomeMainWindowDelegate(IntPtr self, IntPtr cmd);
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delegate bool CanBecomeMainWindowDelegate(IntPtr self, IntPtr cmd);
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delegate void ResetCursorRectsDelegate(IntPtr self, IntPtr cmd);
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delegate void ResetCursorRectsDelegate(IntPtr self, IntPtr cmd);
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WindowKeyDownDelegate WindowKeyDownHandler;
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WindowDidResizeDelegate WindowDidResizeHandler;
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WindowDidMoveDelegate WindowDidMoveHandler;
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WindowDidBecomeKeyDelegate WindowDidBecomeKeyHandler;
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WindowDidResignKeyDelegate WindowDidResignKeyHandler;
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WindowWillMiniaturizeDelegate WindowWillMiniaturizeHandler;
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WindowDidMiniaturizeDelegate WindowDidMiniaturizeHandler;
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WindowDidDeminiaturizeDelegate WindowDidDeminiaturizeHandler;
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WindowShouldZoomToFrameDelegate WindowShouldZoomToFrameHandler;
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WindowShouldCloseDelegate WindowShouldCloseHandler;
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AcceptsFirstResponderDelegate AcceptsFirstResponderHandler;
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CanBecomeKeyWindowDelegate CanBecomeKeyWindowHandler;
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CanBecomeMainWindowDelegate CanBecomeMainWindowHandler;
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ResetCursorRectsDelegate ResetCursorRectsHandler;
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private void WindowKeyDown(IntPtr self, IntPtr cmd, IntPtr notification)
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private void WindowKeyDown(IntPtr self, IntPtr cmd, IntPtr notification)
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{
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{
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// Steal the event to remove the "beep" sound that is normally played for unhandled key events.
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// Steal the event to remove the "beep" sound that is normally played for unhandled key events.
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@ -1041,7 +1074,7 @@ namespace OpenTK.Platform.MacOS
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if (disposed)
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if (disposed)
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return;
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return;
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Debug.Print("Disposing of CocoaNativeWindow.");
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Debug.Print("Disposing of CocoaNativeWindow (disposing={0}).", disposing);
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NSApplication.Quit -= ApplicationQuit;
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NSApplication.Quit -= ApplicationQuit;
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if (disposing)
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if (disposing)
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