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Added option to control namespace output. Added help.
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parent
a5d5449007
commit
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@ -58,7 +58,7 @@ namespace Bind
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{
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case "?":
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case "help":
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Console.WriteLine("Help not implemented yet.");
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ShowHelp();
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return;
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case "in":
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case "input":
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@ -78,9 +78,7 @@ namespace Bind
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arg == "glu" ? GeneratorMode.Glu :
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arg == "glx" ? GeneratorMode.Glx : GeneratorMode.Unknown;
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if (mode == GeneratorMode.Unknown)
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{
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throw new ArgumentException(String.Format("Mode {0} unknown.", arg));
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}
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break;
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case "namespace":
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case "ns":
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@ -93,14 +91,14 @@ namespace Bind
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Settings.GLClass = b[1];
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break;
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case "legacy":
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case "o":
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case "option":
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Settings.Compatibility |= b[1].ToLower().Contains("tao") ? Settings.Legacy.Tao : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("enums") ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("safe") ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None;
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//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("permutations") ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
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break;
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case "enum":
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Settings.NestedEnumsClass = b[1];
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Settings.Compatibility |= b[1].ToLower().Contains("enums_in_class") ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
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break;
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default:
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throw new ArgumentException(
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@ -112,12 +110,12 @@ namespace Bind
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}
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catch (NullReferenceException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '/?' switch for help.", e.ToString());
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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catch (ArgumentException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '/?' switch for help.", e.ToString());
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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@ -160,7 +158,7 @@ namespace Bind
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Console.WriteLine();
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Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
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Console.WriteLine();
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Console.WriteLine("Press any key to continue...");
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//Console.WriteLine("Press any key to continue...");
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Console.ReadKey(true);
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}
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catch (SecurityException e)
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@ -174,5 +172,29 @@ namespace Bind
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Console.WriteLine("The requested functionality is not implemented yet.");
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}
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}
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private static void ShowHelp()
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{
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Console.WriteLine(
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@"Usage: bind -mode:[gl/gl2/gl3/glu/wgl/glx] [switches]
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Available switches:
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-in: Input directory (e.g. -in:../specs/)
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-out: Output directory (e.g. -out:out)
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-ns: Output namespace (e.g. -ns:OpenTK.OpenGL).
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Default: OpenTK.OpenGL
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-namespace: Same as -ns
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-class: Output class (e.g. -class:GL3).
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Default: GL/Wgl/Glu/Glx (depends on -mode)
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-o/-option: Set advanced option. Available options:
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-o:tao Tao compatibility mode.
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-o:enums Follow OpenGL instead .Net naming conventions.
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-o:safe Do not generate public unsafe functions.
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-o:permutations
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Generate all possible parameter permutations.
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-o:enums_in_class
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Place enums in a nested class (i.e. GL.Enums)
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instead of a namespace (i.e. OpenTK.OpenGL.Enums)
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");
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}
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}
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}
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