Updated test to use the latest AudioContext version. Logic commented out for now.

This commit is contained in:
the_fiddler 2008-01-18 14:00:28 +00:00
parent 65019c5c53
commit 44ed570bb1

View file

@ -9,7 +9,7 @@ using AlDevice = System.IntPtr;
namespace Examples namespace Examples
{ {
[Example("AudioContext Test", ExampleCategory.Test, 101, false)] [Example("AudioContext Test", ExampleCategory.Test)]
class TestApp class TestApp
{ {
public static void GetOpenALErrors( IntPtr device ) public static void GetOpenALErrors( IntPtr device )
@ -27,8 +27,17 @@ namespace Examples
public static void AlcUnitTestFunc() public static void AlcUnitTestFunc()
{ {
AudioContext context = new AudioContext(); /*
AudioContext[] context = new AudioContext[]
{
new AudioContext(),
new AudioContext(),
new AudioContext("Generic Software"),
new AudioContext("Spelling mistake")
};
*/
AudioContext audio = new AudioContext();
/* /*
AlDevice MyDevice; AlDevice MyDevice;
AlContext MyContext; AlContext MyContext;
@ -110,8 +119,7 @@ main (int argc, char **argv)
{ {
ALuint helloBuffer, helloSource; ALuint helloBuffer, helloSource;
alutInit (&argc, argv); alutInit (&argc, argv);
helloBuffer = alutCreateBufferHelloWorld (); helloBuffer = alutCreateBufferHelloWorld (); alGenSources (1, &helloSource);
alGenSources (1, &helloSource);
alSourcei (helloSource, AL_Buffer, helloBuffer); alSourcei (helloSource, AL_Buffer, helloBuffer);
alSourcePlay (helloSource); alSourcePlay (helloSource);
alutSleep (1); alutSleep (1);