Removed redudant GL.LoadAll call in WinGLNative

Added Glu.LoadAll call to GLControl.cs
This commit is contained in:
the_fiddler 2007-09-02 23:04:11 +00:00
parent d757447a8f
commit 45a0efd9d1
2 changed files with 5 additions and 4 deletions

View file

@ -15,6 +15,7 @@ using System.Windows.Forms;
using System.Diagnostics; using System.Diagnostics;
using OpenTK.Platform; using OpenTK.Platform;
using OpenTK.OpenGL;
#endregion #endregion
@ -100,7 +101,8 @@ namespace OpenTK
this.Visible = true; this.Visible = true;
OpenTK.OpenGL.GL.LoadAll(); GL.LoadAll();
Glu.LoadAll();
this.OnResize(EventArgs.Empty); this.OnResize(EventArgs.Empty);
} }

View file

@ -299,15 +299,14 @@ namespace OpenTK.Platform.Windows
glContext.PrepareContext(this.Handle); glContext.PrepareContext(this.Handle);
glContext.CreateContext(); glContext.CreateContext();
//glContext.MakeCurrent(); //glContext.MakeCurrent();
OpenTK.OpenGL.GL.LoadAll(); GL.LoadAll();
Glu.LoadAll();
} }
catch (ApplicationException expt) catch (ApplicationException expt)
{ {
Debug.Print("Could not create opengl context, error: {0}", expt.ToString()); Debug.Print("Could not create opengl context, error: {0}", expt.ToString());
throw; throw;
} }
GL.LoadAll();
Glu.LoadAll();
if (this.Create != null) if (this.Create != null)
{ {