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Updated internal IGamePadDriver interface
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@ -6,19 +6,11 @@ namespace OpenTK.Input
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{
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interface IGamePadDriver
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{
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/// <summary>
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/// Retrieves the combined <see cref="OpenTK.Input.GamePadState"/> for all gamepad devices.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the combined state for all gamepad devices.</returns>
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GamePadState GetState();
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/// <summary>
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/// Retrieves the <see cref="OpenTK.Input.GamePadState"/> for the specified gamepad device.
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/// </summary>
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/// <param name="index">The index of the keyboard device.</param>
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/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the state of the gamepad device.</returns>
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GamePadState GetState(int index);
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GamePadCapabilities GetCapabilities(int index);
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/// <summary>
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/// Retrieves the device name for the gamepad device.
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/// </summary>
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@ -26,6 +18,6 @@ namespace OpenTK.Input
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/// <returns>A <see cref="System.String"/> with the name of the specified device or <see cref="System.String.Empty"/>.</returns>
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/// <remarks>
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/// <para>If no device exists at the specified index, the return value is <see cref="System.String.Empty"/>.</para></remarks>
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string GetDeviceName(int index);
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string GetName(int index);
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}
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}
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@ -34,18 +34,32 @@ namespace OpenTK.Platform.SDL2
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{
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class Sdl2JoystickDriver : IJoystickDriver, IGamePadDriver, IDisposable
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{
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const float RangeMultiplier = 1.0f / 32768.0f;
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struct Sdl2JoystickDetails
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{
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public IntPtr Handle { get; set; }
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public float RangeMultiplier { get { return 1.0f / 32768.0f; } }
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public int HatCount { get; set; }
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public int BallCount { get; set; }
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public bool IsConnected { get; set; }
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}
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class Sdl2GamePad
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{
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public IntPtr Handle { get; private set; }
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public GamePadState State { get; set; }
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public Sdl2GamePad(IntPtr handle)
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{
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Handle = handle;
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}
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}
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readonly List<JoystickDevice> joysticks = new List<JoystickDevice>();
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readonly Dictionary<int, Sdl2GamePad> controllers = new Dictionary<int, Sdl2GamePad>();
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IList<JoystickDevice> joysticks_readonly;
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bool disposed = false;
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bool disposed;
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public Sdl2JoystickDriver()
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{
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@ -94,6 +108,11 @@ namespace OpenTK.Platform.SDL2
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return id >= 0 && id < joysticks.Count;
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}
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bool IsControllerValid(int id)
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{
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return controllers.ContainsKey(id);
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}
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#endregion
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#region Public Members
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@ -145,7 +164,7 @@ namespace OpenTK.Platform.SDL2
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if (IsJoystickValid(id))
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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float value = ev.Value * joystick.Details.RangeMultiplier;
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float value = ev.Value * RangeMultiplier;
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joystick.SetAxis((JoystickAxis)ev.Axis, value);
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}
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else
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@ -203,12 +222,27 @@ namespace OpenTK.Platform.SDL2
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switch (ev.Type)
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{
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case EventType.CONTROLLERDEVICEADDED:
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if (SDL.IsGameController(id))
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{
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IntPtr handle = SDL.GameControllerOpen(id);
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if (handle != IntPtr.Zero)
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{
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Sdl2GamePad pad = new Sdl2GamePad(handle);
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pad.State.SetConnected(true);
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controllers.Add(id, pad);
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}
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}
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break;
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case EventType.CONTROLLERDEVICEREMOVED:
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if (IsControllerValid(id))
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{
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controllers[id].State.SetConnected(false);
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}
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break;
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case EventType.CONTROLLERDEVICEREMAPPED:
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// Todo: what should we do in this case?
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break;
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}
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}
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@ -216,15 +250,27 @@ namespace OpenTK.Platform.SDL2
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public void ProcessControllerEvent(ControllerAxisEvent ev)
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{
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int id = ev.Which;
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if (IsControllerValid(id))
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{
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controllers[id].State.SetAxis((GamePadAxis)ev.Axis, ev.Value);
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}
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else
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{
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Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessControllerEvent(ControllerButtonEvent ev)
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{
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int id = ev.Which;
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if (IsControllerValid(id))
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{
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controllers[id].State.SetButton((Buttons)ev.Button, ev.State == State.Pressed);
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}
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else
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{
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Debug.Print("[SDL2] Invalid game controller handle {0} in {1}", id, ev.Type);
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}
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}
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#endregion
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@ -248,9 +294,9 @@ namespace OpenTK.Platform.SDL2
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#region IGamePadDriver Members
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public GamePadState GetState()
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public GamePadCapabilities GetCapabilities(int index)
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{
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return new GamePadState();
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return new GamePadCapabilities();
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}
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public GamePadState GetState(int index)
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@ -263,7 +309,7 @@ namespace OpenTK.Platform.SDL2
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return new GamePadState();
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}
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public string GetDeviceName(int index)
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public string GetName(int index)
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{
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return String.Empty;
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}
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@ -428,8 +428,9 @@ namespace OpenTK.Platform.Windows
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#endregion
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//HACK implement
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public GamePadState GetState()
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#region IGamePadDriver Members
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public GamePadCapabilities GetCapabilities(int index)
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{
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throw new NotImplementedException();
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}
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@ -439,9 +440,11 @@ namespace OpenTK.Platform.Windows
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throw new NotImplementedException();
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}
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public string GetDeviceName(int index)
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public string GetName(int index)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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@ -259,21 +259,23 @@ namespace OpenTK.Platform.X11
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#endregion
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//HACK implement
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public GamePadState GetState()
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#region IGamePadDriver Members
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public GamePadCapabilities GetCapabilities(int index)
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{
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throw new NotImplementedException();
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}
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public GamePadState GetState(int index)
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{
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Poll();
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throw new NotImplementedException();
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}
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public string GetDeviceName(int index)
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public string GetName(int index)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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