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Wgl structs now reside in the OpenTK.Platform.Windows namespace, notin OpenTK.Platform.Windows.API.
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@ -246,11 +246,11 @@ namespace Bind.Structures
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else
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else
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{
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{
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if (p.CurrentType == "PIXELFORMATDESCRIPTOR")
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if (p.CurrentType == "PIXELFORMATDESCRIPTOR")
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p.CurrentType ="API.PixelFormatDescriptor";
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p.CurrentType ="PixelFormatDescriptor";
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else if (p.CurrentType == "LAYERPLANEDESCRIPTOR")
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else if (p.CurrentType == "LAYERPLANEDESCRIPTOR")
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p.CurrentType = "API.LayerPlaneDescriptor";
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p.CurrentType = "LayerPlaneDescriptor";
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else if (p.CurrentType == "GLYPHMETRICSFLOAT")
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else if (p.CurrentType == "GLYPHMETRICSFLOAT")
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p.CurrentType = "API.GlyphMetricsFloat";
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p.CurrentType = "GlyphMetricsFloat";
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}
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}
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}
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}
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else
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else
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