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Removed some hacks from enum processing, that are not needed any more.
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@ -63,38 +63,10 @@ namespace Bind.GL2
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new Regex(@"(Coord1|Attrib(I?)1(u?)|Stream1|Uniform2(u?)|(Point|Convolution|Transform|Sprite|List|Combiner|Tex)Parameter|Fog(Coord)?.*|VertexWeight|(Fragment)?Light(Model)?|Material|ReplacementCodeu?b?|Tex(Gen|Env)|Indexu?.v)",
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RegexOptions.Compiled);
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Bind.Structures.Type.Initialize(glTypemap, csTypemap);
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Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
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Bind.Structures.Function.Initialize();
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Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
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if (!Bind.Structures.Enum.GLEnums.ContainsKey("SGIX_icc_texture"))
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{
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// Add missing enum
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Trace.WriteLine("Spec error: SGIX_icc_texture enum missing, adding by hand.");
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Bind.Structures.Enum e = new Bind.Structures.Enum("SGIX_icc_texture");
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e.ConstantCollection.Add("RGB_ICC_SGIX", new Constant("RGB_ICC_SGIX", "0x8460"));
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e.ConstantCollection.Add("RGBA_ICC_SGIX", new Constant("RGBA_ICC_SGIX", "0x8461"));
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e.ConstantCollection.Add("ALPHA_ICC_SGIX", new Constant("ALPHA_ICC_SGIX", "0x8462"));
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e.ConstantCollection.Add("LUMINANCE_ICC_SGIX", new Constant("LUMINANCE_ICC_SGIX", "0x8463"));
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e.ConstantCollection.Add("INTENSITY_ICC_SGIX", new Constant("INTENSITY_ICC_SGIX", "0x8464"));
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e.ConstantCollection.Add("LUMINANCE_ALPHA_ICC_SGIX", new Constant("LUMINANCE_ALPHA_ICC_SGIX", "0x8465"));
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e.ConstantCollection.Add("R5_G6_B5_ICC_SGIX", new Constant("R5_G6_B5_ICC_SGIX", "0x8466"));
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e.ConstantCollection.Add("R5_G6_B5_A8_ICC_SGIX", new Constant("R5_G6_B5_A8_ICC_SGIX", "0x8467"));
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e.ConstantCollection.Add("ALPHA16_ICC_SGIX", new Constant("ALPHA16_ICC_SGIX", "0x8468"));
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e.ConstantCollection.Add("LUMINANCE16_ICC_SGIX", new Constant("LUMINANCE16_ICC_SGIX", "0x8469"));
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e.ConstantCollection.Add("INTENSITY16_ICC_SGIX", new Constant("INTENSITY16_ICC_SGIX", "0x846A"));
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e.ConstantCollection.Add("LUMINANCE16_ALPHA8_ICC_SGIX", new Constant("LUMINANCE16_ALPHA8_ICC_SGIX", "0x846B"));
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Bind.Structures.Enum.GLEnums.Add(e.Name, e);
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foreach (Constant c in e.ConstantCollection.Values)
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{
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Utilities.Merge(Bind.Structures.Enum.GLEnums[Settings.CompleteEnumName], c);
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}
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}
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// Process enums and delegates - create wrappers.
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Trace.WriteLine("Processing specs, please wait...");
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@ -343,17 +315,6 @@ namespace Bind.GL2
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words[2] = Settings.ConstantPrefix + words[2];
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c.Name = words[2];
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if (words[1] == "LightProperty")
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{
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Trace.WriteLine(
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String.Format(
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"Spec error: Enum LightProperty.{0} does no exist, changing to LightParameter.{0}",
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words[2]
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)
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);
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words[1] = "LightParameter";
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}
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c.Reference = words[1];
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c.Value = words[2];
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}
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