Removed some hacks from enum processing, that are not needed any more.

This commit is contained in:
the_fiddler 2007-10-25 00:33:05 +00:00
parent e7b297ae86
commit 4d30cae4b4

View file

@ -63,39 +63,11 @@ namespace Bind.GL2
new Regex(@"(Coord1|Attrib(I?)1(u?)|Stream1|Uniform2(u?)|(Point|Convolution|Transform|Sprite|List|Combiner|Tex)Parameter|Fog(Coord)?.*|VertexWeight|(Fragment)?Light(Model)?|Material|ReplacementCodeu?b?|Tex(Gen|Env)|Indexu?.v)",
RegexOptions.Compiled);
Bind.Structures.Type.Initialize(glTypemap, csTypemap);
Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
Bind.Structures.Function.Initialize();
Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
if (!Bind.Structures.Enum.GLEnums.ContainsKey("SGIX_icc_texture"))
{
// Add missing enum
Trace.WriteLine("Spec error: SGIX_icc_texture enum missing, adding by hand.");
Bind.Structures.Enum e = new Bind.Structures.Enum("SGIX_icc_texture");
e.ConstantCollection.Add("RGB_ICC_SGIX", new Constant("RGB_ICC_SGIX", "0x8460"));
e.ConstantCollection.Add("RGBA_ICC_SGIX", new Constant("RGBA_ICC_SGIX", "0x8461"));
e.ConstantCollection.Add("ALPHA_ICC_SGIX", new Constant("ALPHA_ICC_SGIX", "0x8462"));
e.ConstantCollection.Add("LUMINANCE_ICC_SGIX", new Constant("LUMINANCE_ICC_SGIX", "0x8463"));
e.ConstantCollection.Add("INTENSITY_ICC_SGIX", new Constant("INTENSITY_ICC_SGIX", "0x8464"));
e.ConstantCollection.Add("LUMINANCE_ALPHA_ICC_SGIX", new Constant("LUMINANCE_ALPHA_ICC_SGIX", "0x8465"));
e.ConstantCollection.Add("R5_G6_B5_ICC_SGIX", new Constant("R5_G6_B5_ICC_SGIX", "0x8466"));
e.ConstantCollection.Add("R5_G6_B5_A8_ICC_SGIX", new Constant("R5_G6_B5_A8_ICC_SGIX", "0x8467"));
e.ConstantCollection.Add("ALPHA16_ICC_SGIX", new Constant("ALPHA16_ICC_SGIX", "0x8468"));
e.ConstantCollection.Add("LUMINANCE16_ICC_SGIX", new Constant("LUMINANCE16_ICC_SGIX", "0x8469"));
e.ConstantCollection.Add("INTENSITY16_ICC_SGIX", new Constant("INTENSITY16_ICC_SGIX", "0x846A"));
e.ConstantCollection.Add("LUMINANCE16_ALPHA8_ICC_SGIX", new Constant("LUMINANCE16_ALPHA8_ICC_SGIX", "0x846B"));
Bind.Structures.Enum.GLEnums.Add(e.Name, e);
foreach (Constant c in e.ConstantCollection.Values)
{
Utilities.Merge(Bind.Structures.Enum.GLEnums[Settings.CompleteEnumName], c);
}
}
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
this.Translate();
@ -343,17 +315,6 @@ namespace Bind.GL2
words[2] = Settings.ConstantPrefix + words[2];
c.Name = words[2];
if (words[1] == "LightProperty")
{
Trace.WriteLine(
String.Format(
"Spec error: Enum LightProperty.{0} does no exist, changing to LightParameter.{0}",
words[2]
)
);
words[1] = "LightParameter";
}
c.Reference = words[1];
c.Value = words[2];
}