Changed the fps counter color to SkyBlue.

This commit is contained in:
the_fiddler 2008-06-22 16:20:40 +00:00
parent fa0e5ee0d0
commit 4e521ea72e

View file

@ -125,7 +125,7 @@ namespace Examples.Tutorial
// used in 2d graphics, and is necessary for achieving pixel-perfect glyph rendering. // used in 2d graphics, and is necessary for achieving pixel-perfect glyph rendering.
// TextPrinter.End() restores your previous projection/modelview matrices. // TextPrinter.End() restores your previous projection/modelview matrices.
text.Begin(); text.Begin();
GL.Color3(Color.PaleGoldenrod); GL.Color3(Color.LightBlue);
text.Draw((1.0 / e.Time).ToString("F2"), sans); text.Draw((1.0 / e.Time).ToString("F2"), sans);
GL.Translate(0.0f, current_position, 0.0f); GL.Translate(0.0f, current_position, 0.0f);
GL.Color3(Color.White); GL.Color3(Color.White);