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Added (Vector3, float) and (Vector3d, double) constructors.
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@ -130,6 +130,19 @@ namespace OpenTK.Math
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W = 0.0f;
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W = 0.0f;
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}
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}
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/// <summary>
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/// Constructs a new Vector4 from the specified Vector3 and W component.
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/// </summary>
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/// <param name="v">The Vector3 to copy components from.</param>
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/// <param name="w">The W component of the new Vector4.</param>
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public Vector4(Vector3 v, float w)
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{
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X = v.X;
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Y = v.Y;
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Z = v.Z;
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W = w;
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}
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/// <summary>
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/// <summary>
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/// Constructs a new Vector4 from the given Vector4.
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/// Constructs a new Vector4 from the given Vector4.
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/// </summary>
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/// </summary>
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@ -812,6 +825,14 @@ namespace OpenTK.Math
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#endregion
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#endregion
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#region Swizzle
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public Vector2 Xy { get { return new Vector2(X, Y); } set { X = value.X; Y = value.Y; } }
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public Vector3 Xyz { get { return new Vector3(X, Y, Z); } set { X = value.X; Y = value.Y; Z = value.Z; } }
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#endregion
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#region Operators
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#region Operators
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public static Vector4 operator +(Vector4 left, Vector4 right)
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public static Vector4 operator +(Vector4 left, Vector4 right)
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@ -104,10 +104,10 @@ namespace OpenTK.Math
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}
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}
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/// <summary>
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/// <summary>
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/// Constructs a new Vector4d from the given Vector2.
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/// Constructs a new Vector4d from the given Vector2d.
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/// </summary>
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/// </summary>
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/// <param name="v">The Vector2 to copy components from.</param>
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/// <param name="v">The Vector2d to copy components from.</param>
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public Vector4d(Vector2 v)
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public Vector4d(Vector2d v)
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{
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{
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X = v.X;
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X = v.X;
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Y = v.Y;
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Y = v.Y;
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@ -116,10 +116,10 @@ namespace OpenTK.Math
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}
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}
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/// <summary>
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/// <summary>
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/// Constructs a new Vector4d from the given Vector3.
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/// Constructs a new Vector4d from the given Vector3d.
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/// </summary>
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/// </summary>
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/// <param name="v">The Vector3 to copy components from.</param>
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/// <param name="v">The Vector3d to copy components from.</param>
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public Vector4d(Vector3 v)
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public Vector4d(Vector3d v)
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{
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{
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X = v.X;
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X = v.X;
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Y = v.Y;
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Y = v.Y;
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@ -127,6 +127,19 @@ namespace OpenTK.Math
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W = 0.0f;
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W = 0.0f;
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}
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}
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/// <summary>
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/// Constructs a new Vector4d from the specified Vector3d and W component.
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/// </summary>
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/// <param name="v">The Vector3d to copy components from.</param>
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/// <param name="w">The W component of the new Vector4.</param>
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public Vector4d(Vector3 v, double w)
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{
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X = v.X;
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Y = v.Y;
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Z = v.Z;
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W = w;
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}
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/// <summary>
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/// <summary>
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/// Constructs a new Vector4d from the given Vector4d.
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/// Constructs a new Vector4d from the given Vector4d.
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/// </summary>
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/// </summary>
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