Updated Changelog.txt and Release.txt in preparation for the 0.9.3 release.

This commit is contained in:
the_fiddler 2009-02-22 16:16:42 +00:00
parent 37755cb398
commit 4e87c23421
2 changed files with 26 additions and 5 deletions

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@ -3,11 +3,27 @@
---------------------
OpenTK 0.9.2 -> 0.9.3
---------------------
+ OpenTK
+ GameWindow
+ Added cancelable Closing event.
+ Exit() method is now thread-safe.
+ Removed ExitAsync() method - use Exit() instead.
+ Graphics
+ Fixed version strings in GL.SupportsExtension().
+ Input
+ Added support for the MouseDevice.Move and .WheelChanged events and improved MouseDevice interface (patches by ALyman).
+ Platform
+ MacOS support.
+ Suppressed build warnings for unused methods and fields in the platform bindings.
+ Examples
+ Fixed the JuliaSetFractal and Framebuffer Object examples when the video cards don't support GLSL and FBOs, respectively.
+ General
+ Set mime-type and eol-style properties for .cs and .txt files.
+ Replaced stray tabs with spaces in several files.
---------------------

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@ -1,9 +1,11 @@
The Open Toolkit 0.9.3 Beta Release notes
This version introduces joystick support and improves improves the mouse and
keyboard interfaces.
This release introduces Mac OS X support, improves the MouseDevice and
GameWindow APIs and fixes several occurences of bitrot in the codebase.
Please report bugs any bugs you encounter at http://www.opentk.com.
Work will now focus on joystick and GL3.0 support.
Please report any issues you may encounter at http://www.opentk.com.
@ -11,7 +13,7 @@ API changes
The MouseDevice.ButtonDown and .ButtonUp events have changed signatures to better
conform to the BCL conventions. This is a breaking change. Please change your relevant
event handlers signatures from:
event handler signatures from:
void ButtonHandler(MouseDevice sender, MouseButton button)
{
@ -26,3 +28,6 @@ void ButtonHandler(object sender, MouseButtonEventArgs e)
The MouseDevice.XDelta, .YDelta and .WheelDelta properties have been deprecated and
will be removed at a later version. Please use the Move and WheelChanged events
instead, or track mouse deltas manually.
GameWindow.ExitAsync() is no longer available. Please use GameWindow.Exit(),
instead.