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Fixed AudioContext.IsCurrent getter (would throw if no context was current).
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@ -6,18 +6,20 @@ using OpenTK.Audio;
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using AlContext = System.IntPtr;
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using AlDevice = System.IntPtr;
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using System.Diagnostics;
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namespace Examples
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{
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[Example("AudioContext Test", ExampleCategory.Test)]
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class TestApp
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{
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public static void GetOpenALErrors( IntPtr device )
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public static void PrintOpenALErrors( IntPtr device )
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{
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ALError AlErr = AL.GetError();
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AlcError AlcErr = Alc.GetError( device );
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// AudioContext should throw on errors, so no need to test them manually.
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//AlcError AlcErr = Alc.GetError(device);
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AlutError AlutErr = Alut.GetError();
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Console.WriteLine( " Al: " + AlErr + " Alc: " + AlcErr + " Alut: " + AlcErr + " " + Alut.GetErrorString( AlutErr ) );
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Console.WriteLine("Al: " + AlErr + " Alut: " + Alut.GetErrorString(AlutErr));
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}
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public static void Main()
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@ -29,7 +31,26 @@ namespace Examples
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{
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AudioContext context = new AudioContext();
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/*
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Trace.WriteLine("Testing AudioContext functions.");
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Trace.Indent();
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Trace.WriteLine("Suspend()...");
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context.Suspend();
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Trace.Assert(!context.IsProcessing);
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Trace.WriteLine("Process()...");
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context.Process();
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Trace.Assert(context.IsProcessing);
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Trace.WriteLine("MakeCurrent()...");
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context.MakeCurrent();
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Trace.Assert(context.IsCurrent);
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Trace.WriteLine("IsCurrent = false...");
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context.IsCurrent = false;
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Trace.Assert(!context.IsCurrent);
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#if false
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AlDevice MyDevice;
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AlContext MyContext;
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@ -100,7 +121,7 @@ namespace Examples
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{
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Console.WriteLine( "Failed to find suitable Device." );
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}
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*/
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#endif
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/*
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include <stdlib.h>
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include <AL/alut.h>
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@ -348,7 +348,9 @@ namespace OpenTK.Audio
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if (available_contexts.Count == 0)
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return false;
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else
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return AudioContext.available_contexts[(ContextHandle)Alc.GetCurrentContext()] == this;
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{
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return AudioContext.CurrentContext == this;
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}
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}
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}
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set
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