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Add GL.BlendColor(System.Drawing.Color) overload.
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@ -659,6 +659,15 @@ namespace OpenTK.Graphics
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#endregion
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#endregion
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#region public static void BlendColor() overloads
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public static void BlendColor(System.Drawing.Color color)
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{
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GL.BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
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}
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#endregion
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#region --- Overloads for OpenTK.Math ---
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#region --- Overloads for OpenTK.Math ---
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public static void Normal3(Vector3 normal)
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public static void Normal3(Vector3 normal)
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