Added internal GamePadMapping class

This commit is contained in:
Stefanos A 2013-12-24 12:48:15 +01:00 committed by thefiddler
parent 2839db587e
commit 52daef4b0d
2 changed files with 41 additions and 1 deletions

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@ -0,0 +1,39 @@
#region License
//
// GamePadMapping.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
class GamePadMapping
{
}
}

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@ -133,6 +133,7 @@
</Compile>
<Compile Include="DisplayIndex.cs" />
<Compile Include="Graphics\GraphicsModeComparer.cs" />
<Compile Include="Input\GamePadMapping.cs" />
<Compile Include="Input\GamePadThumbSticks.cs" />
<Compile Include="Input\GamePadTriggers.cs" />
<Compile Include="Input\GamePadType.cs" />
@ -748,7 +749,7 @@
</EmbeddedResource>
<Compile Include="Platform\MacOS\HIDInput.cs" />
<Compile Include="IntPtrEqualityComparer.cs" />
<Compile Include="Input\GamePadAxis.cs" />
<Compile Include="Input\GamePadAxes.cs" />
<Compile Include="Platform\SDL2\Sdl2DisplayDeviceDriver.cs" />
<Compile Include="Platform\SDL2\Sdl2Factory.cs" />
<Compile Include="Platform\SDL2\Sdl2GraphicsContext.cs" />