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Added internal GamePadMapping class
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Source/OpenTK/Input/GamePadMapping.cs
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39
Source/OpenTK/Input/GamePadMapping.cs
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#region License
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//
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// GamePadMapping.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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class GamePadMapping
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{
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}
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}
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</Compile>
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<Compile Include="DisplayIndex.cs" />
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<Compile Include="Graphics\GraphicsModeComparer.cs" />
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<Compile Include="Input\GamePadMapping.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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</EmbeddedResource>
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<Compile Include="Platform\MacOS\HIDInput.cs" />
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<Compile Include="IntPtrEqualityComparer.cs" />
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<Compile Include="Input\GamePadAxis.cs" />
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<Compile Include="Input\GamePadAxes.cs" />
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<Compile Include="Platform\SDL2\Sdl2DisplayDeviceDriver.cs" />
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<Compile Include="Platform\SDL2\Sdl2Factory.cs" />
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<Compile Include="Platform\SDL2\Sdl2GraphicsContext.cs" />
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