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Fixed UniformMatrix4(..., ref Matrix4) overload (count should be 1).
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@ -846,7 +846,7 @@ namespace OpenTK.Graphics
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{
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fixed (float* matrix_ptr = &matrix.Row0.X)
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{
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GL.UniformMatrix4(location, 16, transpose, matrix_ptr);
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GL.UniformMatrix4(location, 1, transpose, matrix_ptr);
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}
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}
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}
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