Specific enums for Version20 feature: "GLSL Shaders".

Added MatrixMode.Color enum.
This commit is contained in:
the_fiddler 2008-01-03 12:36:24 +00:00
parent 2c680b09e3
commit 57a28a5b2b
2 changed files with 5069 additions and 5000 deletions

View file

@ -222,6 +222,9 @@ ARB_imaging enum:
REPLICATE_BORDER = 0x8153
CONVOLUTION_BORDER_COLOR = 0x8154
MatrixMode enum:
use PixelCopyType COLOR # <summary>Supported by the ARB_imaging extension</summary>
###############################################################################
#
# OpenGL 1.3 enums (edited for OpenTK)
@ -835,14 +838,14 @@ GetPName enum:
VERSION_2_0 enum:
BLEND_EQUATION_RGB = GL_BLEND_EQUATION # EXT_blend_equation_separate
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
# CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
# VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
# VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side
STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side
@ -867,17 +870,17 @@ VERSION_2_0 enum:
BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
# POINT_SPRITE = 0x8861 # ARB_point_sprite
# COORD_REPLACE = 0x8862 # ARB_point_sprite
MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
# MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
# MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
# MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
# FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
# VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
# MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
# MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
# MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
# MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
# MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
SHADER_TYPE = 0x8B4F # ARB_shader_objects
# FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
# FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
@ -898,20 +901,20 @@ VERSION_2_0 enum:
# SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
# SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
# SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
DELETE_STATUS = 0x8B80 # ARB_shader_objects
COMPILE_STATUS = 0x8B81 # ARB_shader_objects
LINK_STATUS = 0x8B82 # ARB_shader_objects
VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
# DELETE_STATUS = 0x8B80 # ARB_shader_objects
# COMPILE_STATUS = 0x8B81 # ARB_shader_objects
# LINK_STATUS = 0x8B82 # ARB_shader_objects
# VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
# INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
# ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
# ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
# ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
# SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
# ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
# ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
# FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
# SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100
CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
# CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0)
LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0)
UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0)
@ -919,6 +922,107 @@ VERSION_2_0 enum:
STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side
STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side
# Shader Objects
# http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml
ShaderType enum:
FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
GEOMETRY_SHADER_EXT = 0x8DD9 # EXT_geometry_shader4 -- not core
EnableCap enum:
VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
GetPName enum:
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
ActiveUniformType enum:
use DataType FLOAT
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
use DataType INT
INT_VEC2 = 0x8B53 # ARB_shader_objects
INT_VEC3 = 0x8B54 # ARB_shader_objects
INT_VEC4 = 0x8B55 # ARB_shader_objects
BOOL = 0x8B56 # ARB_shader_objects
BOOL_VEC2 = 0x8B57 # ARB_shader_objects
BOOL_VEC3 = 0x8B58 # ARB_shader_objects
BOOL_VEC4 = 0x8B59 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
SAMPLER_1D = 0x8B5D # ARB_shader_objects
SAMPLER_2D = 0x8B5E # ARB_shader_objects
SAMPLER_3D = 0x8B5F # ARB_shader_objects
SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
ActiveAttribType enum:
use DataType FLOAT
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
VertexAttribPointerType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
# Shading Language
StringName enum:
SHADING_LANGUAGE_VERSION = 0x8B8C
ObjectParameterName enum:
DELETE_STATUS = 0x8B80 # ARB_shader_objects
COMPILE_STATUS = 0x8B81 # ARB_shader_objects
LINK_STATUS = 0x8B82 # ARB_shader_objects
VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
VertexAttribParameter enum:
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
# CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
ARRAY_SIZE = 0x8623 # ARB_vertex_shader
ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
ARRAY_TYPE = 0x8625 # ARB_vertex_shader
CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
VertexAttribPointerParameter enum:
# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
ARRAY_POINTER = 0x8645 # ARB_vertex_shader
# Half Float (http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt)
PixelType enum:
HALF_FLOAT = 0x140B
@ -973,41 +1077,6 @@ TextureEnvModePointSprite enum:
GetPName enum:
POINT_SPRITE = 0x8861
# Shader Objects
# http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml
ShaderObjectType enum:
FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
# GEOMETRY_SHADER_EXT = 0x8DD9 # EXT_geometry_shader4 -- not core
ActiveUniformType enum:
use DataType FLOAT
FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
use DataType INT
INT_VEC2 = 0x8B53 # ARB_shader_objects
INT_VEC3 = 0x8B54 # ARB_shader_objects
INT_VEC4 = 0x8B55 # ARB_shader_objects
BOOL = 0x8B56 # ARB_shader_objects
BOOL_VEC2 = 0x8B57 # ARB_shader_objects
BOOL_VEC3 = 0x8B58 # ARB_shader_objects
BOOL_VEC4 = 0x8B59 # ARB_shader_objects
FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
SAMPLER_1D = 0x8B5D # ARB_shader_objects
SAMPLER_2D = 0x8B5E # ARB_shader_objects
SAMPLER_3D = 0x8B5F # ARB_shader_objects
SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
# Shading Language
StringName enum:
SHADING_LANGUAGE_VERSION = 0x8B8C
###############################################################################
#
# OpenGL 2.1 enums (edited for OpenTK)

View file

@ -5944,7 +5944,7 @@ CreateProgram()
CreateShader(type)
return UInt32
param type ShaderObjectType in value # GLenum in value
param type ShaderType in value # GLenum in value
category VERSION_2_0
version 2.0
extension
@ -6016,7 +6016,7 @@ GetActiveAttrib(program, index, bufSize, length, size, type, name)
param bufSize SizeI in value
param length SizeI out array [1]
param size Int32 out array [1]
param type GLenum out array [1]
param type ActiveAttribType out array [1] # GLenum out array [1]
param name Char out array []
category VERSION_2_0
dlflags notlistable
@ -6202,7 +6202,7 @@ GetUniformiv(program, location, params)
GetVertexAttribdv(index, pname, params)
return void
param index UInt32 in value
param pname VertexAttribPropertyARB in value
param pname VertexAttribParameter in value # VertexAttribPropertyARB in value
param params Float64 out array [4]
dlflags notlistable
category VERSION_2_0
@ -6216,7 +6216,7 @@ GetVertexAttribdv(index, pname, params)
GetVertexAttribfv(index, pname, params)
return void
param index UInt32 in value
param pname VertexAttribPropertyARB in value
param pname VertexAttribParameter in value # VertexAttribPropertyARB in value
param params Float32 out array [4]
dlflags notlistable
category VERSION_2_0
@ -6230,7 +6230,7 @@ GetVertexAttribfv(index, pname, params)
GetVertexAttribiv(index, pname, params)
return void
param index UInt32 in value
param pname VertexAttribPropertyARB in value
param pname VertexAttribParameter in value # VertexAttribPropertyARB in value
param params Int32 out array [4]
dlflags notlistable
category VERSION_2_0
@ -6244,7 +6244,7 @@ GetVertexAttribiv(index, pname, params)
GetVertexAttribPointerv(index, pname, pointer)
return void
param index UInt32 in value
param pname VertexAttribPointerPropertyARB in value
param pname VertexAttribPointerParameter in value # VertexAttribPointerPropertyARB in value
param pointer VoidPointer out array [1]
dlflags notlistable
category VERSION_2_0
@ -7017,7 +7017,7 @@ VertexAttribPointer(index, size, type, normalized, stride, pointer)
return void
param index UInt32 in value
param size Int32 in value
param type VertexAttribPointerTypeARB in value
param type VertexAttribPointerType in value # VertexAttribPointerTypeARB in value
param normalized Boolean in value
param stride SizeI in value
param pointer Void in array [COMPSIZE(size/type/stride)] retained