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Implemented an autorelease pool for Cocoa's NativeWindow implementation.
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@ -137,6 +137,7 @@ namespace OpenTK.Platform.MacOS
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}
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}
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private CocoaWindowInfo windowInfo;
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private CocoaWindowInfo windowInfo;
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private IntPtr autoreleasePool;
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private IntPtr windowClass;
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private IntPtr windowClass;
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private IntPtr trackingArea;
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private IntPtr trackingArea;
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private IntPtr current_icon_handle;
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private IntPtr current_icon_handle;
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@ -157,6 +158,10 @@ namespace OpenTK.Platform.MacOS
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public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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{
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// Create a new autorelease pool for allocations in this window (mach ports, etc)
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autoreleasePool = Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Get("alloc"));
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autoreleasePool = Cocoa.SendIntPtr(autoreleasePool, Selector.Get("init"));
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// Create callback methods. We need to store those,
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// Create callback methods. We need to store those,
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// otherwise the GC may collect them while they are
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// otherwise the GC may collect them while they are
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// still active.
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// still active.
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@ -1283,6 +1288,9 @@ namespace OpenTK.Platform.MacOS
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Debug.Print("[Mac] Disposing {0}", windowInfo);
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Debug.Print("[Mac] Disposing {0}", windowInfo);
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windowInfo.Dispose();
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windowInfo.Dispose();
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// Drain the autorelease pool for the application, closing mach ports
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Cocoa.SendVoid(autoreleasePool, Selector.Get("drain"));
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}
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}
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else
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else
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{
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{
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