Small update to LoadAll().

This commit is contained in:
the_fiddler 2007-09-21 20:36:41 +00:00
parent 980e7138d2
commit 597cc5c07f

View file

@ -243,13 +243,17 @@ namespace OpenTK.OpenGL
/// </remarks>
public static void LoadAll()
{
// Using reflection is more than 3 times faster than directly loading delegates on the first
// run, probably due to code generation overhead. Subsequent runs are faster with direct loading
// than with reflection, but the first time is more significant.
int supported = 0;
if (delegates == null)
{
delegates = delegatesClass.GetFields(BindingFlags.Static | BindingFlags.NonPublic);
}
Debug.Print("GL.LoadAll(): Loading all {0} OpenGL functions.", delegates.Length);
Trace.Write("GL.LoadAll(): ");
System.Diagnostics.Stopwatch time = new System.Diagnostics.Stopwatch();
time.Reset();