Change: Tweak GamePadConfigurationSource constructor to be clearer

This commit is contained in:
Christopher Lees 2017-07-10 11:19:56 +01:00
parent d00a2f982d
commit 5abbd6c57c
2 changed files with 4 additions and 4 deletions

View file

@ -155,10 +155,10 @@ namespace OpenTK.Input
switch (item[0]) switch (item[0])
{ {
case 'a': case 'a':
return new GamePadConfigurationSource(true, ParseAxis(item)); return new GamePadConfigurationSource(isAxis:true, index:ParseAxis(item));
case 'b': case 'b':
return new GamePadConfigurationSource(false, ParseButton(item)); return new GamePadConfigurationSource(isAxis:false, index:ParseButton(item));
case 'h': case 'h':
{ {

View file

@ -36,10 +36,10 @@ namespace OpenTK.Input
JoystickHat? map_hat; JoystickHat? map_hat;
HatPosition? map_hat_position; HatPosition? map_hat_position;
public GamePadConfigurationSource(bool axis, int index) public GamePadConfigurationSource(bool isAxis, int index)
: this() : this()
{ {
if (axis) if (isAxis)
{ {
Type = ConfigurationType.Axis; Type = ConfigurationType.Axis;
Axis = index; Axis = index;