Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext.

This commit is contained in:
the_fiddler 2008-01-31 14:39:54 +00:00
parent 210abb6ab6
commit 5b9991cba3
12 changed files with 41 additions and 41 deletions

View file

@ -20,7 +20,7 @@ namespace Examples.Tests
{
public class S01_Call_Performance : IExample
{
GLContext context;
GraphicsContext context;
const int num_calls = 1000000;
float[] v = new float[] { 0.0f, 0.0f };
public static int dummy_variable = 0;
@ -29,7 +29,7 @@ namespace Examples.Tests
{
using (Form f = new Form())
{
context = new GLContext(new OpenTK.DisplayMode(), new OpenTK.Platform.WindowInfo(f));
context = new GraphicsContext(new OpenTK.DisplayMode(), new OpenTK.Platform.WindowInfo(f));
context.CreateContext();
Trace.WriteLine(String.Format("Number of calls: {0}", num_calls));

View file

@ -25,7 +25,7 @@ namespace Examples.WinForms
public partial class W03_Extensions : Form
{
//GLControl glControl = new GLControl();
GLContext context;
GraphicsContext context;
Type glClass;
Type delegatesClass;
Type importsClass;
@ -48,7 +48,7 @@ namespace Examples.WinForms
{
Application.Idle -= StartAsync;
context = new GLContext(new DisplayMode(), new OpenTK.Platform.WindowInfo(this));
context = new GraphicsContext(new DisplayMode(), new OpenTK.Platform.WindowInfo(this));
context.CreateContext();
//while (!glControl.Created)

View file

@ -12,7 +12,7 @@ namespace OpenTK
#region public class ContextExistsException : ApplicationException
/// <summary>
/// This exception is thrown when a GLContext property cannot be changed after creation.
/// This exception is thrown when a GraphicsContext property cannot be changed after creation.
/// </summary>
public class ContextExistsException : ApplicationException
{

View file

@ -90,7 +90,7 @@ namespace OpenTK
#region public IGraphicsContext Context
/// <summary>
/// Gets an interface to the underlying GLContext used by this GLControl.
/// Gets an interface to the underlying GraphicsContext used by this GLControl.
/// </summary>
[Browsable(false)]
public IGraphicsContext Context
@ -145,10 +145,10 @@ namespace OpenTK
// TODO: Remove for 0.3.15
/// <summary>
/// Gets the DisplayMode of the GLContext attached to this GLControl.
/// Gets the DisplayMode of the GraphicsContext attached to this GLControl.
/// </summary>
/// <remarks>
/// You cannot change the DisplayMode of an existing GLContext.
/// You cannot change the DisplayMode of an existing GraphicsContext.
/// </remarks>
public DisplayMode Mode
{
@ -189,7 +189,7 @@ namespace OpenTK
#region public void CreateContext()
/// <summary>
/// Creates a GLContext and attaches it to this GLControl.
/// Creates a GraphicsContext and attaches it to this GLControl.
/// </summary>
public void CreateContext()
{
@ -203,7 +203,7 @@ namespace OpenTK
// have a different colordepth from the parent. To combat this, we do not set a
// specific depth for the DisplayMode - we let the driver select one instead.
//display_mode.ColorFormat = new ColorMode(0);
context = new GLContext(display_mode, info);
context = new GraphicsContext(display_mode, info);
idle = new PlatformIdle(info);
}
else
@ -218,9 +218,9 @@ namespace OpenTK
#region public void DestroyContext()
/// <summary>
/// Destroys the GLContext attached to this GLControl.
/// Destroys the GraphicsContext attached to this GLControl.
/// </summary>
/// <exception cref="NullReferenceException">Occurs when no GLContext is attached.</exception>
/// <exception cref="NullReferenceException">Occurs when no GraphicsContext is attached.</exception>
public void DestroyContext()
{
Context.Dispose();

View file

@ -128,7 +128,7 @@ namespace OpenTK
glWindow.Destroy += glWindow_Destroy;
// TODO: GLContext is created inside this call.
// TODO: GraphicsContext is created inside this call.
glWindow.CreateWindow(width, height, format, out glContext);
this.Title = title;

View file

@ -15,7 +15,7 @@ namespace OpenTK.Graphics
/// <summary>
/// Represents and provides methods to manipulate an OpenGL render context.
/// </summary>
public sealed class GLContext : IGraphicsContext, IGLContextInternal, IGLContextCreationHack
public sealed class GraphicsContext : IGraphicsContext, IGLContextInternal, IGLContextCreationHack
{
IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
List<IDisposable> dispose_queue = new List<IDisposable>();
@ -26,14 +26,14 @@ namespace OpenTK.Graphics
static Dictionary<ContextHandle, WeakReference> available_contexts =
new Dictionary<ContextHandle, WeakReference>(); // Contains all available OpenGL contexts.
#region public GLContext(DisplayMode mode, IWindowInfo window)
#region public GraphicsContext(DisplayMode mode, IWindowInfo window)
/// <summary>
/// Constructs a new GLContext with the specified DisplayMode, and bound to the specified IWindowInfo.
/// Constructs a new GraphicsContext with the specified DisplayMode, and bound to the specified IWindowInfo.
/// </summary>
/// <param name="mode"></param>
/// <param name="window"></param>
public GLContext(DisplayMode mode, IWindowInfo window)
public GraphicsContext(DisplayMode mode, IWindowInfo window)
{
//if (available_contexts.Count == 0)
// available_contexts.Add(IntPtr.Zero, new WeakReference(null));
@ -58,14 +58,14 @@ namespace OpenTK.Graphics
(this as IGLContextCreationHack).SetWindowHandle(window.Handle);
(this as IGLContextCreationHack).SelectDisplayMode(mode, window);
if (GLContext.ShareContexts)
if (GraphicsContext.ShareContexts)
{
lock (context_lock)
{
// A small hack to create a shared context with the first available context.
foreach (WeakReference r in GLContext.available_contexts.Values)
foreach (WeakReference r in GraphicsContext.available_contexts.Values)
{
this.CreateContext(true, (GLContext)r.Target);
this.CreateContext(true, (GraphicsContext)r.Target);
return;
}
}
@ -102,15 +102,15 @@ namespace OpenTK.Graphics
/// <summary>
/// Gets or sets the current GraphicsContext in the calling thread.
/// </summary>
public static GLContext CurrentContext
public static GraphicsContext CurrentContext
{
get
{
if (available_contexts.Count > 0)
return (GLContext)available_contexts[GetCurrentContext()].Target;
//return (GLContext)available_contexts[((IGLContextInternal)available_contexts[IntPtr.Zero].Target).GetCurrentContext()].Target;
return (GraphicsContext)available_contexts[GetCurrentContext()].Target;
//return (GraphicsContext)available_contexts[((IGLContextInternal)available_contexts[IntPtr.Zero].Target).GetCurrentContext()].Target;
return null;
//return (GLContext)available_contexts[StaticGetCurrentContext().ToInt64()].Target;
//return (GraphicsContext)available_contexts[StaticGetCurrentContext().ToInt64()].Target;
}
set
{
@ -334,7 +334,7 @@ namespace OpenTK.Graphics
#region --- IDisposable Members ---
/// <summary>
/// Disposes of the GLContext.
/// Disposes of the GraphicsContext.
/// </summary>
public void Dispose()
{
@ -355,7 +355,7 @@ namespace OpenTK.Graphics
}
}
~GLContext()
~GraphicsContext()
{
this.Dispose(false);
}

View file

@ -192,8 +192,8 @@ namespace OpenTK.OpenGL
/// </remarks>
public static void LoadAll()
{
//TODO: Route GameWindow context creation through GLContext.
//if (GLContext.CurrentContext == null)
//TODO: Route GameWindow context creation through GraphicsContext.
//if (GraphicsContext.CurrentContext == null)
// throw new InvalidOperationException("You must create an OpenGL context before using the GL class.");
OpenTK.Platform.Utilities.LoadExtensions(glClass);

View file

@ -46,12 +46,12 @@ namespace OpenTK.Platform
public void RegisterForDisposal(IDisposable resource)
{
throw new NotImplementedException("Use the general GLContext class instead.");
throw new NotImplementedException("Use the general GraphicsContext class instead.");
}
public void DisposeResources()
{
throw new NotImplementedException("Use the general GLContext class instead.");
throw new NotImplementedException("Use the general GraphicsContext class instead.");
}
public IntPtr GetAddress(string function) { return IntPtr.Zero; }

View file

@ -42,8 +42,8 @@ namespace OpenTK.Platform.Windows
static WinGLContext()
{
// Set the GetCurrentContext implementation.
if (GLContext.GetCurrentContext == null)
GLContext.GetCurrentContext = WinGLContext.GetCurrentContext;
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext;
}
public WinGLContext()
@ -218,7 +218,7 @@ namespace OpenTK.Platform.Windows
void IGLContextInternal.RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GLContext instead.");
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
@ -227,7 +227,7 @@ namespace OpenTK.Platform.Windows
void IGLContextInternal.DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GLContext instead.");
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion

View file

@ -367,7 +367,7 @@ namespace OpenTK.Platform.Windows
Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, cp.Width, cp.Height, SetWindowPosFlags.SHOWWINDOW);
//context = new GLContext(mode, window);
//context = new GraphicsContext(mode, window);
//context.CreateContext();
context = new WinGLContext();

View file

@ -35,8 +35,8 @@ namespace OpenTK.Platform.X11
static X11GLContext()
{
// Set the GetCurrentContext implementation.
if (GLContext.GetCurrentContext == null)
GLContext.GetCurrentContext = X11GLContext.GetCurrentContext;
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = X11GLContext.GetCurrentContext;
}
/// <private />
@ -302,12 +302,12 @@ namespace OpenTK.Platform.X11
public void RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GLContext instead.");
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
public void DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GLContext instead.");
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
public IEnumerable<DisplayMode> GetDisplayModes()

View file

@ -405,8 +405,8 @@ namespace OpenTK.Platform.X11
glContext = new X11GLContext();
(glContext as IGLContextCreationHack).SelectDisplayMode(mode, window);
if (glContext == null)
throw new ApplicationException("Could not create GLContext");
Debug.Print("Created GLContext");
throw new ApplicationException("Could not create GraphicsContext");
Debug.Print("Created GraphicsContext");
window.VisualInfo = ((X11.WindowInfo)((IGLContextInternal)glContext).Info).VisualInfo;
//window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen,