mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 20:15:31 +00:00
Added Quaterniond version of FromMatrix
This commit is contained in:
parent
d479e3768b
commit
5c66266933
|
@ -252,7 +252,7 @@ namespace OpenTK
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Defines the identity quaternion.
|
/// Defines the identity quaternion.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static Quaternion Identity = new Quaternion(0, 0, 0, 1);
|
public static readonly Quaternion Identity = new Quaternion(0, 0, 0, 1);
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -507,6 +507,8 @@ namespace OpenTK
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region FromMatrix
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Builds a quaternion from the given rotation matrix
|
/// Builds a quaternion from the given rotation matrix
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -575,6 +577,8 @@ namespace OpenTK
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Slerp
|
#region Slerp
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -507,6 +507,78 @@ namespace OpenTK
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region FromMatrix
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a quaternion from the given rotation matrix
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="matrix">A rotation matrix</param>
|
||||||
|
/// <returns>The equivalent quaternion</returns>
|
||||||
|
public static Quaterniond FromMatrix(Matrix3d matrix)
|
||||||
|
{
|
||||||
|
Quaterniond result;
|
||||||
|
FromMatrix(ref matrix, out result);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a quaternion from the given rotation matrix
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="matrix">A rotation matrix</param>
|
||||||
|
/// <param name="result">The equivalent quaternion</param>
|
||||||
|
public static void FromMatrix(ref Matrix3d matrix, out Quaterniond result)
|
||||||
|
{
|
||||||
|
double trace = matrix.Trace;
|
||||||
|
|
||||||
|
if (trace > 0)
|
||||||
|
{
|
||||||
|
double s = Math.Sqrt(trace + 1) * 2;
|
||||||
|
double invS = 1.0 / s;
|
||||||
|
|
||||||
|
result.w = s * 0.25;
|
||||||
|
result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||||
|
result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||||
|
result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double m00 = matrix.Row0.X, m11 = matrix.Row1.Y, m22 = matrix.Row2.Z;
|
||||||
|
|
||||||
|
if (m00 > m11 && m00 > m22)
|
||||||
|
{
|
||||||
|
double s = Math.Sqrt(1 + m00 - m11 - m22) * 2;
|
||||||
|
double invS = 1.0 / s;
|
||||||
|
|
||||||
|
result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||||
|
result.xyz.X = s * 0.25;
|
||||||
|
result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||||
|
result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||||
|
}
|
||||||
|
else if (m11 > m22)
|
||||||
|
{
|
||||||
|
double s = Math.Sqrt(1 + m11 - m00 - m22) * 2;
|
||||||
|
double invS = 1.0 / s;
|
||||||
|
|
||||||
|
result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||||
|
result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||||
|
result.xyz.Y = s * 0.25;
|
||||||
|
result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double s = Math.Sqrt(1 + m22 - m00 - m11) * 2;
|
||||||
|
double invS = 1.0 / s;
|
||||||
|
|
||||||
|
result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||||
|
result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||||
|
result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||||
|
result.xyz.Z = s * 0.25;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Slerp
|
#region Slerp
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in a new issue