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Added Quaterniond version of FromMatrix
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@ -252,7 +252,7 @@ namespace OpenTK
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/// <summary>
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/// <summary>
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/// Defines the identity quaternion.
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/// Defines the identity quaternion.
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/// </summary>
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/// </summary>
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public static Quaternion Identity = new Quaternion(0, 0, 0, 1);
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public static readonly Quaternion Identity = new Quaternion(0, 0, 0, 1);
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#endregion
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#endregion
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@ -507,6 +507,8 @@ namespace OpenTK
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#endregion
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#endregion
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#region FromMatrix
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/// <summary>
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/// <summary>
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/// Builds a quaternion from the given rotation matrix
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/// Builds a quaternion from the given rotation matrix
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/// </summary>
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/// </summary>
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@ -575,6 +577,8 @@ namespace OpenTK
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}
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}
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}
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}
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#endregion
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#region Slerp
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#region Slerp
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/// <summary>
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/// <summary>
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@ -507,6 +507,78 @@ namespace OpenTK
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#endregion
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#endregion
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#region FromMatrix
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/// <summary>
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/// Builds a quaternion from the given rotation matrix
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/// </summary>
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/// <param name="matrix">A rotation matrix</param>
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/// <returns>The equivalent quaternion</returns>
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public static Quaterniond FromMatrix(Matrix3d matrix)
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{
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Quaterniond result;
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FromMatrix(ref matrix, out result);
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return result;
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}
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/// <summary>
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/// Builds a quaternion from the given rotation matrix
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/// </summary>
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/// <param name="matrix">A rotation matrix</param>
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/// <param name="result">The equivalent quaternion</param>
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public static void FromMatrix(ref Matrix3d matrix, out Quaterniond result)
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{
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double trace = matrix.Trace;
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if (trace > 0)
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{
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double s = Math.Sqrt(trace + 1) * 2;
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double invS = 1.0 / s;
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result.w = s * 0.25;
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result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
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}
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else
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{
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double m00 = matrix.Row0.X, m11 = matrix.Row1.Y, m22 = matrix.Row2.Z;
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if (m00 > m11 && m00 > m22)
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{
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double s = Math.Sqrt(1 + m00 - m11 - m22) * 2;
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double invS = 1.0 / s;
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result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.X = s * 0.25;
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result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
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}
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else if (m11 > m22)
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{
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double s = Math.Sqrt(1 + m11 - m00 - m22) * 2;
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double invS = 1.0 / s;
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result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Y = s * 0.25;
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result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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}
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else
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{
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double s = Math.Sqrt(1 + m22 - m00 - m11) * 2;
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double invS = 1.0 / s;
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result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.xyz.Z = s * 0.25;
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}
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}
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}
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#endregion
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#region Slerp
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#region Slerp
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/// <summary>
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/// <summary>
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