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Add debug message when context creation fails
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@ -23,6 +23,10 @@ namespace OpenTK.Platform.SDL2
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{
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{
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SetGLAttributes(mode, shareContext, major, minor, flags);
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SetGLAttributes(mode, shareContext, major, minor, flags);
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SdlContext = new ContextHandle(SDL.SDL_GL_CreateContext(window.Handle));
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SdlContext = new ContextHandle(SDL.SDL_GL_CreateContext(window.Handle));
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if (SdlContext == ContextHandle.Zero)
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{
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Debug.Print("SDL2 failed to create OpenGL context: {0}", SDL.SDL_GetError());
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}
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Handle = GraphicsContext.GetCurrentContext();
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Handle = GraphicsContext.GetCurrentContext();
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}
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}
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