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Added a new Settings.Legacy option: do not turn bools into ints. Changed the default Tao options to not turn bools into ints and use nested enums. Added documentation to these options.
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@ -83,17 +83,63 @@ namespace Bind
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[Flags]
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[Flags]
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public enum Legacy
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public enum Legacy
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{
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{
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/// <summary>
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/// Default value.
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/// </summary>
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None = 0x00,
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None = 0x00,
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/// <summary>
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/// Leave enums as plain const ints.
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/// </summary>
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ConstIntEnums = 0x01,
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ConstIntEnums = 0x01,
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/// <summary>
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/// Leave enums in the default STRANGE_capitalization.ALL_CAPS form.
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/// </summary>
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NoAdvancedEnumProcessing = 0x02,
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NoAdvancedEnumProcessing = 0x02,
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/// <summary>
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/// Don't allow unsafe wrappers in the interface.
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/// </summary>
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NoPublicUnsafeFunctions = 0x04,
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NoPublicUnsafeFunctions = 0x04,
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/// <summary>
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/// Don't trim the [fdisub]v? endings from functions.
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/// </summary>
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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/// <summary>
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/// Don't trim the [gl|wgl|glx|glu] prefixes from functions.
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/// </summary>
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NoTrimFunctionPrefix = 0x08,
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NoTrimFunctionPrefix = 0x08,
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/// <summary>
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/// Don't spearate functions in different namespaces, according to their extension category
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/// (e.g. GL.Arb, GL.Ext etc).
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/// </summary>
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NoSeparateFunctionNamespaces = 0x10,
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NoSeparateFunctionNamespaces = 0x10,
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/// <summary>
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/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
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/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
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/// explicitly, to avoid the 'object' overload from being called.)
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/// </summary>
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TurnVoidPointersToIntPtr = 0x20,
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TurnVoidPointersToIntPtr = 0x20,
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/// <summary>
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/// Generate all possible permutations for ref/array/pointer parameters.
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/// </summary>
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GenerateAllPermutations = 0x40,
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GenerateAllPermutations = 0x40,
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/// <summary>
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/// Nest enums inside the GL class.
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/// </summary>
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NestedEnums = 0x80,
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NestedEnums = 0x80,
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Tao = ConstIntEnums | NoAdvancedEnumProcessing | NoPublicUnsafeFunctions | NoTrimFunctionEnding | NoTrimFunctionPrefix | NoSeparateFunctionNamespaces | TurnVoidPointersToIntPtr | GenerateAllPermutations,
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/// <summary>
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/// Turn GLboolean to int (Boolean enum), not bool.
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/// </summary>
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NoBoolParameters = 0100,
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Tao = ConstIntEnums |
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NoAdvancedEnumProcessing |
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NoPublicUnsafeFunctions |
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NoTrimFunctionEnding |
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NoTrimFunctionPrefix |
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NoSeparateFunctionNamespaces |
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TurnVoidPointersToIntPtr |
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NestedEnums |
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NoBoolParameters,
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/*GenerateAllPermutations,*/
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}
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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