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Added ConstCharPointer->string transformation in accordance to GL 4.3
specs.
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@ -238,7 +238,8 @@ namespace Bind
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// "(Const)VoidPointer" -> "void*"
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GLTypes.Add(words[0], "void*");
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}
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else if (words[0] == "CharPointer" || words[0] == "charPointerARB")
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else if (words[0] == "CharPointer" || words[0] == "charPointerARB" ||
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words[0] == "ConstCharPointer")
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{
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// The typematching logic cannot handle pointers to pointers, e.g. CharPointer* -> char** -> string* -> string[].
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// Hence we give it a push.
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