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https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 07:15:28 +00:00
Fix Helper methods to use out Strings
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parent
c395841b34
commit
62a2db426f
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@ -175,10 +175,10 @@ namespace OpenTK.Graphics.ES20
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{
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int length;
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GetProgram(program, GetProgramParameterName.ActiveAttributeMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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GetActiveAttrib(program, index, length == 0 ? 1 : length * 2, out length, out size, out type, out str);
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return str;
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}
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public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type)
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@ -186,9 +186,9 @@ namespace OpenTK.Graphics.ES20
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int length;
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GetProgram(program, GetProgramParameterName.ActiveUniformMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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GetActiveUniform(program, uniformIndex, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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string str;
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GetActiveUniform(program, uniformIndex, length == 0 ? 1 : length, out length, out size, out type, out str);
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return str;
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}
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public static void ShaderSource(Int32 shader, System.String @string)
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@ -218,9 +218,7 @@ namespace OpenTK.Graphics.ES20
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetShaderInfoLog((UInt32)shader, length * 2, &length, out info);
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}
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}
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@ -241,9 +239,7 @@ namespace OpenTK.Graphics.ES20
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetProgramInfoLog((UInt32)program, length * 2, &length, out info);
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}
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}
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@ -175,10 +175,10 @@ namespace OpenTK.Graphics.ES30
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{
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int length;
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GetProgram(program, ES30.GetProgramParameterName.ActiveAttributeMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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GetActiveAttrib(program, index, length == 0 ? 1 : length * 2, out length, out size, out type, out str);
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return str;
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}
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public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type)
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@ -186,9 +186,9 @@ namespace OpenTK.Graphics.ES30
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int length;
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GetProgram(program, ES30.GetProgramParameterName.ActiveUniformMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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GetActiveUniform(program, uniformIndex, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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string str;
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GetActiveUniform(program, uniformIndex, length == 0 ? 1 : length, out length, out size, out type, out str);
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return str;
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}
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public static void ShaderSource(Int32 shader, System.String @string)
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@ -218,9 +218,7 @@ namespace OpenTK.Graphics.ES30
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetShaderInfoLog((UInt32)shader, length * 2, &length, out info);
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}
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}
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@ -241,9 +239,7 @@ namespace OpenTK.Graphics.ES30
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetProgramInfoLog((UInt32)program, length * 2, &length, out info);
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}
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}
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@ -1889,10 +1889,10 @@ namespace OpenTK.Graphics.OpenGL
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{
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int length;
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GetProgram(program, OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveAttributeMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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GetActiveAttrib(program, index, length == 0 ? 1 : length * 2, out length, out size, out type, out str);
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return str;
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}
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/// <summary>
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@ -1919,9 +1919,9 @@ namespace OpenTK.Graphics.OpenGL
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int length;
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GetProgram(program, OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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GetActiveUniform(program, uniformIndex, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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string str;
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GetActiveUniform(program, uniformIndex, length == 0 ? 1 : length, out length, out size, out type, out str);
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return str;
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}
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/// <summary>
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@ -1941,10 +1941,10 @@ namespace OpenTK.Graphics.OpenGL
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{
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int length;
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GetProgram(program, OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveUniformName(program, uniformIndex, sb.Capacity, out length, sb);
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return sb.ToString();
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GetActiveUniformName(program, uniformIndex, length == 0 ? 1 : length * 2, out length, out str);
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return str;
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}
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/// <summary>
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@ -1964,10 +1964,10 @@ namespace OpenTK.Graphics.OpenGL
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{
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int length;
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GetProgram(program, OpenTK.Graphics.OpenGL.GetProgramParameterName.ActiveUniformBlockMaxNameLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveUniformBlockName(program, uniformIndex, sb.Capacity, out length, sb);
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return sb.ToString();
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GetActiveUniformBlockName(program, uniformIndex, length == 0 ? 1 : length * 2, out length, out str);
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return str;
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}
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/// <summary>
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@ -2027,9 +2027,7 @@ namespace OpenTK.Graphics.OpenGL
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetShaderInfoLog((UInt32)shader, length * 2, &length, out info);
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}
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}
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@ -2070,9 +2068,7 @@ namespace OpenTK.Graphics.OpenGL
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetProgramInfoLog((UInt32)program, length * 2, &length, out info);
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}
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}
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@ -246,10 +246,10 @@ namespace OpenTK.Graphics.OpenGL4
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{
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int length;
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GetProgram(program, OpenGL4.GetProgramParameterName.ActiveAttributeMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
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string str;
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GetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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GetActiveAttrib(program, index, length == 0 ? 1 : length * 2, out length, out size, out type, out str);
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return str;
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}
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public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type)
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@ -257,9 +257,9 @@ namespace OpenTK.Graphics.OpenGL4
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int length;
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GetProgram(program, OpenGL4.GetProgramParameterName.ActiveUniformMaxLength, out length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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GetActiveUniform(program, uniformIndex, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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string str;
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GetActiveUniform(program, uniformIndex, length == 0 ? 1 : length, out length, out size, out type, out str);
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return str;
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}
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public static void ShaderSource(Int32 shader, System.String @string)
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@ -289,9 +289,7 @@ namespace OpenTK.Graphics.OpenGL4
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetShaderInfoLog((UInt32)shader, length * 2, &length, out info);
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}
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}
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@ -312,9 +310,7 @@ namespace OpenTK.Graphics.OpenGL4
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info = String.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder(length * 2);
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GL.GetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
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info = sb.ToString();
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GL.GetProgramInfoLog((UInt32)program, length * 2, &length, out info);
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}
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}
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