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* X11GLContext.cs: Remove context field in favor of GraphicsContextBase.Handle. Fixes issue 1121: "GraphicsContext fails with KeyNotFoundException on SVN trunk".
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@ -20,7 +20,6 @@ namespace OpenTK.Platform.X11
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/// </summary>
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internal sealed class X11GLContext : DesktopGraphicsContext
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{
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ContextHandle context;
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X11WindowInfo currentWindow;
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bool vsync_supported;
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int vsync_interval;
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@ -100,17 +99,17 @@ namespace OpenTK.Platform.X11
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}
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attributes.Add(0);
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context = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
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Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
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shareHandle.Handle, direct, attributes.ToArray()));
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if (context == ContextHandle.Zero)
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if (Handle == ContextHandle.Zero)
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{
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Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
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context = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
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Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
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shareHandle.Handle, !direct, attributes.ToArray()));
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}
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if (context == ContextHandle.Zero)
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if (Handle == ContextHandle.Zero)
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Debug.WriteLine("failed.");
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else
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Debug.WriteLine("success!");
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@ -120,26 +119,26 @@ namespace OpenTK.Platform.X11
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}
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}
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if (context == ContextHandle.Zero)
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if (Handle == ContextHandle.Zero)
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{
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Debug.Write("Using legacy context creation... ");
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XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference.
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context = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct));
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Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct));
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if (context == ContextHandle.Zero)
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if (Handle == ContextHandle.Zero)
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{
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Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
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context = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct));
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Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct));
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}
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}
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if (context != ContextHandle.Zero)
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Debug.Print("Context created (id: {0}).", context);
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if (Handle != ContextHandle.Zero)
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Debug.Print("Context created (id: {0}).", Handle);
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else
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throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
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if (!Glx.IsDirect(currentWindow.Display, context.Handle))
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if (!Glx.IsDirect(currentWindow.Display, Handle.Handle))
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Debug.Print("Warning: Context is not direct.");
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graphics_mode = mode;
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@ -209,12 +208,12 @@ namespace OpenTK.Platform.X11
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bool result;
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Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
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context, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle));
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Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle));
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if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || context == ContextHandle.Zero)
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if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || Handle == ContextHandle.Zero)
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throw new InvalidOperationException("Invalid display, window or context.");
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result = Glx.MakeCurrent(w.Display, w.WindowHandle, context);
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result = Glx.MakeCurrent(w.Display, w.WindowHandle, Handle);
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if (!result)
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throw new GraphicsContextException("Failed to make context current.");
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@ -229,7 +228,7 @@ namespace OpenTK.Platform.X11
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public override bool IsCurrent
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{
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get { return Glx.GetCurrentContext() == this.context.Handle; }
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get { return Glx.GetCurrentContext() == this.Handle.Handle; }
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}
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#endregion
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@ -304,10 +303,10 @@ namespace OpenTK.Platform.X11
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if (manuallyCalled)
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{
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if (GraphicsContext.CurrentContext != null &&
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((IGraphicsContextInternal)GraphicsContext.CurrentContext).Context == context)
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((IGraphicsContextInternal)GraphicsContext.CurrentContext).Context == Handle)
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GraphicsContext.CurrentContext.MakeCurrent(null);
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Glx.DestroyContext(currentWindow.Display, context);
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Glx.DestroyContext(currentWindow.Display, Handle);
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}
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else
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{
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