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Merge pull request #160 from thefiddler/pad_db_hat
[Input] Implemented JoystickHat GamePad mapping
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commit
645baeaff3
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@ -35,7 +35,8 @@ namespace OpenTK.Input
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{
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Unmapped = 0,
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Axis,
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Button
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Button,
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Hat
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}
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}
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@ -175,8 +175,11 @@ namespace OpenTK.Input
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return new GamePadConfigurationSource(ParseButton(item));
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case 'h':
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throw new NotImplementedException();
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//return new MapItem(ParseHat(item));
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{
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HatPosition position;
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JoystickHat hat = ParseHat(item, out position);
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return new GamePadConfigurationSource(hat, position);
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}
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default:
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throw new InvalidOperationException("[Input] Invalid GamePad configuration value");
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@ -193,12 +196,38 @@ namespace OpenTK.Input
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static JoystickButton ParseButton(string item)
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{
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// item is in the format "b#" where # a zero-based integer nubmer
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// item is in the format "b#" where # a zero-based integer number
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JoystickButton button = JoystickButton.Button0;
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int id = Int32.Parse(item.Substring(1));
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return button + id;
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}
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static JoystickHat ParseHat(string item, out HatPosition position)
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{
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// item is in the format "h#.#" where:
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// - the 1st # is the zero-based hat id
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// - the 2nd # is a bit-flag defining the hat position
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JoystickHat hat = JoystickHat.Hat0;
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int id = Int32.Parse(item.Substring(1, 1));
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int pos = Int32.Parse(item.Substring(3));
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position = HatPosition.Centered;
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switch (pos)
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{
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case 1: position = HatPosition.Up; break;
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case 2: position = HatPosition.Right; break;
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case 3: position = HatPosition.UpRight; break;
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case 4: position = HatPosition.Down ; break;
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case 6: position = HatPosition.DownRight; break;
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case 8: position = HatPosition.Left; break;
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case 9: position = HatPosition.UpLeft; break;
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case 12: position = HatPosition.DownLeft; break;
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default: position = HatPosition.Centered; break;
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}
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return hat + id;
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}
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#endregion
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}
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}
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@ -34,8 +34,10 @@ namespace OpenTK.Input
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struct GamePadConfigurationSource
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{
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ConfigurationType map_type;
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Nullable<JoystickButton> map_button;
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Nullable<JoystickAxis> map_axis;
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JoystickButton? map_button;
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JoystickAxis? map_axis;
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JoystickHat? map_hat;
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HatPosition? map_hat_position;
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public GamePadConfigurationSource(JoystickAxis axis)
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: this()
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@ -51,6 +53,14 @@ namespace OpenTK.Input
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Button = button;
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}
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public GamePadConfigurationSource(JoystickHat hat, HatPosition pos)
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: this()
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{
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Type = ConfigurationType.Hat;
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Hat = hat;
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map_hat_position = pos;
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}
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public ConfigurationType Type
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{
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get { return map_type; }
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@ -68,5 +78,17 @@ namespace OpenTK.Input
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get { return map_button.Value; }
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private set { map_button = value; }
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}
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public JoystickHat Hat
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{
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get { return map_hat.Value; }
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private set { map_hat = value; }
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}
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public HatPosition HatPosition
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{
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get { return map_hat_position.Value; }
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private set { map_hat_position = value; }
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}
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}
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}
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@ -117,6 +117,48 @@ namespace OpenTK.Platform
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}
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}
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break;
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case ConfigurationType.Hat:
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{
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// JoystickHat -> Buttons/GamePadAxes mapping
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JoystickHat source_hat = map.Source.Hat;
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JoystickHatState state = joy.GetHat(source_hat);
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bool pressed = false;
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switch (map.Source.HatPosition)
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{
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case HatPosition.Down:
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pressed = state.IsDown;
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break;
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case HatPosition.Up:
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pressed = state.IsUp;
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break;
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case HatPosition.Left:
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pressed = state.IsLeft;
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break;
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case HatPosition.Right:
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pressed = state.IsRight;
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break;
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}
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switch (map.Target.Type)
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{
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case ConfigurationType.Axis:
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// Todo: if SDL2 GameController config is ever updated to
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// distinguish between negative/positive axes, then update
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// the following line to support both.
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pad.SetAxis(map.Target.Axis, pressed ? short.MaxValue : (short)0);
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break;
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case ConfigurationType.Button:
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pad.SetButton(map.Target.Button, pressed);
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break;
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}
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}
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break;
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}
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}
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}
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@ -753,8 +753,8 @@ namespace OpenTK.Platform.SDL2
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Centered = 0x00,
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Up = 0x01,
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Right = 0x02,
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Down = 0x03,
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Left = 0x04,
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Down = 0x04,
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Left = 0x08,
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RightUp = Right | Up,
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RightDown = Right | Down,
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LeftUp = Left | Up,
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@ -127,28 +127,28 @@ namespace OpenTK.Platform.SDL2
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OpenTK.Input.HatPosition TranslateHat(HatPosition value)
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{
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if ((value & HatPosition.LeftUp) == value)
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if ((value & HatPosition.LeftUp) == HatPosition.LeftUp)
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return OpenTK.Input.HatPosition.UpLeft;
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if ((value & HatPosition.RightUp) == value)
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if ((value & HatPosition.RightUp) == HatPosition.RightUp)
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return OpenTK.Input.HatPosition.UpRight;
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if ((value & HatPosition.LeftDown) == value)
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if ((value & HatPosition.LeftDown) == HatPosition.LeftDown)
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return OpenTK.Input.HatPosition.DownLeft;
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if ((value & HatPosition.RightDown) == value)
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if ((value & HatPosition.RightDown) == HatPosition.RightDown)
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return OpenTK.Input.HatPosition.DownRight;
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if ((value & HatPosition.Up) == value)
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if ((value & HatPosition.Up) == HatPosition.Up)
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return OpenTK.Input.HatPosition.Up;
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if ((value & HatPosition.Right) == value)
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if ((value & HatPosition.Right) == HatPosition.Right)
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return OpenTK.Input.HatPosition.Right;
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if ((value & HatPosition.Down) == value)
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if ((value & HatPosition.Down) == HatPosition.Down)
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return OpenTK.Input.HatPosition.Down;
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if ((value & HatPosition.Left) == value)
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if ((value & HatPosition.Left) == HatPosition.Left)
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return OpenTK.Input.HatPosition.Left;
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return OpenTK.Input.HatPosition.Centered;
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