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Merge pull request #164 from thefiddler/x11_scrollfix
[X11] Fix legacy scrolling and absolute pointer motion
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commit
680a5eef3c
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@ -136,4 +136,10 @@ namespace OpenTK.Platform.X11
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SlaveKeyboard = 4,
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FloatingSlave = 5,
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}
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enum XIMode
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{
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Relative = 0,
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Absolute = 1
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}
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}
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@ -176,6 +176,9 @@ namespace OpenTK.Platform.X11
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[DllImport("libX11", EntryPoint = "XInternAtoms")]
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public extern static int XInternAtoms(IntPtr display, string[] atom_names, int atom_count, bool only_if_exists, IntPtr[] atoms);
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[DllImport("libX11", EntryPoint = "XGetAtomName")]
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public extern static IntPtr XGetAtomName(IntPtr display, IntPtr atom);
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[DllImport("libX11", EntryPoint = "XSetWMProtocols")]
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public extern static int XSetWMProtocols(IntPtr display, IntPtr window, IntPtr[] protocols, int count);
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@ -1732,7 +1732,7 @@ namespace OpenTK.Platform.X11
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public double max;
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public double value;
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public int resolution;
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public int mode;
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public XIMode mode;
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}
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struct XIDeviceEvent
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@ -60,21 +60,6 @@ namespace OpenTK.Platform.X11
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public string Name;
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}
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// Atoms
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//static readonly IntPtr ButtonLeft;
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//static readonly IntPtr ButtonMiddle;
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////static readonly IntPtr ButtonRight;
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//static readonly IntPtr ButtonWheelUp;
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//static readonly IntPtr ButtonWheelDown;
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//static readonly IntPtr ButtonWheelLeft;
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//static readonly IntPtr ButtonWheelRight;
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static readonly IntPtr RelX;
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static readonly IntPtr RelY;
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//static readonly IntPtr RelHorizScroll;
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//static readonly IntPtr RelVertScroll;
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//static readonly IntPtr RelHorizWheel;
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//static readonly IntPtr RelVertWheel;
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long cursor_x, cursor_y; // For GetCursorState()
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List<XIMouse> devices = new List<XIMouse>(); // list of connected mice
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Dictionary<int, int> rawids = new Dictionary<int, int>(); // maps hardware device ids to XIMouse ids
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@ -93,31 +78,6 @@ namespace OpenTK.Platform.X11
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{
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using (new XLock(API.DefaultDisplay))
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{
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// Mouse
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//ButtonLeft = Functions.XInternAtom(API.DefaultDisplay, "Button Left", false);
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//ButtonMiddle = Functions.XInternAtom(API.DefaultDisplay, "Button Middle", false);
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//ButtonRight = Functions.XInternAtom(API.DefaultDisplay, "Button Right", false);
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//ButtonWheelUp = Functions.XInternAtom(API.DefaultDisplay, "Button Wheel Up", false);
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//ButtonWheelDown = Functions.XInternAtom(API.DefaultDisplay, "Button Wheel Down", false);
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//ButtonWheelLeft = Functions.XInternAtom(API.DefaultDisplay, "Button Horiz Wheel Left", false);
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//ButtonWheelRight = Functions.XInternAtom(API.DefaultDisplay, "Button Horiz Wheel Right", false);
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RelX = Functions.XInternAtom(API.DefaultDisplay, "Rel X", false);
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RelY = Functions.XInternAtom(API.DefaultDisplay, "Rel Y", false);
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//RelHorizWheel = Functions.XInternAtom(API.DefaultDisplay, "Rel Horiz Wheel", false);
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//RelVertWheel = Functions.XInternAtom(API.DefaultDisplay, "Rel Vert Wheel", false);
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//RelHorizScroll = Functions.XInternAtom(API.DefaultDisplay, "Rel Horiz Scroll", false);
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//RelVertScroll = Functions.XInternAtom(API.DefaultDisplay, "Rel Vert Scroll", false);
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// Multitouch
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//TouchX = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Position X", false);
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//TouchY = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Position Y", false);
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//TouchMajor = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Touch Major", false);
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//TouchMinor = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Touch Minor", false);
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//TouchPressure = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Pressure", false);
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//TouchId = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Tracking ID", false);
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//TouchMaxContacts = Functions.XInternAtom(API.DefaultDisplay, "Max Contacts", false);
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// Custom
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ExitAtom = Functions.XInternAtom(API.DefaultDisplay, "Exit Input Thread Message", false);
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}
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}
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@ -391,17 +351,39 @@ namespace OpenTK.Platform.X11
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case XIClassType.Valuator:
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{
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// We use relative x/y valuators for mouse movement.
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// Iff these are not available, we fall back to
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// absolute x/y valuators.
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XIValuatorClassInfo* valuator = (XIValuatorClassInfo*)class_info;
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if (valuator->label == RelX)
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if (valuator->label == XI.RelativeX)
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{
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Debug.WriteLine("\tRelative X movement");
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d.MotionX = *valuator;
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}
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else if (valuator->label == RelY)
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else if (valuator->label == XI.RelativeY)
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{
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Debug.WriteLine("\tRelative Y movement");
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d.MotionY = *valuator;
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}
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else if (valuator->label == XI.AbsoluteX)
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{
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Debug.WriteLine("\tAbsolute X movement");
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if (d.MotionX.number == -1)
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d.MotionX = *valuator;
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}
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else if (valuator->label == XI.AbsoluteY)
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{
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Debug.WriteLine("\tAbsolute X movement");
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if (d.MotionY.number == -1)
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d.MotionY = *valuator;
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}
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else
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{
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IntPtr label = Functions.XGetAtomName(window.Display, valuator->label);
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Debug.Print("\tUnknown valuator {0}",
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Marshal.PtrToStringAnsi(label));
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Functions.XFree(label);
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}
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}
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break;
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}
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@ -508,6 +490,8 @@ namespace OpenTK.Platform.X11
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float dx, dy;
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MouseButton button = X11KeyMap.TranslateButton(raw.detail, out dx, out dy);
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mouse.State[button] = raw.evtype == XIEventType.RawButtonPress;
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if (mouse.ScrollX.number == -1 && mouse.ScrollY.number == -1)
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mouse.State.SetScrollRelative(dx, dy);
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}
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break;
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@ -555,13 +539,27 @@ namespace OpenTK.Platform.X11
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{
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// Note: we use the raw values here, without pointer
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// ballistics and any other modification.
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double x = ReadRawValue(ref raw, d.MotionX.number);
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double y = ReadRawValue(ref raw, d.MotionY.number);
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double h = ReadRawValue(ref raw, d.ScrollX.number) / d.ScrollX.increment;
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double v = ReadRawValue(ref raw, d.ScrollY.number) / d.ScrollY.increment;
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double x = 0;
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double y = 0;
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double h = 0;
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double v = 0;
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if (d.MotionX.number != -1)
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x = ReadRawValue(ref raw, d.MotionX.number);
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if (d.MotionY.number != -1)
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y = ReadRawValue(ref raw, d.MotionY.number);
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if (d.ScrollX.number != -1)
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h = ReadRawValue(ref raw, d.ScrollX.number) / d.ScrollX.increment;
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if (d.ScrollY.number != -1)
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v = ReadRawValue(ref raw, d.ScrollY.number) / d.ScrollY.increment;
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d.State.X += (int)Math.Round(x);
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d.State.Y += (int)Math.Round(y);
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if (d.MotionX.mode == XIMode.Relative)
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d.State.X += (int)Math.Round(x);
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else
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d.State.X = (int)Math.Round(x);
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if (d.MotionY.mode == XIMode.Relative)
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d.State.Y += (int)Math.Round(y);
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else
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d.State.Y = (int)Math.Round(y);
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// Note: OpenTK follows the windows scrolling convention where
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// (+h, +v) = (right, up). XI2 uses (+h, +v) = (right, down)
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