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@ -1,109 +0,0 @@
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<?xml version="1.0" ?>
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||||||
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|
||||||
<include name="OpenAL/TestAudioContext.cs" />
|
|
||||||
<include name="OpenGL/GluTessellation.cs" />
|
|
||||||
<include name="Properties/AssemblyInfo.cs" />
|
|
||||||
<include name="Shapes/Cube.cs" />
|
|
||||||
<include name="Shapes/IsoSphere.cs" />
|
|
||||||
<include name="Shapes/Plane.cs" />
|
|
||||||
<include name="Shapes/Shape.cs" />
|
|
||||||
<include name="Tests/MathSpeed.cs" />
|
|
||||||
<include name="Tests/S01_Call_Performance.cs" />
|
|
||||||
<include name="Tests/S04_Input_Logger.cs" />
|
|
||||||
<include name="Tests/S04_Input_Logger.Designer.cs" />
|
|
||||||
<include name="Tests/TestResolutionChanges.cs" />
|
|
||||||
<include name="Tutorial/Fonts.cs" />
|
|
||||||
<include name="Tutorial/T01_Simple_Window.cs" />
|
|
||||||
<include name="Tutorial/T02_Vertex_Arrays.cs" />
|
|
||||||
<include name="Tutorial/T03_Immediate_Mode_Cube.cs" />
|
|
||||||
<include name="Tutorial/T04_Vertex_Lighting.cs" />
|
|
||||||
<include name="Tutorial/T07_Display_Lists_Flower.cs" />
|
|
||||||
<include name="Tutorial/T08_VBO.cs" />
|
|
||||||
<include name="Tutorial/T10_GLSL_Cube.cs" />
|
|
||||||
<include name="Tutorial/Text.cs" />
|
|
||||||
<include name="Tutorial/Textures.cs" />
|
|
||||||
<include name="WinForms/DerivedGLControl.cs" />
|
|
||||||
<include name="WinForms/DerivedGLControl.Designer.cs" />
|
|
||||||
<include name="WinForms/W01_First_Window.cs" />
|
|
||||||
<include name="WinForms/W01_First_Window.Designer.cs" />
|
|
||||||
<include name="WinForms/W02_Immediate_Mode_Cube.cs" />
|
|
||||||
<include name="WinForms/W02_Immediate_Mode_Cube.Designer.cs" />
|
|
||||||
<include name="WinForms/W03_Extensions.cs" />
|
|
||||||
<include name="WinForms/W03_Extensions.Designer.cs" />
|
|
||||||
<include name="WinForms/W04_Multiple_GLControls.cs" />
|
|
||||||
<include name="WinForms/W04_Multiple_GLControls.Designer.cs" />
|
|
||||||
</sources>
|
|
||||||
<references basedir="${project::get-base-directory()}">
|
|
||||||
<lib>
|
|
||||||
<include name="${project::get-base-directory()}" />
|
|
||||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
|
||||||
</lib>
|
|
||||||
<include name="../OpenTK/${build.dir}/OpenTK.dll" />
|
|
||||||
<include name="System.dll" />
|
|
||||||
<include name="System.Drawing.dll" />
|
|
||||||
<include name="System.Windows.Forms.dll" />
|
|
||||||
<include name="System.Data.dll" />
|
|
||||||
</references>
|
|
||||||
</csc>
|
|
||||||
</target>
|
|
||||||
<target name="clean">
|
|
||||||
<delete dir="${bin.dir}" failonerror="false" />
|
|
||||||
<delete dir="${obj.dir}" failonerror="false" />
|
|
||||||
</target>
|
|
||||||
<target name="doc" description="Creates documentation.">
|
|
||||||
<property name="doc.target" value="" />
|
|
||||||
<if test="${platform::is-unix()}">
|
|
||||||
<property name="doc.target" value="Web" />
|
|
||||||
</if>
|
|
||||||
<ndoc failonerror="false" verbose="true">
|
|
||||||
<assemblies basedir="${project::get-base-directory()}">
|
|
||||||
<include name="${build.dir}/${project::get-name()}.exe" />
|
|
||||||
</assemblies>
|
|
||||||
<summaries basedir="${project::get-base-directory()}">
|
|
||||||
<include name="${build.dir}/${project::get-name()}.xml"/>
|
|
||||||
</summaries>
|
|
||||||
<referencepaths basedir="${project::get-base-directory()}">
|
|
||||||
<include name="${build.dir}" />
|
|
||||||
</referencepaths>
|
|
||||||
<documenters>
|
|
||||||
<documenter name="MSDN">
|
|
||||||
<property name="OutputDirectory" value="${project::get-base-directory()}/${build.dir}/doc/${project::get-name()}" />
|
|
||||||
<property name="OutputTarget" value="${doc.target}" />
|
|
||||||
<property name="HtmlHelpName" value="${project::get-name()}" />
|
|
||||||
<property name="IncludeFavorites" value="False" />
|
|
||||||
<property name="Title" value="${project::get-name()} SDK Documentation" />
|
|
||||||
<property name="SplitTOCs" value="False" />
|
|
||||||
<property name="DefaulTOC" value="" />
|
|
||||||
<property name="ShowVisualBasic" value="True" />
|
|
||||||
<property name="AutoDocumentConstructors" value="True" />
|
|
||||||
<property name="ShowMissingSummaries" value="${build.debug}" />
|
|
||||||
<property name="ShowMissingRemarks" value="${build.debug}" />
|
|
||||||
<property name="ShowMissingParams" value="${build.debug}" />
|
|
||||||
<property name="ShowMissingReturns" value="${build.debug}" />
|
|
||||||
<property name="ShowMissingValues" value="${build.debug}" />
|
|
||||||
<property name="DocumentInternals" value="False" />
|
|
||||||
<property name="DocumentPrivates" value="False" />
|
|
||||||
<property name="DocumentProtected" value="True" />
|
|
||||||
<property name="DocumentEmptyNamespaces" value="${build.debug}" />
|
|
||||||
<property name="IncludeAssemblyVersion" value="True" />
|
|
||||||
</documenter>
|
|
||||||
</documenters>
|
|
||||||
</ndoc>
|
|
||||||
</target>
|
|
||||||
</project>
|
|
|
@ -1,476 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>Examples</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="F:Examples.WinForms.DerivedGLControl.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Utilities.ColorToRgba32(System.Drawing.Color)">
|
|
||||||
<summary>
|
|
||||||
Converts a System.Drawing.Color to a System.Int32.
|
|
||||||
</summary>
|
|
||||||
<param name="c">The System.Drawing.Color to convert.</param>
|
|
||||||
<returns>A System.Int32 containing the R, G, B, A values of the
|
|
||||||
given System.Drawing.Color in the Rbga32 format.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.Tests.S04_Input_Logger.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W01_First_Window.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Textures">
|
|
||||||
<summary>
|
|
||||||
Demonstrates simple OpenGL Texturing.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T10_GLSL_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates how to load and use a simple OpenGL shader program. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
This is the place to load resources that change little
|
|
||||||
during the lifetime of the GameWindow. In this case, we
|
|
||||||
check for GLSL support, and load the shaders.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.ExampleLauncher.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Main">
|
|
||||||
<summary>
|
|
||||||
The main entry point for the application.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.ExampleLauncher.ExampleInfo">
|
|
||||||
<summary>
|
|
||||||
Contains the information necessary to display and launch an example thorugh the ExampleLauncer.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W04_Multiple_GLControls.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T01_Simple_Window">
|
|
||||||
<summary>
|
|
||||||
Demonstrates the GameWindow class.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Keyboard_KeyDown(OpenTK.Input.KeyboardDevice,OpenTK.Input.Key)">
|
|
||||||
<summary>
|
|
||||||
Occurs when a key is pressed.
|
|
||||||
</summary>
|
|
||||||
<param name="sender">The KeyboardDevice which generated this event.</param>
|
|
||||||
<param name="key">The key that was pressed.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W03_Extensions.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T02_Vertex_Arrays">
|
|
||||||
<summary>
|
|
||||||
Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
|
|
||||||
Broken since release 0.3.12.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Fonts">
|
|
||||||
<summary>
|
|
||||||
Tests Font loading and rendering.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
To maintain high rendering performance, we need to cache the text
|
|
||||||
we wish to draw, for each font we want to draw it with. To achieve
|
|
||||||
this, we use the TextPrinter.Prepare() method, which returns a
|
|
||||||
TextHandle - i.e. a handle to the cached text.
|
|
||||||
<para>
|
|
||||||
We can use these TextHandles with the TextPrinter.Draw() method
|
|
||||||
to draw text with very high performance.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnUnload(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
It is important that we need to call the Dispose() methods to reclaim of
|
|
||||||
each and every TextHandle and TextureFont to reclaim the unamanged
|
|
||||||
(OpenGL) resources they are using.
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
To render pixel-perfect text, we have to setup a 2d display projection
|
|
||||||
with a width/height that corresponds to our current Viewport.
|
|
||||||
In OpenGL this can be easily achieved using the GL.Ortho method.
|
|
||||||
<para>
|
|
||||||
It is still possible to render text in a 3d projection, but it will
|
|
||||||
be very hard to achieve pixel-perfect precision.
|
|
||||||
</para>
|
|
||||||
<para>
|
|
||||||
To achieve the highest possible performance, render your 3d scene first.
|
|
||||||
At the end of the RenderFrame call, setup a 2d projection and render all
|
|
||||||
text in one go.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Text">
|
|
||||||
<summary>
|
|
||||||
Shows how to render and scroll large amounts of text.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Text.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.IExample">
|
|
||||||
<summary>
|
|
||||||
This interface is is used by the ExampleLauncher to identify OpenTK examples,
|
|
||||||
your applications do not need to implement or use it.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T07_Display_Lists_Flower.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W02_Immediate_Mode_Cube.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T04_Vertex_Lighting">
|
|
||||||
<summary>
|
|
||||||
Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T03_Immediate_Mode_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates immediate mode rendering. Example is incomplete, and will probably go away in the future.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
|
@ -1,476 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>Examples</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Main">
|
|
||||||
<summary>
|
|
||||||
The main entry point for the application.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.ExampleLauncher.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.ExampleLauncher.ExampleInfo">
|
|
||||||
<summary>
|
|
||||||
Contains the information necessary to display and launch an example thorugh the ExampleLauncer.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.IExample">
|
|
||||||
<summary>
|
|
||||||
This interface is is used by the ExampleLauncher to identify OpenTK examples,
|
|
||||||
your applications do not need to implement or use it.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Utilities.ColorToRgba32(System.Drawing.Color)">
|
|
||||||
<summary>
|
|
||||||
Converts a System.Drawing.Color to a System.Int32.
|
|
||||||
</summary>
|
|
||||||
<param name="c">The System.Drawing.Color to convert.</param>
|
|
||||||
<returns>A System.Int32 containing the R, G, B, A values of the
|
|
||||||
given System.Drawing.Color in the Rbga32 format.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.Tests.S04_Input_Logger.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Fonts">
|
|
||||||
<summary>
|
|
||||||
Tests Font loading and rendering.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
To maintain high rendering performance, we need to cache the text
|
|
||||||
we wish to draw, for each font we want to draw it with. To achieve
|
|
||||||
this, we use the TextPrinter.Prepare() method, which returns a
|
|
||||||
TextHandle - i.e. a handle to the cached text.
|
|
||||||
<para>
|
|
||||||
We can use these TextHandles with the TextPrinter.Draw() method
|
|
||||||
to draw text with very high performance.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnUnload(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
It is important that we need to call the Dispose() methods to reclaim of
|
|
||||||
each and every TextHandle and TextureFont to reclaim the unamanged
|
|
||||||
(OpenGL) resources they are using.
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
To render pixel-perfect text, we have to setup a 2d display projection
|
|
||||||
with a width/height that corresponds to our current Viewport.
|
|
||||||
In OpenGL this can be easily achieved using the GL.Ortho method.
|
|
||||||
<para>
|
|
||||||
It is still possible to render text in a 3d projection, but it will
|
|
||||||
be very hard to achieve pixel-perfect precision.
|
|
||||||
</para>
|
|
||||||
<para>
|
|
||||||
To achieve the highest possible performance, render your 3d scene first.
|
|
||||||
At the end of the RenderFrame call, setup a 2d projection and render all
|
|
||||||
text in one go.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T01_Simple_Window">
|
|
||||||
<summary>
|
|
||||||
Demonstrates the GameWindow class.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Keyboard_KeyDown(OpenTK.Input.KeyboardDevice,OpenTK.Input.Key)">
|
|
||||||
<summary>
|
|
||||||
Occurs when a key is pressed.
|
|
||||||
</summary>
|
|
||||||
<param name="sender">The KeyboardDevice which generated this event.</param>
|
|
||||||
<param name="key">The key that was pressed.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T02_Vertex_Arrays">
|
|
||||||
<summary>
|
|
||||||
Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
|
|
||||||
Broken since release 0.3.12.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T03_Immediate_Mode_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates immediate mode rendering. Example is incomplete, and will probably go away in the future.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T04_Vertex_Lighting">
|
|
||||||
<summary>
|
|
||||||
Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T07_Display_Lists_Flower.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T10_GLSL_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates how to load and use a simple OpenGL shader program. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
This is the place to load resources that change little
|
|
||||||
during the lifetime of the GameWindow. In this case, we
|
|
||||||
check for GLSL support, and load the shaders.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Text">
|
|
||||||
<summary>
|
|
||||||
Shows how to render and scroll large amounts of text.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Text.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Textures">
|
|
||||||
<summary>
|
|
||||||
Demonstrates simple OpenGL Texturing.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.DerivedGLControl.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W01_First_Window.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W02_Immediate_Mode_Cube.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W03_Extensions.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W04_Multiple_GLControls.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
|
@ -1,476 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<doc>
|
|
||||||
<assembly>
|
|
||||||
<name>Examples</name>
|
|
||||||
</assembly>
|
|
||||||
<members>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Main">
|
|
||||||
<summary>
|
|
||||||
The main entry point for the application.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.ExampleLauncher.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.ExampleLauncher.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.ExampleLauncher.ExampleInfo">
|
|
||||||
<summary>
|
|
||||||
Contains the information necessary to display and launch an example thorugh the ExampleLauncer.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.IExample">
|
|
||||||
<summary>
|
|
||||||
This interface is is used by the ExampleLauncher to identify OpenTK examples,
|
|
||||||
your applications do not need to implement or use it.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Utilities.ColorToRgba32(System.Drawing.Color)">
|
|
||||||
<summary>
|
|
||||||
Converts a System.Drawing.Color to a System.Int32.
|
|
||||||
</summary>
|
|
||||||
<param name="c">The System.Drawing.Color to convert.</param>
|
|
||||||
<returns>A System.Int32 containing the R, G, B, A values of the
|
|
||||||
given System.Drawing.Color in the Rbga32 format.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.Tests.S04_Input_Logger.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tests.S04_Input_Logger.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Fonts">
|
|
||||||
<summary>
|
|
||||||
Tests Font loading and rendering.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
To maintain high rendering performance, we need to cache the text
|
|
||||||
we wish to draw, for each font we want to draw it with. To achieve
|
|
||||||
this, we use the TextPrinter.Prepare() method, which returns a
|
|
||||||
TextHandle - i.e. a handle to the cached text.
|
|
||||||
<para>
|
|
||||||
We can use these TextHandles with the TextPrinter.Draw() method
|
|
||||||
to draw text with very high performance.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnUnload(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
It is important that we need to call the Dispose() methods to reclaim of
|
|
||||||
each and every TextHandle and TextureFont to reclaim the unamanged
|
|
||||||
(OpenGL) resources they are using.
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
To render pixel-perfect text, we have to setup a 2d display projection
|
|
||||||
with a width/height that corresponds to our current Viewport.
|
|
||||||
In OpenGL this can be easily achieved using the GL.Ortho method.
|
|
||||||
<para>
|
|
||||||
It is still possible to render text in a 3d projection, but it will
|
|
||||||
be very hard to achieve pixel-perfect precision.
|
|
||||||
</para>
|
|
||||||
<para>
|
|
||||||
To achieve the highest possible performance, render your 3d scene first.
|
|
||||||
At the end of the RenderFrame call, setup a 2d projection and render all
|
|
||||||
text in one go.
|
|
||||||
</para>
|
|
||||||
</summary>
|
|
||||||
<param name="e"></param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Fonts.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T01_Simple_Window">
|
|
||||||
<summary>
|
|
||||||
Demonstrates the GameWindow class.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Keyboard_KeyDown(OpenTK.Input.KeyboardDevice,OpenTK.Input.Key)">
|
|
||||||
<summary>
|
|
||||||
Occurs when a key is pressed.
|
|
||||||
</summary>
|
|
||||||
<param name="sender">The KeyboardDevice which generated this event.</param>
|
|
||||||
<param name="key">The key that was pressed.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T01_Simple_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T02_Vertex_Arrays">
|
|
||||||
<summary>
|
|
||||||
Demonstrates Vertex Arrays (in system memory). Example is incomplete (documentation).
|
|
||||||
Broken since release 0.3.12.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T02_Vertex_Arrays.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T03_Immediate_Mode_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates immediate mode rendering. Example is incomplete, and will probably go away in the future.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T03_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T04_Vertex_Lighting">
|
|
||||||
<summary>
|
|
||||||
Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T04_Vertex_Lighting.Launch">
|
|
||||||
<summary>
|
|
||||||
Launches this example.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Provides a simple way for the example launcher to launch the examples.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T07_Display_Lists_Flower.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T08_VBO.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.T10_GLSL_Cube">
|
|
||||||
<summary>
|
|
||||||
Demonstrates how to load and use a simple OpenGL shader program. Example is incomplete (documentation).
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
This is the place to load resources that change little
|
|
||||||
during the lifetime of the GameWindow. In this case, we
|
|
||||||
check for GLSL support, and load the shaders.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Called when the user resizes the window.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains the new width/height of the window.</param>
|
|
||||||
<remarks>
|
|
||||||
You want the OpenGL viewport to match the window. This is the place to do it!
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Prepares the next frame for rendering.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Place your control logic here. This is the place to respond to user input,
|
|
||||||
update object positions etc.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Place your rendering code here.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.T10_GLSL_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Text">
|
|
||||||
<summary>
|
|
||||||
Shows how to render and scroll large amounts of text.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Text.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Examples.Tutorial.Textures">
|
|
||||||
<summary>
|
|
||||||
Demonstrates simple OpenGL Texturing.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnLoad(System.EventArgs)">
|
|
||||||
<summary>
|
|
||||||
Setup OpenGL and load resources here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Not used.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnResize(OpenTK.Platform.ResizeEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Respond to resize events here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains information on the new GameWindow size.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnUpdateFrame(OpenTK.UpdateFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game logic here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.OnRenderFrame(OpenTK.RenderFrameEventArgs)">
|
|
||||||
<summary>
|
|
||||||
Add your game rendering code here.
|
|
||||||
</summary>
|
|
||||||
<param name="e">Contains timing information.</param>
|
|
||||||
<remarks>There is no need to call the base implementation.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.Tutorial.Textures.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.DerivedGLControl.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.DerivedGLControl.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W01_First_Window.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W01_First_Window.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="F:Examples.WinForms.W02_Immediate_Mode_Cube.components">
|
|
||||||
<summary>
|
|
||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W02_Immediate_Mode_Cube.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W03_Extensions.Main">
|
|
||||||
<summary>
|
|
||||||
Entry point of this example.
|
|
||||||
</summary>
|
|
||||||
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<member name="F:Examples.WinForms.W03_Extensions.components">
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<summary>
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Required designer variable.
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<member name="M:Examples.WinForms.W03_Extensions.Dispose(System.Boolean)">
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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<member name="M:Examples.WinForms.W03_Extensions.InitializeComponent">
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="F:Examples.WinForms.W04_Multiple_GLControls.components">
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<summary>
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||||||
Required designer variable.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.Dispose(System.Boolean)">
|
|
||||||
<summary>
|
|
||||||
Clean up any resources being used.
|
|
||||||
</summary>
|
|
||||||
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Examples.WinForms.W04_Multiple_GLControls.InitializeComponent">
|
|
||||||
<summary>
|
|
||||||
Required method for Designer support - do not modify
|
|
||||||
the contents of this method with the code editor.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
</members>
|
|
||||||
</doc>
|
|
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Debug\Examples\Data\.svn\text-base\Poem.txt.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Debug\Examples\Data\Shaders\Simple_FS.glsl
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|
||||||
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Debug\Examples\Data\Shaders\.svn\all-wcprops
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
E:\Users\StApostol\Desktop\opentk\Source\Examples\obj\Debug\ResolveAssemblyReference.cache
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Source\Examples\obj\Debug\Examples.exe
|
|
||||||
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|
|
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\OpenTK.dll.config
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\logo-dark.jpg
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\logo.jpg
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\metal.jpg
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Poem.txt
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\all-wcprops
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|
||||||
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|
||||||
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\prop-base\logo-dark.jpg.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\prop-base\logo.jpg.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\prop-base\metal.jpg.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\text-base\logo-dark.jpg.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\text-base\logo.jpg.svn-base
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|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\text-base\metal.jpg.svn-base
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\.svn\text-base\Poem.txt.svn-base
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\Simple_FS.glsl
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\Simple_VS.glsl
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\.svn\all-wcprops
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\.svn\entries
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\.svn\format
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_FS.glsl.svn-base
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Data\Shaders\.svn\text-base\Simple_VS.glsl.svn-base
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\Examples.exe
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Binaries\Release\Examples\OpenTK.xml
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Source\Examples\obj\Release\ResolveAssemblyReference.cache
|
|
||||||
E:\Users\StApostol\Desktop\opentk\Source\Examples\obj\Release\Examples.exe
|
|
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Reference in a new issue