Egl & Cocoa: Don't change context when creating/deleting them

This commit is contained in:
Virgile Bello 2016-05-20 12:52:33 +09:00
parent 1b6fdd28ca
commit 695dcd4d60
2 changed files with 4 additions and 5 deletions

View file

@ -98,8 +98,6 @@ namespace OpenTK.Platform.Egl
int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);
MakeCurrent(window);
}
public EglContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext,
@ -199,7 +197,8 @@ namespace OpenTK.Platform.Egl
{
if (manual)
{
Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, IntPtr.Zero);
if (IsCurrent)
Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, IntPtr.Zero);
Egl.DestroyContext(WindowInfo.Display, HandleAsEGLContext);
}
IsDisposed = true;

View file

@ -143,7 +143,6 @@ namespace OpenTK
Mode = GetGraphicsMode(context);
Update(cocoaWindow);
MakeCurrent(cocoaWindow);
}
private IntPtr SelectPixelFormat(GraphicsMode mode, int majorVersion, int minorVersion)
@ -336,7 +335,8 @@ namespace OpenTK
if (!NSApplication.IsUIThread)
return;
Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext"));
if (IsCurrent)
Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext"));
Cocoa.SendVoid(Handle.Handle, Selector.Get("clearDrawable"));
Cocoa.SendVoid(Handle.Handle, Selector.Get("release"));