mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-11 22:05:57 +00:00
* X11Mouse.cs: Added SetPosition() implementation.
Added detection of pointer warping and used it to fake relative motion.
This commit is contained in:
parent
76e1d4064b
commit
6d00a1cce3
|
@ -32,17 +32,31 @@ using OpenTK.Input;
|
|||
|
||||
namespace OpenTK.Platform.X11
|
||||
{
|
||||
// Note: we cannot create a background window to retrieve events,
|
||||
// because X11 doesn't deliver core pointer events to background
|
||||
// windows (unless we grab, which will break *everything*).
|
||||
// The only solution is to poll.
|
||||
// Note 2: this driver only supports absolute positions.
|
||||
// Note 3: polling means we cannot ignore move events generated
|
||||
// through SetPosition. In short, this won't work as expected (we
|
||||
// simply cannot deliver relative movement through this driver).
|
||||
sealed class X11Mouse : IMouseDriver2
|
||||
{
|
||||
readonly IntPtr display;
|
||||
readonly IntPtr root_window;
|
||||
MouseState mouse = new MouseState();
|
||||
|
||||
// Can either attach itself to the specified window or can hook the root window.
|
||||
// When the mouse warps, "detach" the current location
|
||||
// from the pointer.
|
||||
bool mouse_detached;
|
||||
int mouse_detached_x, mouse_detached_y;
|
||||
|
||||
public X11Mouse()
|
||||
{
|
||||
Debug.WriteLine("Using X11Mouse.");
|
||||
mouse.IsConnected = true;
|
||||
display = API.DefaultDisplay;
|
||||
root_window = Functions.XRootWindow(display, Functions.XDefaultScreen(display));
|
||||
}
|
||||
|
||||
public MouseState GetState()
|
||||
|
@ -63,7 +77,21 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
public void SetPosition(double x, double y)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// Update the current location, otherwise the pointer
|
||||
// may become locked (for instance, if we call
|
||||
// SetPosition too often, like X11GLNative does).
|
||||
ProcessEvents();
|
||||
|
||||
using (new XLock(display))
|
||||
{
|
||||
// Mark the expected warp-event so it can be ignored.
|
||||
mouse_detached = true;
|
||||
mouse_detached_x = (int)x;
|
||||
mouse_detached_y = (int)y;
|
||||
|
||||
Functions.XWarpPointer(display,
|
||||
IntPtr.Zero, root_window, 0, 0, 0, 0, (int)x, (int)y);
|
||||
}
|
||||
}
|
||||
|
||||
void WriteBit(MouseButton offset, int enabled)
|
||||
|
@ -82,22 +110,34 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
using (new XLock(display))
|
||||
{
|
||||
IntPtr window = Functions.XRootWindow(display, Functions.XDefaultScreen(display));
|
||||
IntPtr window = root_window;
|
||||
Functions.XQueryPointer(display, window, out root, out child,
|
||||
out root_x, out root_y, out win_x, out win_y, out buttons);
|
||||
|
||||
mouse.X = root_x;
|
||||
mouse.Y = root_y;
|
||||
if (!mouse_detached)
|
||||
{
|
||||
mouse.X = root_x;
|
||||
mouse.Y = root_y;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouse.X += (int)root_x - mouse_detached_x;
|
||||
mouse.Y += (int)root_y - mouse_detached_y;
|
||||
mouse_detached_x = root_x;
|
||||
mouse_detached_y = root_y;
|
||||
}
|
||||
WriteBit(MouseButton.Left, buttons & (int)MouseMask.Button1Mask);
|
||||
WriteBit(MouseButton.Middle, buttons & (int)MouseMask.Button2Mask);
|
||||
WriteBit(MouseButton.Right, buttons & (int)MouseMask.Button3Mask);
|
||||
// Note: this will never work right. After spending a week on this, I simply don't care
|
||||
// anymore. If someone can fix it, please do.
|
||||
// Note: this will never work right, wheel events have a duration of 0
|
||||
// (yes, zero). They are impposible to catch via polling.
|
||||
// After spending a week on this, I simply don't care anymore.
|
||||
// If someone can fix it, please do.
|
||||
// Note 2: I have tried passively grabbing those buttons - no go (BadAccess).
|
||||
if ((buttons & (int)MouseMask.Button4Mask) != 0)
|
||||
mouse.WheelPrecise++;
|
||||
if ((buttons & (int)MouseMask.Button5Mask) != 0)
|
||||
mouse.WheelPrecise--;
|
||||
//if ((buttons & (int)MouseMask.Button4Mask) != 0)
|
||||
// mouse.WheelPrecise++;
|
||||
//if ((buttons & (int)MouseMask.Button5Mask) != 0)
|
||||
// mouse.WheelPrecise--;
|
||||
WriteBit(MouseButton.Button1, buttons & (int)MouseMask.Button6Mask);
|
||||
WriteBit(MouseButton.Button2, buttons & (int)MouseMask.Button7Mask);
|
||||
WriteBit(MouseButton.Button3, buttons & (int)MouseMask.Button8Mask);
|
||||
|
|
Loading…
Reference in a new issue