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Applied rdrake's patch for LoadMatrix, etc Matrix4d helpers.
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@ -798,6 +798,50 @@ namespace OpenTK.Graphics
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}
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}
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public static void MultMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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#endregion
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#region public static void ShaderSource(Int32 shader, System.String @string)
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