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Added regions to conform to naming conventions.
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@ -436,7 +436,7 @@ namespace OpenTK
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#endif
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#endif
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#region void Run()
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#region public void Run()
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/// <summary>
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/// <summary>
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/// Enters the game loop of the GameWindow updating and rendering at the maximum possible frequency.
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/// Enters the game loop of the GameWindow updating and rendering at the maximum possible frequency.
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@ -448,6 +448,10 @@ namespace OpenTK
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Run(0.0, 0.0);
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Run(0.0, 0.0);
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}
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}
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#endregion
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#region public void Run(double updateFrequency)
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/// <summary>
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/// <summary>
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/// Enters the game loop of the GameWindow updating the specified update frequency, while maintaining the
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/// Enters the game loop of the GameWindow updating the specified update frequency, while maintaining the
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/// maximum possible render frequency.
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/// maximum possible render frequency.
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@ -459,6 +463,10 @@ namespace OpenTK
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Run(updateFrequency, 0.0);
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Run(updateFrequency, 0.0);
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}
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}
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#endregion
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#region public void Run(double updates_per_second, double frames_per_second)
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/// <summary>
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/// <summary>
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/// Enters the game loop of the GameWindow updating and rendering at the specified frequency.
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/// Enters the game loop of the GameWindow updating and rendering at the specified frequency.
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/// </summary>
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/// </summary>
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