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Applied rdrake's patch for LoadMatrix, etc Matrix4d helpers.
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parent
4e82e450be
commit
780487ae55
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@ -754,50 +754,94 @@ namespace OpenTK.Graphics
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Delegates.glTranslatef(trans.X, trans.Y, trans.Z);
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}
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public static void MultMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void MultMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixf((Single*)m_ptr);
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}
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}
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}
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public static void MultMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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#endregion
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#region public static void ShaderSource(Int32 shader, System.String @string)
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